"Development Level >>"? Figuring out what all these numbers do.

... also true, but having a test bed (or less important system in a cluster) can be useful nonetheless to test theoretical knowledge picked up on the forums. Though, admittedly, things were not yet too difficult for me to actually need one in practice. For now, I guess, I will just... continue to make what claims I want until the update rolls around*.

You could also spring sideways anywhere along the long chain of outposts built by the Mercs of Mikunn ( corewards toward the Lagoon Nebula) or by the DW3 people towards the shoulder of Orion. There's a dire need for a source of construction materials along the route in both cases

I've helped the Mercs load one of their carriers at Zlotrimi - they're ok, good outfit. They're affiliated with the NPC minor faction, the Dukes of Mikunn.
 
Maybe, but I'm fine where I am. Rather look at something nearby (that I don't necessarily have to use a carrier for), preferably a chain system if one of mine turns out to be suitable. I did select a number for potential future development, if I get the time, but a fair bunch are in the brown dwarf plane because it made for a relatively 'uncontested' route out of the - then - periphery. So liable to be just ice rocks with baseline industrial, unless I got lucky with an L class dwarf on the warmer side (for that type of "star").
 
The thing is, my main refinery port is orbiting a HMC, and that HMC is part of a binary system with a Class II Giant, that has a couple of moons.
So will be interesting to see what will became of my refinery.
 
The thing is, my main refinery port is orbiting a HMC, and that HMC is in a binary system with an Class II Giant, with a couple of moons.
So will be interesting to see what will became of my refinery.
Would you mind posting the system pic? Very curious about how it looks like.
 
You could also spring sideways anywhere along the long chain of outposts built by the Mercs of Mikunn ( corewards toward the Lagoon Nebula) or by the DW3 people towards the shoulder of Orion. There's a dire need for a source of construction materials along the route in both cases

I've helped the Mercs load one of their carriers at Zlotrimi - they're ok, good outfit. They're affiliated with the NPC minor faction, the Dukes of Mikunn.
I need that carrier, bad.
 
Fingers crossed that the 'bonus' economic influence from planets/stars is supply only, and not demand. If it is demand, do we feed the planet/star with commodities in exchange for what it gives us?

EDIT: Tagging @Phil W, just in case.
Reading the patch notes again, that bit about supply and demand is actually mentioned:

Additionally, strong links are subject to boosts or decreases in economic supply performance by the characteristics of the host system or body. Weak links are unaffected by this mechanic. Potential boosts/decreases are listed below:

Economic supply performance, demand is not mentioned. +1 if this is true!
 
"economic supply" I think more plausibly means "supply of an economic type" rather than "it strengthens the supply side of the economy but not the demand side"


Note that, taken across colonisation as a whole, hybrid economies supplying everything they produce and ignoring internal demand would also be a bad thing, just slightly more subtly:
- your 8-type station supplies every commodity in the game and demands nothing (mining-exclusives aside)
- so does everyone else's for a 100 LY radius, so who exactly are you going to sell this cargo to?
 
"economic supply" I think more plausibly means "supply of an economic type" rather than "it strengthens the supply side of the economy but not the demand side"


Note that, taken across colonisation as a whole, hybrid economies supplying everything they produce and ignoring internal demand would also be a bad thing, just slightly more subtly:
- your 8-type station supplies every commodity in the game and demands nothing (mining-exclusives aside)
- so does everyone else's for a 100 LY radius, so who exactly are you going to sell this cargo to?
Considering the sheer effort required to make an entirely self-supplied system, I find it highly unlikely that all the systems (thousands?) within a 100 LY radius would do the same. And this about supply vs demand is purely for that provided by planetary type/star type influences. All ports, be they orbital or ground-based, have demands, there's no way that I know of to zero out all demand.
 
Considering the sheer effort required to make an entirely self-supplied system, I find it highly unlikely that all the systems (thousands?) within a 100 LY radius would do the same. And this about supply vs demand is purely for that provided by planetary type/star type influences. All ports, be they orbital or ground-based, have demands, there's no way that I know of to zero out all demand.
You can't at the moment, because all economies provide demand, and hybridisation of any sort will always leave something on that side [1].

