Revisit the idea of instantaneous transfers

indeed and I mentioned that in my 1st post. I don't like that either!. At the same time I do like the added buckets that power play gives me to fill so don't want to ignore PP.
i would happily trade in my zero rebuys for some skins and ship kits to earn instead with my ranks
It's an attempt to get more direct conflict going between players by taking rebuy out of the equation.
 
Monkey's Paw, I wish for instantaneous ship transfers!
Frontier adds that, and you have to pay for it with Arx.

Unfortunately, plenty of MMOs have already done this exact kind of skip.
F2P ones maybe but given elite cost me a significant 3 figure amount , I have no time for F2P nonsense in it. it is a fine line they are walking and personally I think they have already gone too for what I consider is acceptable in a pay to play game
however ARX for instant ship transfer I hope FD would not stoop to
 
It's an attempt to get more direct conflict going between players by taking rebuy out of the equation.
maybe...... but at what cost (in terms of game coherence ... I know there is no monetary cost). it is also assuming the only reason players don't PvP is because of the credit cost. for me at least it isn't. it's because it's a rubbish (for me ) PvP shooter. I hate tanky battles of attrition and that is exactly what elite PvP is if both players are prepared for it (and I don't like seal clubbing either)

Elite was never meant to be an arcade shooter up. I am not saying it was a full on SIM either but destruction was meant to mean something. there are heaps of PvP arena shooters where destruction is inconsequential. I didn't want ED to be another one.

now CQC OTOH..... that is a decent arcade shooter but hardly anyone touches it and it has not had any new content since almost launch.
 
back when the game launched I fully supported the idea of a short period where you floated in space and waited a few mins to be recovered. not real time obviously but just a nod to remind us that elite is not meant to be about casually losing your ship but something to try to avoid at all costs
I also supported the idea of possibly having to wait for your insurance ship to be delivered BUT with an entire missionboard full of jobs where ships were supplied. (and where the better you look after the supplied ships the better jobs your got offered)

I also liked the idea that engineered gear would not be replaced under insurance but you got a personalised USS where you could go to your wreck and salvage your stuff.

that said... as a compromise which would maybe help without breaking the 4th wall. I think being able to send a ship TO a destination as well as ordering it FROM a location may help you without screaming "videogame magic".
elite has enough of that as it is imo
My objection to the send option has always been more forum traffic and support workload based.

I am convinced that the forum and support would be inundated with screams for help when people discover they have sent their precious ship to the wrong place, even if we were limited to places we have visited.
 
My objection to the send option has always been more forum traffic and support workload based.

I am convinced that the forum and support would be inundated with screams for help when people discover they have sent their precious ship to the wrong place, even if we were limited to places we have visited.
in which case they could ship it back again via remote transfer which i would also be ok with - for a cost of course and it would take time... but that would be on the player. at least it would not be like accidentally selling a ship or wiping your save!.

basically if it makes sense within the game lore i tend to be ok with stuff... so having a ship delivered somewhere even if you are not there- ok ............... having a ship instantly magic in........ not ok (imo - other opinions exist ;) )

generally i am fine with things taking time and wish other stuff did too - repairs and loading / unloading and rearming i would also be ok with BUT there would need to be stuff to do whilst this was happening not just sitting looking at a timer... it may even add an interesting dynamic where you could try for a lucrative time bonus but fly a ship desperately in need of repairs... or fix it up but get paid less due to being a bit late.

and dont even get me started on exploration and how fast travel to previously unvistited systems were............... Sag A in 24hrs from gamma launch pfffft !!!! :(
 
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in which case they could ship it back again via remote transfer which i would also be ok with - for a cost of course and it would take time... but that would be on the player. at least it would not be like accidentally selling a ship or wiping your save!.

basically if it makes sense within the game lore i tend to be ok with stuff... so having a ship delivered somewhere even if you are not there- ok ............... having a ship instantly magic in........ not ok (imo - other opinions exist ;) )
Yes sorry I was back in the arguments when transfers were introduced and people wanted to push rather than pull, obviously it isn't a big issue if you can do both.
 
Basically it all boils down to:
  • Some people want the instant gratification and fast-paced gameplay of god-mode instaspawning any ships they have to anywhere in the Galaxy. They want to have the freedom of being able to do anything anywhere on a whim with no prep work beforehand.
  • Others appreciate the added logistical layer that comes from a creative limitation that forces them to make tough decision--shall I fly to the POI, transfer my ship there and find some other activity (missions to push up rep with locals, scouting out the neighbourhood or whatever); shall I sacrifice the defences of my 'Vette and replace one SCB with fuel scoop and one HRP with FSD booster, fly it to the destination, transfer the modules and do the combat in a somewhat suboptimal config for a short time; shall I invest into a Fleet Carrier and have it transfer everything to the POI while flying the "taxi" ship myself and do some looking around in the neighbourhood if I get there before the carrier.

