I wasn't doing that and you know I wasn't....
If players don't want a large capacity ship there's a brilliant solution: use another ship or don't fill yours full of stuff. So see? How is that even comparable here?
We've well articulated exactly why we want a large hauler. You and others though never do the same for your position. You just say we're wrong, blurt out "balance" which is a slogan not a explanation, or invoke "P2W" which is just a complaint about monetization in general not feedback about the Panther Clipper.
it sounded like that to me.
and I have said multiple times why not! just because you do not think 1 ship 3x better at a role than any other ship at that role is an issue does not make it a valid worry.
it's the same reason why in let's say a football game I would not want a player in the game who had 100% extra pace over every other player in the game.
because it means that the existence of such a player takes the shine off every other player in the game .... and sure you could bench such a player but knowing he is there just devalues the rest.
or (and some game do do this) but a racing game where 1 car is massively superior than all the others in the garage. sure I could choose to pick an objectively inferior car, but I would feel a chump doing it. A me problem maybe but it also seems FD feels that way
which isn't to say FD are always right. I still think FD were wrong to have black markets show on the map before we find them, or to have it possible to get to Sag A within 24 hours of the game going into gamma. I had hoped that would take months or years, having to build out nav beacons before we could travel using the (at the time) new FSD technology.
but it is what it is.