Does anyone else find the death screen awfully annoying?

Well, an opt-in would be interesting, but i suspect it wouldn't be long before we had a thread on the forums from someone who opted in and then couldn't afford the rebuy (even with overdraft) so automatically got the free sidewinder. The insurance screen allows you to reduce your rebuy costs by replacing upgraded modules with defaults, so by opting in, you'd risk losing that.

Probably for the best there is no such option, because let's be frank, people are idiots.
 
The idea of "big 3 boxes of iconography" bothers the hell out of me, because iconography inevitably causes people to not understand what it means and has to ask outside of game when they need to make an immediate choice.

Text is fine. People need to read more.
Oh god...

Don't get me started on the UX as a whole... the amount of clicks to achieve what should otherwise be simple operations...

(in fairness, i think this particular issue isn't a thing, but it's still not great)
 
Well, an opt-in would be interesting, but i suspect it wouldn't be long before we had a thread on the forums from someone who opted in and then couldn't afford the rebuy (even with overdraft) so automatically got the free sidewinder. The insurance screen allows you to reduce your rebuy costs by replacing upgraded modules with defaults, so by opting in, you'd risk losing that.

Probably for the best there is no such option, because let's be frank, people are idiots.
The rebuy screen also allows you to withdraw credits from your fleet carrier (if you have one) and remotely sell ships to help cover the rebuy cost.

IIRC, a large enough bounty can force you to sell ships even when picking the free sidewinder option.
 
Oh god...

Don't get me started on the UX as a whole... the amount of clicks to achieve what should otherwise be simple operations...

(in fairness, i think this particular issue isn't a thing, but it's still not great)

Oh yeah, I'll happily agree that the UI since the big UI overhaul is terrible. Its like it was designed by someone fresh out of university with a head full of Web 2.0 nonsense (or is it 3.0 now?) without any due consideration for workflows.

The biggest travesty is the outfitting screens. It used to be easy, quick, and simple. If you wanted to sell all your stored modules quickly, you could get a single list. Now everything is categorized so you have to go to each category to see what you have stored there and then sell or do whatever with it.

I understand the desire to improve the UI or even the need (the system map had a need because of new buttons that were added with more to come), but that's also really bad.

Now, i'm no designer, and not saying i could do better right now, but if someone was willing to pay me the salary, I'd happily pick up UI/UX for Dummies and get reading and then come up with something better.
 
If/when I die in a game, all I want to do is get back into the action. I do not want to discuss my insurance premiums and options. Who thought that this was a good idea? I can safely assume that when most/all players die, they have the 'red mist', and therefore want to get back into the fray immediately, not to put the kettle on and lay the insurance paperwork out.

I wish there was a toggle switch where I can 'opt in' to have my credit account emptied of my rebuy costs and auto spawn at the nearest station with a 3-5 sec timer. In other games, they allow you to get back into the action, but with Elite, by the time I get the "confirm & redeploy" button to behave & work, I've lost interest in the mission that I was doing (and the game itself), and just abandon it.

As an alternative idea after dying, you respawn at the nearest station/carrier automatically (3-5 secs at the most), then you have to go to the ship desk to discuss your insurance claims/selecting an available ship, rather than discussing your premium options when you're dead, which is how it currently is.
this harks back to the original pitch of the game........... seeing the rebuy screen was MEANT to be anoying, something you would not expect to see very often and something to be avoided at all costs if possible. Many players lamented the lack of perma death - or at least having to eject in an escape pod with perma death if you didnt.

It was the absolute opposite of a die willy nilly then get back into the action rightaway.
over the years this has chanced and every obsicle or punishment has been eroded - even the rebuy costs! . but the insurance screen is a left over from the original game.

for instance my 1st 500 hrs in the game i dont think i got blown up once (I account wiped a few times when finding my feet and also learned a lot in beta).

its changed now...... last i looked i think i have almost 40 insurance claims on my account and countless more in on foot content!.

I do think the idea of waking up in a hospital bed and then having to go and claim your stuff would be interesting...... and is kind of what happens when you are arrested. i would support that but i think that would take longer still to get back to the "action" Also problematic for those who do not have Odyssey

The ui in the game is pretty awful mind you......... but the insurance rebuy was never something intended to be visited often. now the outfitting and module storage screens..... that grinds my gears ;)
 
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People regularly blow themselves up because they can't be bothered flying somewhere to rearm.
The issue isn't the rebuy screen, it's the fact that rebuys have no penalties.
 
