"Development Level >>"? Figuring out what all these numbers do.

But trying to build one with large pads? Not a chance.

In fact a pure economy of anything is pretty much no use and due to the stats on the installations, I don't think we can build system specific economies (so avoiding the planets that don't work for that economy)

The best we can do is manage the strong links?

I've heard nothing about the observed behavior that the economies in a station eat each other's exports as imports. I'd not be surprised if Fdev hasn't thought or noticed that yet.

But this is still better than what we have right now!

Depending on the proportionality of it it might not be too big a hinderence. If you end up with some weak links of industrial developing and consuming a small proportion of your 3 strong link refinery, it may be a very small portion of the output consumed. Now, if those percentages are too big it will make most systems into garbage so I'm concerned about systems I've already built to some degree. I guess we just have to see what comes out of it. I don't care about purity so much but I do not want stations that offer nearly nothing useful nor demand anything useful to sell.
 
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Depending on the proportionalituy of it it might not be too big a hinderence. If you end up with some weak links of industrial developing and consuming a small proportion of your 3 strong link refinery, it may be a very small portion of the output consumed. Now, if those percentages are too big it will make most systems into garbage so I'm concerned about systems I've already built to some degree. I guess we just have to see what comes out of it. I don't care about purity so much but I do not want stations that offer nearly nothing useful nor demand anything useful to sell.
I agree, about the links, my real fear is the economy override from the planet. They were strong, so if you had a refinery (like I do actually) built on an icy body, I expect the industrial influence will be significant and so my nice useful port will turn to mush...


Anyway, it's all more interesting than not!
 
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Links enable supporting facilities to supply a proportion of their economy to ports across the entire system, increasing the supply, demand and types of commodities available and altering shipyard and outfitting stock.
This is interesting too, could it be this is already in place? We've seen some interesting reports of the content of shipyards and outfitting changing in unexpected ways?
 
I agree, about the links, my real fear is the influence from the planet. They were strong, so if you had a refinery (like I do actually) built on an icy body, I expect the industrial influence will be significant and so my nice useful port will turn to mush...


Anyway, it's all more interesting than not!
Yeah that will hose me too if that influence holds like that. Im hoping that this is in liue of any other strong link or at least can be largely overriden by development.
 
Surface T1 ports also come with a High-Tech variant.

If they're increasing population and therefore production levels, that might still give you quite a lot of cargo.
I'm actually building one right now, it's on a HMC world, with rings, and volcanoes.
I was planning to do a HighTech world.
I wanted also to start on a Coriolis in Orbit, but there is a "small problem" -> I do need 8 more Tier 1 points, so 8 more buildings, only because I already have 5 large ports.
 
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I don't have high hopes for my Coriolis orbiting a tidally locked HMC with 2 agri settlements and a space farm to it's name as strong links.
 
I also think the weak links should only exist for things which don't have any port to create a strong link to.
I'd rather they just didn't. I am not building relay and security stations so they can dump their high tech and military influence on refinery ports to reduce the available total materials (it might end up being negligible but I still don't want it).
 
I have a planet pressure t1 ground port now.

it has 1.15 industry (icy body)
0.15 agriculture (large agri building T2)
a space farm that is not connected to the port (no influence)

So next week, the port will detect the space farm and add it to the port I guess?

So what is the base influence of a T2 farm?
 
How can we get a colony economy now? I just wanted somewhere nice for my colonists to live and now they are all going to have to work in the mines.
Recruiter: "Sign up for the greatest adventure of your lifetime!"
Colonist: "What will I do in the new colony?"
Recruiter: "Just poop."
 
Am really happy that we now have an actual ruleset. We will see how much of this will work. It looks rather complex.
Am happy about population changes. That's something i waited 10 years for.

The whole linking will make good planet selection even more vital. And building up the right strong links at the right planets.
Also, spamming one type of settlement will have clear benefits. Want a high tech system? Use M biolabs as point generators. Those weak links will add up for every port in the system.

But we will see how it will work. e.g. will a facility give something like 0.1 to every port in the system? Or will it give 0.3 and share that across all ports in the system? Details like that will make a big difference.
 
The whole linking will make good planet selection even more vital. And building up the right strong links at the right planets.
Also, spamming one type of settlement will have clear benefits. Want a high tech system? Use M biolabs as point generators. Those weak links will add up for every port in the system.
Right now my thinking is a cluster of smaller systems with each having a specialized economy rather than the huge utopian all-in-one system. It's too early though, and with everyone else's thoughts and revelations, I'm sure my thinking will change.
 
So... let me get something straight, ports with predefined economies - do they have their own economy influence again? I've yet to build one in orbit of (or on) a body with a colony station present, but this might be more important now in the upcoming piece of changes.

Otherwise, seeking some advice.

A - finish space farm for an Orbis starport before the update and see what happens (also to be sure it ends up properly linked to the station) or wait until after it? I didn't do anything yet since the accidental tourism/agri setup from the planetary economy was working well enough to get colonization supplied going locally.

B - should or should I not take a gamble with building my planned civilian planetary outpost to (try to) get CMM composites for the next few days until the update? I would like to free up my carrier on my main account for other things than bringing in colonization materials. Or at least have it available for builds other than my own projects, and it's always going to be a few jumps to and back from the nearest Trailblazer at these current distances I'm working from it. I'm thinking about it but there's both the risk of it not picking up refinery hubs (though they've been established for some 1-2 weeks) or getting turned into the mishmash of economies from being on a HMC with volcanism but also having refinery hubs near. Providing giving it a dedicated economy does not override planetary settings...

And beyond that, now I am curious if system resource counts have any risk of actually decreasing over time since some economy links will suffer drawbacks from being in places with low or depleted reserves (or get no benefits in the inbetween stages). I assume that it's likely to be negligible though as I don't recall many (if any) locations outside of highly populated, long-established systems, and maybe the most popular mining spots, having anything other than pristine or major reserves.

Rocky ice worlds also get the short straw with their combined industrial/refinery default, if they're non-landable.
 
Otherwise, seeking some advice.

A - finish space farm for an Orbis starport before the update and see what happens (also to be sure it ends up properly linked to the station) or wait until after it? I didn't do anything yet since the accidental tourism/agri setup from the planetary economy was working well enough to get colonization supplied going locally.

My gut feel is to be conservative, definitely A) because we have no idea how it's going to unfold this Wednesday. Sure, it seems clear in the patch notes but transitions from an old framework to a new one are always very tricky and full of gotchas.

I'm also curious on how the rocky ice worlds wil behave too post-patch. Hopefully FD has toned down the economic cannibalisation thingy.
 
Fingers crossed that the 'bonus' economic influence from planets/stars is supply only, and not demand. If it is demand, do we feed the planet/star with commodities in exchange for what it gives us?

EDIT: Tagging @Phil W, just in case.
 
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This is the planet in HIP 85548 that I am building my Coriolis over. It is an HMC, with no surface slots. It is terraformable. Since it was the initial port, I had no choice in placement:

1745642926787.png


What kind of an economy can I expect on Wednesday? I'm not planning on building anything else.
 
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