Revisit the idea of instantaneous transfers

Robert Maynard

Volunteer Moderator
It can be argued that, when set in a game world the size of our galaxy, travel and the time associated with it (whether that be while flying the ship oneself or the time taken to transfer ships and modules to ones current dock) is at the core of the game, and influences each player's gameplay - from ship build to where one wishes to play.

Instant ship transfer would reduce the game to "travel in ones taxi Mandalay then summon the ship required" - which would be a change for the worse, IMO.
 
No, because there is no explanation. Even 3d printing would take time. Nobody brings things into existence in a split second :)
Except our ARX ships and dead CMDRs 😁
FD can come up with any lore explanations they want, but then that can run into trouble with consistency. If ships can instantly transfer, why are we hauling around cargo and data? Why are we even flying through supercruise in the first place if teleportation or full recreation of a ship is possible? Why are pilots even needed? Pirate families would go hungry since there would be nothing to pirate! Won't someone think of the pirate children?!
Aye.

Telepresence.
 

Robert Maynard

Volunteer Moderator
Except our ARX ships and dead CMDRs 😁
On the first deployment of an ARX Early Access ship, certainly. After that the existing deployed ship would need to be sold to allow the instant re-deployment to take place (which might be considered by some to be an exploit).

Dead CMDRs aren't playing - and introducing a delay to rebuy would likely dissuade players from playing as much.
 
FD can come up with any lore explanations they want, but then that can run into trouble with consistency. If ships can instantly transfer, why are we hauling around cargo and data? Why are we even flying through supercruise in the first place if teleportation or full recreation of a ship is possible? Why are pilots even needed? Pirate families would go hungry since there would be nothing to pirate! Won't someone think of the pirate children?!
Why do we even play the game???

And for the record, I am kind of against instant transfers, and I am on a very limited schedule these days.
 
Do you want them to add a 3 hour cooldown on death while someone hand builds you a new ship or are you OK with the station creating a new ship from thin air for that but not for people who want to use it?

Its also an issue, especially since we get back all our customized components.

However, in that case, it would kill the gameplay completely and make death something to be almost universally hated (i'm sure some people would love the idea of course).

However, ship transfer times are a lot more discussable and a range of opinions are open on them.

My point was more inventing lore explanations for things can end up causing more issues than they solve. Sometimes you just have to shrug and say "gameplay reasons"
 

Robert Maynard

Volunteer Moderator
It did come out pre-space-legs, we could theoretically remove telepresence (aside from drone fighters) and require multi-crew to be physically present. It'll be fine.
Indeed it did - and if the choice was between introducing instant ship (and, after that, due to the precedent being set we just know that instant CMDR transfer would be demanded "because now we've got instant ship transfer") or removing telepresence, then removing telepresence would be my preferred option.
 
If there's one QoL improvement to ship and module transfers, it would be the ability to send them ahead to the station you're headed to (on the condition that you must have visited the system before or have bought the cartography data—that is, you must have access to the system map). Could also be limited to the ships that are on the same station that you're currently docked at, although universal remote transfer from any shipyard/outfitting service would be best. Carrier owners can effectively do this already, so it wouldn't break anything (although one might argue that this ability is one of the big perks of owning a carrier and thus should be exclusive to carrier owners🤪).
 

rootsrat

Volunteer Moderator
Indeed it did - and if the choice was between introducing instant ship (and, after that, due to the precedent being set we just know that instant CMDR transfer would be demanded "because now we've got instant ship transfer") or removing telepresence, then removing telepresence would be my preferred option.
100% agreed!
 
It's amazing we have any kind of ship and module transfers. Waiting for it to be completed is not so bad.

I just want to know, with such technology, why don't we have teleporters? We are more than a 1000 years in the future from Star Trek, and they had teleporters!

Sorry, I digress. :sneaky:
 
It did come out pre-space-legs, we could theoretically remove telepresence (aside from drone fighters) and require multi-crew to be physically present. It'll be fine.
We could also just remove the putting flesh legs into the suits and just remote pilot suits through telepresence everywhere. It'd be just fine. the galaxy is 99% unexplored freedom to do what you want where you want when you want without having to click some buttons and just log out for tomorrow would ruin nothing. We already teleport so many things around for convenience. You might need it for your immersion but the lore handles it perfectly well and we've been teleporting for a decade. Just make it official already.
 

Robert Maynard

Volunteer Moderator
We already teleport so many things around for convenience. You might need it for your immersion but the lore handles it perfectly well and we've been teleporting for a decade. Just make it official already.
Which things?

Dead CMDRs and the ship they were in when destroyed is two, both in a specific situation when the player is no longer playing - and the player does not get to set a chosen destination for the respawn, the game decides for them. That's quite different from teleportation with a free choice of destination.
 
Yep, this telepresence multicrew is silly. Can't transfer some poll results from system A to system B less than 20 ly away without physically moving a USB stick with a spaceship; can wirelessly FTL livestream full high-fidelity VR interactive telepresence from the Bubble to Beagle Point🤪

Luckily telepresence multicrew can be completely ignored, unlike instant ship and module teleportation that you couldn't opt-out of if you need to transfer a ship or a module at all. And we all need to do it at some point.
 
Dead CMDRs aren't playing - and introducing a delay to rebuy would likely dissuade players from playing as much.
When faced with a ship transfer delay it dissuades me from playing. The excuse of “go do something else in the meantime” doesn’t work for me as the thing I want to play at now requires the ship I have to wait for.

More and more I find myself playing other games, and scratching my Cobra MkIII-shaped itch with the originals.
 
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