Two huge hardpoints say hard noWith size 8 thrusters I wonder how agile it will be … would be hilarious if it ends up out-Corvette’ing the Corvette …
Two huge hardpoints say hard noWith size 8 thrusters I wonder how agile it will be … would be hilarious if it ends up out-Corvette’ing the Corvette …
Trumbles you speak of, hmmm?as for why we cant pack the ships full to their theoretical internal volume....
Also the looks...Two huge hardpoints say hard no![]()
If a Chieftain ate all the pies.
With size 8 thrusters I wonder how agile it will be … would be hilarious if it ends up out-Corvette’ing the Corvette …
Yes, and no. The rear Chieftain legs yes, but the PC is more likeIf a Chieftain ate all the pies.
I'm happy with it's cargo capacity...looking forward to flying it.
I think they hinted in the stream that it would have a jump range comparable to that of the Type-9 and Cutter. Of course we'll see when it actually become available.SCO optimised will give it another advantage, I just hope it can manage at least equivalent jump distances to the T9 with an A rated engineered SCO drive.
I think it can be explained in-universe:D&D’s “bag of holding” has found its way into ED.
I only saw the news on The Burr Pit last night, and there was no mention of how many Utility mounts there are. Does anyone know this? Or is it just something that no-one knows yet? I'm probably still going to want to utilise one of the Class 6 compartments for a Prismatic, as I don't think my class 5 Prismatic is going to work, and I wouldn't mind knowing how much power I'm going to need to get a decent enough amount of sheilds from my boosters, and whether there will be enough mounts for a couple of PDT's as well, like on my Cutter.
If the PP is as large as that then it's looking positive that there will be the full eight Utility mounts, not just four or six. That's my hope, but does anyone know for sure?
I looked at the video from the stream, and what i can tell is there is four on the engine nacelles, two on the rear engine rails on the main body, and two on the bottom in the middle. So it should be a total of 8 utilities.
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imo if anyone wants to make colonisation less painful then they should champion adding extra features into colonisation via the missionboard or what not other than plain hauling.
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Why not just up the cargo size rather than some hand wavium idea ? Are we going down the specialised weapons rack route if you put plasma on this ship you get another one ?I think it's a great idea actually. It's a feature I have in my ideas doc for the game, in fact! Between that, supercruise overcharge and the Panther-Clipper being in this quarter, my predictions are on a roll.
The Saud Kruger reserved slots were a less good idea because SK ships weren't all that good in that state. Related and compounding that, passenger transport just isn't very fleshed out.
I've an idea for an Asp competitor in the Constrictor, which would have a mix of military internals and cargo only internals, making it a little OP as a pirate ship without overpowering it as a pure trader or pure combat ship. They're right that they've given themselves a new lever to help make original ships, and I'm looking forward to how they use it.
The Panther itself is slightly odd for introducing the feature though. There should be something interesting that this ship has almost 600t cargo by default, before making build choices. But I haven't thought of a build to make use of that yet – the optional internals and everything else don't suit making it a pirate ship or even really a miner.
Nah, they are just boxes, like seaship shipping containers. We now have magic.I think it can be explained in-universe:
Cargo holds are not just empty dumb boxes, like seaship shipping containers. Instead, they have to be hi-tech storage units with internal compartments and both passive and active technology to protect the cargo from sudden acceleration, which the ship can do, when accelerating, turning, or colliding with something. After all, the cargo needs to remain intact even at very high g's.
These new enhanced cargo racks use newer technology and newer materials to significantly reduce the internal space taken by these protective structures and mechanisms, thus allowing for more cargo to be fitted inside the container. However, the drawback is that the ship needs to be specifically fitted for these special cargo containers. They won't fit nor work in existing ships.
Well if they did open up for all ships with double 7 or 8 spots ,cutter, type 9 and corvette as standard I could live with that . So if you used 1 of the slots as cargo you get an extra slot (. 8+128 , 7 +64) . Then it's a standardOn the other hand, those specialised cargo slots & racks open up the upgrade of the other cargo ships like the T7, without giving them more slots.
I think you meant pink?surely, one of the paint jobs supplied should be a form of Black based colour theme, as befitting the feline name!
Why do you deliberately want to erode your own willing suspension of disbelief?Nah, they are just boxes, like seaship shipping containers. We now have magic.
still 200+ish tons and SCO optimised however .... imo that is enough for a new ship.If they opened those racks for the other ships, you would look at Cutter and T9 scraping the 1000t mark, greatly diminishing the Panther in the process.