Well, My take on grind is that simply making the stations require just more solo hauling to discourage a player doing anything solo is not the right approach. It's not fun or interesting to build systems (to me) by committee and so I am fine with them being a weeks long background solo commitment or a few days of Mountain Dew drinking nerd focus. Id prefer the slowdown come as a result of having more planning and development of a system to a greater degree so that its a useful addition and gives useful missions rather than a chain of useless poop factories to go to X,Y or Z. If I chose to colonize it should not need to be my second job to get it done in the time period but still a commitment. I think that is largely true as is.
So to be clear here are things I would change:
- Maybe up to 10% more to station builds at the maximum.
- Increase range for next system claim (25 to 45LY max), reducing poop station chains to reach some goal or open frontier bubbles.
- Reduce the costs of settlements and surface economy influencers by 10 to 15%.
- Require a certain tech / development / population size or number of T1/T2 structures to open the colony contact. The timer is just to prevent permanent blockades from developing.
- No T2 or T3 stations as initial ports. You need to develop a system to get to those. I sort of doubt upgrades will ever be a thing, but I still stand by this.
- Allow direct payment to haul goods over X amount of time. Offer missions at the build sites that deliver X number of goods on completion allowing plyers to do other things besides haul to get the station built.
So to be clear here are things I would change:
- Maybe up to 10% more to station builds at the maximum.
- Increase range for next system claim (25 to 45LY max), reducing poop station chains to reach some goal or open frontier bubbles.
- Reduce the costs of settlements and surface economy influencers by 10 to 15%.
- Require a certain tech / development / population size or number of T1/T2 structures to open the colony contact. The timer is just to prevent permanent blockades from developing.
- No T2 or T3 stations as initial ports. You need to develop a system to get to those. I sort of doubt upgrades will ever be a thing, but I still stand by this.
- Allow direct payment to haul goods over X amount of time. Offer missions at the build sites that deliver X number of goods on completion allowing plyers to do other things besides haul to get the station built.