In all those cases there's a time pressure to justify it. Waiting for your FSD to charge while under fire and whatnot.
That's a far cry from "lmao just log out of the game and come back when it's done".
Exactly. The
length of the timer is entirely unimportant if that time is filled with doing stuff related to that timer, especially if the length of the timer can be influenced by doing those things.
SCO was a great change to supercruise, not because it shortened supercruise times (though it did) but because it changed the optimal strategy for the "middle minutes" of supercruise from "travel in a straight line and don't touch anything" to "fly the ship, watch your heat, watch your fuel consumption, time the cut-out properly to transition into final approach".
The data download timers in Odyssey were shortened from the original minutes when it became clear that the originally-expected gameplay (hide and keep moving around to stay hidden while guards patrol) was actually a minority case for data download, and the timers were just pointless standing around in the more common cases of:
- power up a shut down base, there's no-one else about to interrupt anyway
- the alarms are disabled and everyone in at least the building if not the entire base is already dead, who's going to stop you?
If they could make the ship transfer timer possible to shorten by doing tasks related to it that would be very different - maybe requesting a ship transfer generates some signal sources, where you need to drop or scan beacons and deal with pirates and bring some Tritium for the ship carrier to refuel. Do all three tasks and the timer completes instantly, do two (because maybe you don't have the ship to do all three yet, that's why you're calling a transfer) and it's still probably enough time saved that the remaining timer is done by then, or just go and do something else and let it tick over in the background and take longer.
Obviously that's a lot of extra coding around a feature that anyone making heavy use of would be advised to just get a Fleet Carrier anyway, I don't think it's likely to happen. But that sort of
interactive timer isn't a problem at all. It's the ones where "log out and come back tomorrow" is in terms of in-game time played actually a
faster way to get your ship than playing the game...