Basically it all boils down to:
- Some people want the instant gratification and fast-paced gameplay of god-mode instaspawning any ships they have to anywhere in the Galaxy. They want to have the freedom of being able to do anything anywhere on a whim with no prep work beforehand.
- Others appreciate the added logistical layer that comes from a creative limitation that forces them to make tough decision--shall I fly to the POI, transfer my ship there and find some other activity (missions to push up rep with locals, scouting out the neighbourhood or whatever); shall I sacrifice the defences of my 'Vette and replace one SCB with fuel scoop and one HRP with FSD booster, fly it to the destination, transfer the modules and do the combat in a somewhat suboptimal config for a short time; shall I invest into a Fleet Carrier and have it transfer everything to the POI while flying the "taxi" ship myself and do some looking around in the neighbourhood if I get there before the carrier.
There's nothing wrong with either approach
per se, but I believe the game devs need to set a direction for the game and then stick with it. Can't make everyone happy, unless you go with separate Creative and Survival modes like eg Space Engineers and Minecraft do.
For E: D the perfect compromise I believe would be the ability to send ships and modules ahead so they are underway at the same time with you flying your "taxi" ship and adding a much faster, but also much more expensive and limited rage "Express" shipping service. The result would be that within the Bubble (and Colonia) you can use the Express shipping to send your battle 'Vette ahead to your destination, and it arrives there in maximum 10 minutes for the maximum range of 500 ly. That would effectively allow "instant" transfers since the shipped ship will arrive no later than you can Buckyball your Asp to the destination too, but still keeps the logistical layer of what you can transfer where how fast and whether to use the costly Express shipping now or slow, cheap "Snail Mail" overnight
Fdev already did it with the SCO mechanics, which is exactly the much faster, but limited range and costly (fuel consumption and heat limitations) "express travel". No reason to not do the same with ship/module transfers.