Honestly, I keep forgetting there even is a rebuy screen. Until I do something stupid and get blown up for it. And then I forget it again for a year or two
 
People regularly blow themselves up because they can't be bothered flying somewhere to rearm.
The issue isn't the rebuy screen, it's the fact that rebuys have no penalties.
i dont disagree however this is now by design, proven by the fact that once you level up in powerplay what few penalties destruction once had are reduced even more.

add to that FD sell engineered zero rebuy ships. For better or for worse - and it would appear most think better - Destruction no longer carries any weight in elite - or at least with the smallest amount of work it can be negated.
 
.... it's the fact that rebuys have no penalties.

Speaking personally, the penalty is having anything other than 0 in the insurance claims stats. When I have had my ship destroyed I have always taken the free sidewinder - yes I lose my engineered modules but at least I don't have to re-qualify the engineers which would be needed if I played Iron-Man. This "plastic-man" approach has the benefit of making me more cautious than people who use rebuys but not excessively so.
 
I have never considered playing like that as initially engineering was such a ballache that the idea of starting modules from scratch would have given me nightmares... and by the time it was reworked i already had a few insurance claims.

however i think today if i WAS starting from scratch that would be a pretty cool way to play now as engineering ships is trivial now compared to how it used to be.

only real loss for me would be the pre engineered FSD due to the titan drive component but even that is not that hard to get.
 
Loving the amusing comments and assumptions, so I had better clear up a few. Firstly, I've been playing Elite for a very long time, like over six years. Times I've dies in total? Maybe about two dozen in all that time. Often? Not at all.

I suppose my frustration is that I am someone who want to just get back into the action. The Insurance window may as well say "we're doing a fade to black, then we will give you options, and when you click redeploy, we will put you light years away from where you are, and depending on your legal status, we may blow you up the second you take off so you get to enjoy the rebuy window again". Could you imagine such a thing happening in CoD or Battlefield, or GTAV Even? Lol imagine Everytime your car gets wrecked, you are taken from the game to an insurance rebuy window? Then it spawns you in Liberty City and you have to get a taxi back to San Andreas? Don't think ppl would like that.

Recently I've been suffering a few more deaths as I'm trying out the hardest ground missions that i've not tried before. So for those that are saying "git gud", well I am doing exactly that. And no-ne starts Elite as "gud" which means everyone stating this has also died plenty of times also whilst experiencing Elites learning curve. Basically, don't be a hypocrite. ;)
 
I suppose my frustration is that I am someone who want to just get back into the action. The Insurance window may as well say "we're doing a fade to black, then we will give you options, and when you click redeploy, we will put you light years away from where you are, and depending on your legal status, we may blow you up the second you take off so you get to enjoy the rebuy window again". Could you imagine such a thing happening in CoD or Battlefield, or GTAV Even? Lol imagine Everytime your car gets wrecked, you are taken from the game to an insurance rebuy window? Then it spawns you in Liberty City and you have to get a taxi back to San Andreas? Don't think ppl would like that.
ED is not an FPS, you're comparing it with the wrong genre. Dying during ground combat doesn't invoke the rebuy. So, what's your point again?
EDIT: forgot "ground"
 
Loving the amusing comments and assumptions, so I had better clear up a few. Firstly, I've been playing Elite for a very long time, like over six years. Times I've dies in total? Maybe about two dozen in all that time. Often? Not at all.

I suppose my frustration is that I am someone who want to just get back into the action. The Insurance window may as well say "we're doing a fade to black, then we will give you options, and when you click redeploy, we will put you light years away from where you are, and depending on your legal status, we may blow you up the second you take off so you get to enjoy the rebuy window again". Could you imagine such a thing happening in CoD or Battlefield, or GTAV Even? Lol imagine Everytime your car gets wrecked, you are taken from the game to an insurance rebuy window? Then it spawns you in Liberty City and you have to get a taxi back to San Andreas? Don't think ppl would like that.

