If they opened those racks for the other ships, you would look at Cutter and T9 scraping the 1000t mark, greatly diminishing the Panther in the process.
See, I would have
deliberately done this, if it was up to me.
As I've said before, I think there needs to be more incentive for people to fly the T-ships.
If they gave the T7/T9/T10 magical cargo slots it'd create a reason to fly them instead of a Cutter
and it'd help expand the "envelope" of hauling capabilities which, in turn, would mean FDev
could have given the PC a capacity of >2000t without it seeming like an aberration.
When you've got
all other ships capped at a capacity of around 700t - 800t of cargo and the PC has 2000t you create a situation where the PC isn't playing be the same rules.
Missions aimed at normal cargo ships would be a breeze for the PC and missions aimed at the PC would be laborious for other ships.
Boost the T7 so it has a capacity similar to a Cutter, give the T10 around 1000t of capacity, the T9 around 1400t and you create a whole bunch of choices for bulk-hauling, ranging from poverty-spec' to uparmored transport, and then it'd be more acceptable to have the PC show up with the ability to haul, say, 2200t.
Course, that'd mean FDev would have to twiddle the stat's for various cargo missions to create the desired level of effort within the new paradigm so I can see why they might not want to do that.
