rootsrat
Volunteer Moderator
Behold: FSD Interdiction Disruptor!
What it is:
What it is:
- An entirely new Optional module.
- It makes interdiction minigame easier to win for the victim and more difficult to the attacker. Effectively, the bars fill faster/slower respectively for the same amount of sweet spot time.
- The bigger the difference between the victim's Interdiction Disruptor and attacker's FSD Interdictor module size, the bigger the bonus for the victim to the minigame. And vice versa.
- Size 4 Disruptor vs Size 1 FSD Interdictor would make it nearly impossible for the attacker to win the minigame
- Size 2 Disruptor vs Size 2 FSD Interdictor make no difference at all, they both cancel each other out in terms of minigame bonus.
- Size 4 FSD Interdictor vs Size 1 Disruptor makes it nearly impossible for the victim to win the minigame.
- The victim has to compromise an Optional module slot. They need to compromise bigger slots if they want the minigame to be easier or small slots if they want just a bit of boost.
- The attacker has to compromise the bigger slots, if they want to mitigate this. Finally - some sensible use case for bigger FSD interdictors!
- It introduces better balance between the attacker and the victim, but not for free. There is compromise.
- For Open Play traders it introduces an alternative to outfitting HRP/MRP's, which would mean the trading ship does not sacrifices it's speed and manoeuvrability in addition to cargo space.
- It makes outfitting ships built for Open Play more interesting, as you need to make a decision what size of module you want to sacrifice (for both attacker and victim).
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