New ship: Panther Clipper

On the other hand, those specialised cargo slots & racks open up the upgrade of the other cargo ships like the T7, without giving them more slots.
Indeed.
Part of the reason the phrasing in that section was so confusing was because they were at pains to say that this new system wouldn't just apply to the Panther Clipper.

The question is, will any of the older ships see re-fits or will it just be for future ships.
And, if older ships are included, will it only be for the some of those seven ships that have Size 7 and 8 slots, or will the tech be brought to smaller ships too.
 
If they opened those racks for the other ships, you would look at Cutter and T9 scraping the 1000t mark, greatly diminishing the Panther in the process.
As I understood it the racks only work in combination with the optional slots, so they could refit T7s without touching the difference between T9 and PC.
 
Well if they did open up for all ships with double 7 or 8 spots ,cutter, type 9 and corvette as standard I could live with that . So if you used 1 of the slots as cargo you get an extra slot (. 8+128 , 7 +64) . Then it's a standard
Thought they said that those extra slots were special slots. 50% bigger. Which means 2x type 7 slots. This means you get 2 x 192 cargo space, or fuel space.
An extra 384t cargo could come in handy, but still it is very Low. They should have had 3 x 1 slots for Docking computers and so on as additional slots.
 
If they opened those racks for the other ships, you would look at Cutter and T9 scraping the 1000t mark, greatly diminishing the Panther in the process.
That would then just mean that the cargo capacity of all ships would be increased by 50%, making the Panther Clipper not that special after all.

I think how they have planned this is a good idea. It allows a larger cargo capacity without going overboard with a ginormous amount of optional slots.
 
That would then just mean that the cargo capacity of all ships would be increased by 50%, making the Panther Clipper not that special after all.

I think how they have planned this is a good idea. It allows a larger cargo capacity without going overboard with a ginormous amount of optional slots.
Personally I think they might be smart and make this a thing that only applies to purpose built cargo ships. So that would be the Lakon T series (exc. the T-10) possibly the Anaconda (arguably it should if the T-8 gets a buff) and of course the Hauler (maybe a couple of others too including the Saud Kruger ships).

Because giant boxes primarily designed around putting cargo canisters in them should be the best things for moving large quantities of them.
 
Hi :)

That would then just mean that the cargo capacity of all ships would be increased by 50%, making the Panther Clipper not that special after all.

I think how they have planned this is a good idea. It allows a larger cargo capacity without going overboard with a ginormous amount of optional slots.
Indeed.
Part of the reason the phrasing in that section was so confusing was because they were at pains to say that this new system wouldn't just apply to the Panther Clipper.

The question is, will any of the older ships see re-fits or will it just be for future ships.
And, if older ships are included, will it only be for the some of those seven ships that have Size 7 and 8 slots, or will the tech be brought to smaller ships too.
Good question. ;)
As I understood it the racks only work in combination with the optional slots, so they could refit T7s without touching the difference between T9 and PC.

It's a bit confusing all round at this point in time...the main question I'm asking myself now is why do this, and the only explanation I can come up with at the moment is...Is it to bring some of the 'trading' potential of some present ships under the 'Colonising' umbrella potential? (for various reasons).
I mean, why mess about changing the cargo capacity of current in game ships now (or namely when the Panther is released).
Interesting. 🧐

Jack :)
 
I think they hinted in the stream that it would have a jump range comparable to that of the Type-9 and Cutter. Of course we'll see when it actually become available.
That depends what they meant by "comparable", of course, since jump range - unlike shield generation or engine performance - doesn't have a "magic ship constant" number involved.

If it's carrying ~400t more cargo than a "normal" Cutter, with at least similar hull mass and as reported fairly similar core internals, it almost inevitably loses about 15-20% jump range as a result.

the main question I'm asking myself now is why do this
Assuming that they have more plans in this direction, I expect it's to encourage ship specialisation. If they're to keep bringing out 4 new ships a year they need those ships to be different enough from each other that people want to buy them rather than sticking with what they have (and different from the pre-SCO ships, too). Making it so that two ships can have the same optional internals, but aren't interchangeable, gives them a bit more design space to work with and an easier job of coming up with new concepts.