Recently I've been suffering a few more deaths as I'm trying out the hardest ground missions that i've not tried before. So for those that are saying "git gud", well I am doing exactly that. And no-ne starts Elite as "gud" which means everyone stating this has also died plenty of times also whilst experiencing Elites learning curve. Basically, don't be a hypocrite. ;)

The bit about getting blown up again on take-off puzzled me. So I went to a random system, blew up a couple of random Power ships in a HighRES to get a bounty, then got into a fight with the Federal Security Service, and blew up one of their ships for Notoriety and additional bounties. I purposefully stuck around in my little Cobra MkV so I would get blown up myself. Paid off the bounties as part of my redeployment costs. Respawned at the Pillar of Fortitude prison ship. No fines or bounties outstanding against me after redeployment, so no reason there for me to get shot up. I still have the 1 point of Notoriety, but I'm pretty sure that Notoriety by itself is not enough to get kablooied by anyone. The prison ship is just two jumps from where I expired, and in fact is closer to my usual haunt than the random system I chose to muck about in.

The only reason I can think of that would get you immediately blown up on take-off is if you redeployed at a station where your reputation is Hostile with the controlling minor faction. Seems to me that you got unlucky, which happens in both video games and real life. I recently had a random civilian jump in front of my Python MK2's four G5 engineered Pacifier frag cannons right as I was shooting at a pirate, earning me an instant bounty and a point of Notoriety that takes two hours spent in-game to clear.

The thing about GTA is while driving cars is part of it, it's not intended to be a car ownership simulator, so the lack of any mechanics relating to insurance is to be expected. But if GTA were a car ownership sim, then there being no mechanics relating to insurance would a notable omission.
 
I suppose my frustration is that I am someone who want to just get back into the action. The Insurance window may as well say "we're doing a fade to black, then we will give you options, and when you click redeploy, we will put you light years away from where you are, and depending on your legal status, we may blow you up the second you take off so you get to enjoy the rebuy window again". Could you imagine such a thing happening in CoD or Battlefield, or GTAV Even?
I could not imagine those twitch games doing that, no. But ED isn't designed around that. It includes some elements of them, but the core principle and the core audience and the funded KS are all down the sim end of simcade. (inb4 yes I know the sim has big holes in it, that is why I said simcade, point is, it was never intended to be Unreal Tournament.)
Lol imagine Everytime your car gets wrecked, you are taken from the game to an insurance rebuy window? Then it spawns you in Liberty City and you have to get a taxi back to San Andreas? Don't think ppl would like that.
If you spin on lap 1 of a two-hour sim race, you're done. Both of these things are forms of pursuit driving, but the "respawn" paradigm works in one of them but not the other one.
Recently I've been suffering a few more deaths as I'm trying out the hardest ground missions that i've not tried before.
Another interesting angle here is that if you do want Call of Duty or other top-rated FPS games those exist - Odyssey is better than it has any right to be in this strand already.

Although I suppose that does raise a question: what is the best FPS fragfest in spaaaaaace?
 
I thought one of the criteria for where you could be redeployed was that the station was non hostile.
Nope. Stupidly it was coming off a prison ship, Odin's Crag. It happened so fast, I could not tell you if it was the Sys Auth vessels flying around or the station itself. What I can tell you is that this experience taught me to use Apex whenever coming away from a prison ship.

As for the respawning? Well the game allows this in ground conflict zones/settlements, so why do the rules change? When I get killed in a ground CZ, I am respawned to a Vulture in the process of dropping reinforcements. I have also lost in a ground CZ, and respawned in my ship in a very low orbit. No rebuy screen. So anyone stating that this is not part of the game, well it already is. What I cannot accept is being in the middle of a mission, getting killed, and then being sent so far away that you have to spend a considerable amount of time messing around just to get back to where you were, or the mission being failed anyways.

Some of you touched on the game not being an FPS, well I assume that you all play in 3rd person then?
 
Nope. Stupidly it was coming off a prison ship, Odin's Crag. It happened so fast, I could not tell you if it was the Sys Auth vessels flying around or the station itself. What I can tell you is that this experience taught me to use Apex whenever coming away from a prison ship.

