Even better: You can put scramble spectrum on it and cause malfunctioning of the selected module and another random one at the same time.
Using scramble specturm is counterintuitive, and waste on distributor, imo.
They dont stack, and only one can be active at time, far as I am aware.
If scramble specturm from special effect or from disruptor is in effect, there is cooldown before another malfunction can occur regadless of source.
The cooldown is no more than 10 sec.
Hence, using scramble spectrum, wich randomly affects all modules, is not really desired to use along disruptor as apart of drives, FSD and plant malfunctions, rest of malfunctions are not big issue, where on other hand, disruptors only apply malfunction to selected modules.
Image this, you see ship without shields wich chargin its FSD(and you want stop it), with scramble spectrum, you have very litte chance to trigger that FSD malfunction, and if any other malfunction occurs (more modules target ships have, chances to hit "desired" malfunctions are even more slim), there is cooldown before another can occur, and that FSD is likely to already be ready.
But with disruptors, if that FSD is sub-targeted, and under disruptor attack, that entire "RNG" to trigger malfunctions to any other modules is removed, and only FSD have chance to be malfunctioned. This is big diffrenece.
So this is one of the modules that I put into good for niche builds. Only of the more widely good ones are Cytoscramblers. On any reasonably fast and nimble close range brawler ship those small hardpoints suddenly become really dangerous.
Yeah, using scramble spectrum on cyto's or regular pulses is more desireable, due of better dmg, and when one does not really care what malfunction they want give to thier targets.
Preface: I don't do PvP, so this is all in a PvE context.
I know, but this also apply to PVE, not just PVP.
The Concord Cannon just makes me giggle. I had never tried cannons before, the firing sound itself is glorious, and having that in a triple burst is just... it makes me happy. And it's quite effective once you learn to aim it - which I am in the process of. The gimbal is quite slow, and if you turn to quickly, you just miss all the shots. A gimballed MC this ain't

.
Yeah, concords are not only very effective, but fun to use as well, BAM>BAM>BAM never gets old.
The Hammers were the only module I unlocked in PP 1.0, and I used them for a while with plasma slugs. They were fun for a while, but I got over them after that. I have a pair of Cytoscramblers on my Cobra V accompanying a set of MCs, this is remarkably effective and fun on that particular ship.
Hammers kind worse than regular rails, harder to use against smaller ships.
When I am outfitting a ship, it's quite jarring to me that, after all these years, I can just willy nilly buy prismatics, but I always end up not using them. That's a lie, my multipurpose PP/mission runner Mandalay has a size 4 prismatic. Other than that, for most of my builds I go for a largish bi-weave hybrid build, and that works very well for me. Personally, I just don't need prismatics.
Yeah, for any PVE, bi-weaves with good resists, and fast regen, its more than enough.
I've not yet used the Pulse Disruptor, but I have a few normal pulse lasers with scramble spectrum, and it actually seems to work on NPCs too, which is quite fun. From the description the PD seems highly specialized though...
If you dont seek to trigger desired malfunctions on your target, just use scramble for random chance. But if you really only after triggering desired malfunctions, disruptors (without scramble) are the way.