Ultimately the same reason that the military slots exist, to allow a distinction between a hulltank combat ship and a multirole. Before they were added, the Python was a better hulltank than the Federal bricks; giving the Federal bricks those military slots as unrestricted ones would have turned them into excellent freighters too.

(Passenger-only slots were removed, yes, but that was I think because the Orca was released far too early - it took almost two years after the Orca's release with those locked slots for passenger cabins and missions to be made available, so until they unrestricted it there was literally no module that would go in them! - and if they'd released the Orca alongside the passenger missions it'd probably still have locked slots today)
 
One possible rationale for the Optimised cargo racks might be how the cargo is handled.

If I stash 56t of gold into a size 8 rack, followed by 200t of silver, then try to sell just the gold, how do I get it out? There must be some system for accessing specific containers within the rack (unless everything gets unloaded at the port and then the silver is reloaded again). Maybe that system involves sacrificing some of the rack's volume, and maybe there's now a more efficient system that requires extra hardware that's built into the Panther.
 
With size 8 thrusters I wonder how agile it will be … would be hilarious if it ends up out-Corvette’ing the Corvette …
I’m going to say it won’t. A very good chance exists it’s not even going to match the Corvette’s top end (boost) speed, though that’s a guess based on them saying it’s going to be more like a T9. Even if it has those size 8 thrusters… look at the speed indicated on the footage of it exiting the mail slot. If that (as I presume) is its E rated, unengineered speed… it’s not going to be fast in any category. Normal space flight, anyway.
 
I’m going to say it won’t. A very good chance exists it’s not even going to match the Corvette’s top end (boost) speed, though that’s a guess based on them saying it’s going to be more like a T9. Even if it has those size 8 thrusters… look at the speed indicated on the footage of it exiting the mail slot. If that (as I presume) is its E rated, unengineered speed… it’s not going to be fast in any category. Normal space flight, anyway.
Although there is the complication of the landing gear being down adding to that. 50m/s at half throttle with the landing gear down should mean it won't be too shabby whatever grade of thrusters are on there, assuming they're not engineered. Which of course they could be, (and A rated) and actually the thing really is actually horribly slow (which, I know, brings us back to what you're saying in the first place).

I guess we'll find out in a month.
 
50m/s at half throttle with the landing gear down should mean it won't be too shabby whatever grade of thrusters are on there, assuming they're not engineered
I thought it was up at that point. I don’t recall seeing the gear down icon being lit up/filled in - and the thrusters were in the regular flight position.

… plus I don’t think that the Panther is going to fit the slot easily with the gear down.
 
If they opened those racks for the other ships, you would look at Cutter and T9 scraping the 1000t mark, greatly diminishing the Panther in the process.

See, I would have deliberately done this, if it was up to me.

As I've said before, I think there needs to be more incentive for people to fly the T-ships.

If they gave the T7/T9/T10 magical cargo slots it'd create a reason to fly them instead of a Cutter and it'd help expand the "envelope" of hauling capabilities which, in turn, would mean FDev could have given the PC a capacity of >2000t without it seeming like an aberration.

When you've got all other ships capped at a capacity of around 700t - 800t of cargo and the PC has 2000t you create a situation where the PC isn't playing be the same rules.
Missions aimed at normal cargo ships would be a breeze for the PC and missions aimed at the PC would be laborious for other ships.

Boost the T7 so it has a capacity similar to a Cutter, give the T10 around 1000t of capacity, the T9 around 1400t and you create a whole bunch of choices for bulk-hauling, ranging from poverty-spec' to uparmored transport, and then it'd be more acceptable to have the PC show up with the ability to haul, say, 2200t.

Course, that'd mean FDev would have to twiddle the stat's for various cargo missions to create the desired level of effort within the new paradigm so I can see why they might not want to do that. 🤷‍♂️
 
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