As for the respawning? Well the game allows this in ground conflict zones/settlements, so why do the rules change? When I get killed in a ground CZ, I am respawned to a Vulture in the process of dropping reinforcements. I have also lost in a ground CZ, and respawned in my ship in a very low orbit. No rebuy screen. So anyone stating that this is not part of the game, well it already is. What I cannot accept is being in the middle of a mission, getting killed, and then being sent so far away that you have to spend a considerable amount of time messing around just to get back to where you were, or the mission being failed anyways.

Some of you touched on the game not being an FPS, well I assume that you all play in 3rd person then?
No of course not after all it isn’t an arcade game, neither is it a First Person Shooter although there are some aspects of that type of game available.
 
Nope. Stupidly it was coming off a prison ship, Odin's Crag. It happened so fast, I could not tell you if it was the Sys Auth vessels flying around or the station itself. What I can tell you is that this experience taught me to use Apex whenever coming away from a prison ship.

As for the respawning? Well the game allows this in ground conflict zones/settlements, so why do the rules change? When I get killed in a ground CZ, I am respawned to a Vulture in the process of dropping reinforcements. I have also lost in a ground CZ, and respawned in my ship in a very low orbit. No rebuy screen. So anyone stating that this is not part of the game, well it already is. What I cannot accept is being in the middle of a mission, getting killed, and then being sent so far away that you have to spend a considerable amount of time messing around just to get back to where you were, or the mission being failed anyways.

Some of you touched on the game not being an FPS, well I assume that you all play in 3rd person then?
And you have absolutely hit one of the major issues i have with Odyssey. Elite Dangerous / horizons ISNT that kind of game at all.

then Ody came along and added FPS in there which played under very different conditions and rule sets... its incredibly disjointed......... Clearly Ody isnt gonna change but that does not mean i want to throw the rest of the game under the "death is trivial" bus just because Ody is like that...... essentially the onfoot CZ content IS an arcade FPSer much like CQC is in the ships... where as elite was made primarily to NOT be that kind of game. It was a poor decision imo. I would much rather FD had gone for an alien isolation / lone echo / Adr1ft / dead space kind of vibe (note they are some different kind of experiences any one of which would fit better in elite universe than Ody on foot combat), far slower paced rather than action pew pew game (a genre with a very high bar that is hard to nail and that does not fit with any of the other parts of the game).
 
Loving the amusing comments and assumptions, so I had better clear up a few. Firstly, I've been playing Elite for a very long time, like over six years. Times I've dies in total? Maybe about two dozen in all that time. Often? Not at all.

I suppose my frustration is that I am someone who want to just get back into the action. The Insurance window may as well say "we're doing a fade to black, then we will give you options, and when you click redeploy, we will put you light years away from where you are, and depending on your legal status, we may blow you up the second you take off so you get to enjoy the rebuy window again". Could you imagine such a thing happening in CoD or Battlefield, or GTAV Even? Lol imagine Everytime your car gets wrecked, you are taken from the game to an insurance rebuy window? Then it spawns you in Liberty City and you have to get a taxi back to San Andreas? Don't think ppl would like that.

Recently I've been suffering a few more deaths as I'm trying out the hardest ground missions that i've not tried before. So for those that are saying "git gud", well I am doing exactly that. And no-ne starts Elite as "gud" which means everyone stating this has also died plenty of times also whilst experiencing Elites learning curve. Basically, don't be a hypocrite. ;)
This has about as much in common with those games as Cities Skylines or Stardew Valley.

Which is to say, nearly nothing at all.

Elite has a lot of outstanding issues on a laundry list a mile long, this ranks pretty low on that list to my reckoning.

GZ have specifically different rules precisely to cater to your wants, those rules don't align with the rest of the game (much like on-foot content in general).

Now, the wonky behavior of C&P rules in the rest of the game, like what happens in regards with prison ships... that's pretty high up on the list.
 
I really would like to have an immersive escape pod moment on exploding. Pod encapsulates around you and fires you into the void. You see your ship exploding, then the window freezes and in the black you listen the ping which is your aignal to any rescuers.
Back then when the onboard NPC pilot died with your explosion I wanted to have the opportunity for a rescue mission instead of perma death. Now I have three Elite pilots on my payroll still and an entry on the rebuy screen, too.
 
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