There's nothing wrong with either approach per se, but I believe the game devs need to set a direction for the game and then stick with it. Can't make everyone happy, unless you go with separate Creative and Survival modes like eg Space Engineers and Minecraft do.

For E: D the perfect compromise I believe would be the ability to send ships and modules ahead so they are underway at the same time with you flying your "taxi" ship and adding a much faster, but also much more expensive and limited rage "Express" shipping service. The result would be that within the Bubble (and Colonia) you can use the Express shipping to send your battle 'Vette ahead to your destination, and it arrives there in maximum 10 minutes for the maximum range of 500 ly. That would effectively allow "instant" transfers since the shipped ship will arrive no later than you can Buckyball your Asp to the destination too, but still keeps the logistical layer of what you can transfer where how fast and whether to use the costly Express shipping now or slow, cheap "Snail Mail" overnight :)

Fdev already did it with the SCO mechanics, which is exactly the much faster, but limited range and costly (fuel consumption and heat limitations) "express travel". No reason to not do the same with ship/module transfers.
 
Some people want the instant gratification and fast-paced gameplay of god-mode instaspawning any ships they have to anywhere in the Galaxy. They want to have the freedom of being able to do anything anywhere on a whim with no prep work beforehand.
Sometimes I just fancy doing a bit of mining, you know?

😁👍
 
Sometimes I just fancy doing a bit of mining, you know?

😁👍
Not much of a miner, but when I do, I use my carrier. Mine in bulk; sell later in bulk--much better than flying a dozen jumps to sell off every time I fill my mining ship up🙃 Before I had a carrier, I just kept my mining rig permanently in Salikians and buckyballed there for some Pt goodness.
 
For the record, I am still quite upset with that solution. Having us actually enter our ships through those airlocks, then heading into a lift taking is to the cockpit where we step out and to our seat should have been the bare minimum. Saves the trouble of creating full interiors but would remove the black screen silliness.
I honestly don't think that would remove the black screen. I think that the Foot UI and code stream is not integrated with the Ship UI and code stream. I don't think they ever integrated the 2 streams into one so you could do that smooth transition. You would just end up going to your seat and getting a black screen while they essentially stop the UI and reattach everything to the current instance like it happens now.
Or the original, original idea of one user ship ;)
But how would you choose which ship you get though? Would be amusing if the start positions you paid for at KS was what you were stuck with. But then I guess they could sell those for Arx? :sneaky:
 
indeed and I mentioned that in my 1st post. I don't like that either!. At the same time I do like the added buckets that power play gives me to fill so don't want to ignore PP.
i would happily trade in my zero rebuys for some skins and ship kits to earn instead with my ranks
An important distinction is you only get the free PP rebuy while doing PP things. If you fly to Colonia and die, your power will not replace the ship for you.
 
Didn't we have a thread ackchyually started by FDEV a few months back?

And wasn't the overall response that, no, we don't want instant ship transfers? So much that FDEV themselves decided to say "forget about it" and closed the thread?

oldman.jpg
 

Robert Maynard

Volunteer Moderator
Didn't we have a thread ackchyually started by FDEV a few months back?

And wasn't the overall response that, no, we don't want instant ship transfers? So much that FDEV themselves decided to say "forget about it" and closed the thread?

View attachment 434498
Indeed we did - however, like the result of the ship transfer poll that Frontier ran, some players don't like the answer.
 
The answer in question:

Hi folks,

Thanks for all your responses, this has been very helpful! We'll close this thread for now :)

Just to clarify again, this thread is to review your feedback and is NOT confirmation of any potential changes
.”
 
I honestly don't think that would remove the black screen. I think that the Foot UI and code stream is not integrated with the Ship UI and code stream. I don't think they ever integrated the 2 streams into one so you could do that smooth transition. You would just end up going to your seat and getting a black screen while they essentially stop the UI and reattach everything to the current instance like it happens now.
The lift would mask that transition as it does in stations, outposts and our carrier, going from hangar to concourse. In fact most transitions in the game are masked like that, hing hyperspace. The other two unmasked ones are getting into the SRV and into the SLF, the latter being explained away by telepresence, though that opens another can of worms. That is something FDEV should revisit IMO to create a unified experience.
 
The answer in question:

Hi folks,

Thanks for all your responses, this has been very helpful! We'll close this thread for now :)

Just to clarify again, this thread is to review your feedback and is NOT confirmation of any potential changes
.”
some players don't like the answer.
Interesting re-read, especially the part where literally the first reply is an attack on Frontier how they "scammed" the players on the first vote. Some players indeed never like the answers.
 
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