Next 2 ships

The executive control (give orders where to go) is understandable for a capital ship. The problem / disappointment is that it cannot fly from A to B without hyperspace. It can only use hyperspace (teleport) while moving. When it's in a star system it's superglued in 1 spot. It doesn't wobble, cannot turn nor move in any direction. Conclusion: it feels and acts like a mobile base, not a capital ship.

The only way to make a capital ship feel like a spaceship is by adding a flight animation when the ship travels inside a star system without hyperspace.

In Eve Online and Star Citizen capital ships are capable of flying around without a hyperspace jump. The Idris can land on planets too without a landing pad. That's how it should be.
Carriers don't have supercruise though, just hyperspace and manoeuvring thrusters. Any in-system travel would take an impractical amount of time.
 
Carriers don't have supercruise though, just hyperspace and manoeuvring thrusters. Any in-system travel would take an impractical amount of time.

The Drake Class Carrier can't maneuver in any direction though. It flies in a straight line in and out of hyperspace. They should change the lore to add supercruise. Or add XL-class ships (semi-capital with SC).
 
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Now, don't get me wrong as i'd love capital ships, but sadly what you want is not going to fly with some of EDs audience who hate anything large being player destructible.

But brother, why should they stand in the way of what we love!?!? 😂😁
Here is your new capital ship: the squadron fleet carrier :D

I did kind of laugh my butt off that I threw out capital ships in this thread, took some heat, and then FDEV actually announced a new capital ship. HAHAHHAH!!!! That's just chefs kiss karma right there.
 
Sorry it's not my native language and I didn't quite understand it. If I buy a ship and put on it FDS SCO v1 it can not be rented out?
If I understood correctly what he said in the stream, Vanguards will feature ship sharing, in other words, you can put a ship of yours into a common pool where anybody else in the squadron can borrow it and fly it but, indeed, with the limitation that said ship cannot have engineered modules (nor, I assume, Guardian modules). I would assume that since the v1 FSD is pre-engineered, it precludes it from being in such a shared ship.
 
The Drake Class Carrier can't maneuver in any direction though. It flies in a straight line in and out of hyperspace. They should change the lore to add supercruise. Or add XL-class ships (semi-capital with SC).
The manoeuvring thrusters are just for maintaining the carrier's orbit, not for travel. It's not something the player would ever need to be in control of; except maybe as a new fun way to decommission by deorbiting into the planet.
 
The manoeuvring thrusters are just for maintaining the carrier's orbit, not for travel. It's not something the player would ever need to be in control of; except maybe as a new fun way to decommission by deorbiting into the planet.

Which doesn't work at all. The carrier is superglued in 1 spot despite active rear thrusters. It's just for show. The only time the carrier moves is with a hyperspace jump. The Drake Class Carrier is a mobile base.
 
The carrier is superglued in 1 spot despite active rear thrusters. It's just for show.
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If I understood correctly what he said in the stream, Vanguards will feature ship sharing, in other words, you can put a ship of yours into a common pool where anybody else in the squadron can borrow it and fly it but, indeed, with the limitation that said ship cannot have engineered modules (nor, I assume, Guardian modules). I would assume that since the v1 FSD is pre-engineered, it precludes it from being in such a shared ship.
I have 2 questions.
1. What can you do on a ship without engineers? Mining ore and transporting cargo and that's it ?
2. Who will pay for insurance in case of loss of the ship?
 
Everything in game. I’ve fought Thargoids in an unengineered ship, including Titan bombing. You will be at a disadvantage in most PvP but you could easily arrange squadron fights without engineering.



That’s not be discussed.
But it's much more complicated than that, even the same caustic wipers will have many less charges :(

And then I don't quite understand the words I fought. You can kill Hydra on a Sidewinder that's your right but it's not an indicator for using this ship that way.
So it seems to me that hiring out ships without engineers is a completely useless thing.
 
I did CZs in a completely unengineered Chieftain.

I got my 2M combat bond from 2 Titans with an unengineered Python MkII.

I needed engineering to solo them, but as Squadrons is a group activity then it’s perfectly acceptable to engage in these activities without engineering.

As I’ve stated elsewhere, I started my alt when Odyssey went live, I only started engineering when Cocijo moved to Sol.

I was able to do all activities, mostly alone, without engineering.

Engineering makes things easier, especially over G3, but it’s not necessary to play the game.
Yeah I've heard from some people to make it more interesting to play they fly on worse hardware.
I think next time I will suggest them to fly without sound on black and white monitor, probably it will be even more interesting.
 
Sheesh, engineers were not in the game since the beginning. They were introduced in v2.1 of the game.

In the good old times we didn't need no stinkin' engineers. We traveled, fought and mined the old-fashioned way: Uphill both ways.
Oh, yeah, I remember those days. No Internet. Elite was single-player and fit on one 1 megabyte floppy disk. I played Elite 1 on a Spectrum and Elite 2 on an Amiga.
 
I'm sorry, I really forgot. On a ship without engineers you can just fly !

Well you see I look at it this way, we play the game according to the restrictions that apply at the time, no engineering so Beagle Point was the furthest we could go, of course now with engineering we can get to Semotus Beacon, in the future we may be able to get to places currently out of range, there are a few places that beckon if FC range was increased another 500ly, but I don't beat myself up because I can't to them, I just play the game, none of my exploration ships are min/maxed, SCO turning up was a great boon to explorers, now when I find an interesting feature 450kls from the primary star I don't have to sit there for 10-15 minutes waiting to get there, things change, you change the way you play when they do, that's all.
 
Well you see I look at it this way, we play the game according to the restrictions that apply at the time, no engineering so Beagle Point was the furthest we could go, of course now with engineering we can get to Semotus Beacon, in the future we may be able to get to places currently out of range, there are a few places that beckon if FC range was increased another 500ly, but I don't beat myself up because I can't to them, I just play the game, none of my exploration ships are min/maxed, SCO turning up was a great boon to explorers, now when I find an interesting feature 450kls from the primary star I don't have to sit there for 10-15 minutes waiting to get there, things change, you change the way you play when they do, that's all.
I do wonder if the Squadron Carrier will have an increase in jump range on the existing FCs, pushing those reaches that bit further.
 
Given its greater size I was wondering if it was going to be less mobile.
That would not surprise me, half the jump range or so would still be adequate for bubble hopping.
Would be fun if a bubble squadron declared war on a Colonia one though... (only 90-odd jumps to make, each way...)
 
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