A "fix" - as is already being requested - where hybrid economies get the combined supply of both sides and nothing gets consumed by internal demand, though, means that any token percentage of an economy being present will nullify its demand and provide (a little bit) of its supply. Which is great if it's just you doing it and terrible if everyone does it...

It's not that hard to build a "rainbow" economy - ind+ref+HT+agri+ext is all you need, and between the planet potentially providing 2-3 of them and weak links adding on a bit more from anywhere in the system, it wouldn't be that difficult to completely nullify all demand sources.


[1] Of course, the catch here is that it mostly leaves the same stuff: every rainbow station regardless of precise percentages will produce Progenitor Cells and demand Beer.
 
Am I the only one to have taken Econ 101? The idea of a completely self-sufficient economy in a game is a very difficult one to implement. At least I built my systems knowing to alternate economies between systems.

If everyone tries to build refineries, we're likely to get this:

 
I have a system wich is 100% icy bodies and 2 brown stars.
Refinery coriolis on one body, and refinery crateroutpost on another.

2 refineries on the ground port 1 agri medium farm biosignals
1 refinery 1 medium agri farm 1 space farm on the corolis
1 relay weak link
1 security station weak link

The markets are gonna be split Industry/Refinery/Agriculture and we will see on patchday if metals vanish.
 
Am I the only one to have taken Econ 101? The idea of a completely self-sufficient economy in a game is a very difficult one to implement. At least I built my systems knowing to alternate economies between systems.

If everyone tries to build refineries, we're likely to get this:

For what it’s worth, I was always planning to have at most two economy types(major ones now that we get this update…) per system and have a cluster or ‘mini-Bubble’ of different economies in there. So one will be agricultural for food and such, another military for security, refinery and industrial for building/maintenance materials and so on.

Of course, that is mostly roleplay since even an isolated refinery will be automatically functional under the assumption it gets its materials from elsewhere, but, yeah.
 
Would you mind posting the system pic? Very curious about how it looks like.
As you can see, I have 5 pairs of binary bodies.
Also only half of the system is build, still have ~60 slots to play around...
systemhalf.jpg
 
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You can't at the moment, because all economies provide demand, and hybridisation of any sort will always leave something on that side [1].

[1] Of course, the catch here is that it mostly leaves the same stuff: every rainbow station regardless of precise percentages will produce Progenitor Cells and demand Beer.
In the case of the Contraband economy, it does not demand anything. So mixing it with another economy would not eat the supply of the other economy. But I don't know if it would then supply slaves, beer etc. or decrease/remove the demand for those in the station. I feel like it would be dependant on the economy weight and no 2 stations with the same X/Y dual economy will have the same weight/market. But it's very difficult to know in advance what a station is going to sell.

In my system I built plenty of Pirate Bases because I wanted to increase the wealth (although I'm not sure what impact it had) so it may give a weak contraband link to everything, I'm curious of what it's going to do to my existing markets that I isolated on different bodies.
 
The thing is, my main refinery port is orbiting a HMC, and that HMC is part of a binary system with a Class II Giant, that has a couple of moons.
So will be interesting to see what will became of my refinery.

1000003117.jpg


Gas Giant Overrides: High Tech, Industrial

Ring Override : Extraction

HMC Override : Extraction

Vs. the 7 refineries (?) on the HMC

Talk about the battle for economic influence over the Coriolis!

What kind of outpost & installation did you build around the ringed gas giant? Those will probably have a strong link influence as well on the T2 station.
 
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Gas Giant Overrides: High Tech, Industrial

Ring Override : Extraction

HMC Override : Extraction

Vs. the 7 refineries (?) on the HMC

Talk about the battle for economic influence over the Coriolis!

What kind of outpost & installation did you build around the ringed gas giant? Those will probably have a strong link influence as well on the T2 station.
It's a satellite and an outpost that had received the early days planetary influence, so mixed industry/high-tech.
6 refinery hubs on the planet + a planetary port.

It will be interesting, and I am still undecided what to put in the last orbital slot. Maybe a government installation?
 
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