Revisit the idea of instantaneous transfers

I vote YES to instant transfer.
Only because I can't ferry ship modules around myself. They already have their own tonnage, so why can't I put it in a cargo bay and transfer it myself?
No, it either has to be mounted on a ship or ordered to arrive (which is way too annoying).

Instant transfer sounds like a solution which would require very little dev time invested.
 
how on earth (I guess as it's elite it should be Lave) did they scam the players?
The original question posed to players was:

Should transferring ships and modules to your location take time?

OPTION 1: No, the transfer should be instant.

OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.


After which, around 70% of 40k players voted for option 2. There was no mention of shipping costs in the original thread but some players assumed that it would be cheap with the timer, expensive if it was instant…and we ended up with expensive + timer 😁

So you're implying they don't want instant ship transfers for faster gameplay and freedom to dive quickly into any activity they want anywhere they want? What for, then?

…god-mode instaspawning any ships they have to anywhere in the Galaxy.”

I’m assuming this is hyperbole and you actually mean spawning ships at the current shipyard the CMDR is at.

Doing “anything, anywhere, on a whim?”

Sometimes I just fancy doing a bit of mining, you know?

😁
 
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I think in such discussions, the "realism" arguments fall very short. In addition to the transfer mechanics, we have:
  • FTL travel
  • FTL communications
  • Omniscient C&P
  • Instantaneous refueling, restocking, repairing
  • Zero-time cargo shifting (792t in an instant by... kryptonian Oompa-Loompas?)
  • Death teleportation
  • Telepresence in SLF and SRV
  • Prebuilt ship deployment on-the-go
  • Aether-based newtonian normal space with speed restrictions in... vacuum?
  • The Armstrong Moment vs. The Concourse Run
  • Personal TARDIS pockets for a boatload of materials, weapons, suits
Nothing very realistic or immersive IMHO.

OTOH, it is a very funny game, and everything up there contributes to that. Yes, even the timer for module/ship transfer, because it brings a management element to module/ship handling. I, for one, love to play with various load-outs and swapping modules back and forth among my ships, and the restrictions of transfer add to the puzzle I enjoy to solve.
The same could be argued for e.g. cargo shifting... maybe people would enjoy manually unloading the boxes of their PC2 hold hours on end, I don't know. Maybe a timer there would add to the immersion of being a freighter captain enjoying the bar services while their hold gets cleared, could be.
Whatever it is, it is a game decision to be made. If a change adds to my game-play, I will welcome it.
 
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I think in such discussions, the "realism" arguments fall very short. In addition to the transfer mechanics, we have:
  • FTL travel
  • FTL communications
  • Omniscient C&P
  • Instantaneous refueling, restocking, repairing
  • Zero-time cargo shifting (792t in an instant by... kryptonian Oompa-Loompas?)
  • Death teleportation
  • Telepresence in SLF and SRV
  • Prebuilt ship deployment on-the-go
  • Aether-based newtonian normal space with speed restrictions in... vacuum?
  • The Armstrong Moment vs. The Concourse Run
Nothing very realistic or immersive IMHO.

OTOH, it is a very funny game, and everything up there contributes to that. Yes, even the timer for module/ship transfer, because it brings a management element to module/ship handling. I, for one, love to play with various load-outs and swapping modules back and forth among my ships, and the restrictions of transfer add to the puzzle I enjoy to solve.
The same could be argued for e.g. cargo shifting... maybe people would enjoy manually unloading the boxes of their PC2 hold hours on end, I don't know. Maybe a timer there would add to the immersion of being a freighter captain enjoying the bar services while their hold gets cleared, could be.
Whatever it is, it is a game decision to be made. If a change adds to my game-play, I will welcome it.
imo your take on the "realism" is either a bad one or dishonest................... just because we do not have FTL for instance does not mean, within the context of this games universe having timed ship transfers isnt a more realistic approach . Realism isnt the word i would use but imo Elite is meant to be a Science Fiction game rather than a Science Fantasy game......... imo the point that players are making when using realism is obvious.

as for we have instant ship repairs, refueling and reloading etc whilst that is a fair point my view is just because 1 part of the game was made imo fairly lazily (I WOULD rather have all those things with a modest time to them, but with the bolded, underlined and in italics small print that we still had other useful and engaging stuff to do whilst this happened) but given we have what we have just because 1 part of the game is instant does not mean that ALL of the rest of the game should be altered to fit that as well.

and that armstrong moment....... i suspect you know as well as i do that that is also a source of massive disappointment for a significant part of the player base and i would happily chew the fat on why - even without full interiors- having to actually climb the ladder/steps and get into your ship and then have a lift would be so much better (but this would only really work for large ships.... the sidewinder for instance would not need a lift so without at least partial interiors there would still be fade to black for some ships.).

best example i can think off right now would be the TV show/ books of the expanse. yes it is fictional.... but within the confines of its own rules the writer made great efforts to make it all seem plausible.

absolute bottom line for me tho all the above aside.... instant just takes away in game options, timed gives us choices and more importantly keeps the door open for adding more stuff in to make more interesting in future.
 
…god-mode instaspawning any ships they have to anywhere in the Galaxy.”

I’m assuming this is hyperbole and you actually mean spawning ships at the current shipyard the CMDR is at.
I admit it's a bit of a bad wording on my part. What I meant by "anywhere in the galaxy" is "buckyballing to Colonia in 3 hours, then instantly teleporting your 15 ly battle 'Vette to there", which would, IMO, cheapen the sense of vast distances the 1:1 scale representation of the Galaxy aims for and take away some of the creative limitations that force the player to think a bit about what and how they can do🙃
Doing “anything, anywhere, on a whim?”

Sometimes I just fancy doing a bit of mining, you know?
And that's why my suggestion is to scout out a good mining location and store a mining rig there (semi-)permanently. That's what I used to do🙂 Same logic with bounty hunting. Participating in wars is a bit trickier, but it is perfectly doable to squeeze out 30 ly of a PvE 'Vette or PII if you swap some defences for a fuel scoop and FSD booster. I lived out of a battle 'Vette for a while, traveling all over the Bubble in it to participate in various wars. I'd just arrive at somewhere, transfer the extra HRP and/or SCB, and do a warm-up session in low CZ-s until they arrived.

And, again, the ability to send any ship/module from any station to any other station without the need to be physically at either of them, plus having an Express Shipping service that moves your ship or module in less than 10 minutes to anywhere within 500 ly radius—for extra cost—would create de facto instant transfer possibilities (shipped piece of equipment arrives before you can fly yourself there) without breaking immersion, being OP teleportation of war materiel over tens of thousands of lightyears or any other arguments against actual instant transfers🙂
 
imo your take on the "realism" is either a bad one or dishonest................... just because we do not have FTL for instance does not mean, within the context of this games universe having timed ship transfers isnt a more realistic approach . Realism isnt the word i would use but imo Elite is meant to be a Science Fiction game rather than a Science Fantasy game......... imo the point that players are making when using realism is obvious.

as for we have instant ship repairs, refueling and reloading etc whilst that is a fair point my view is just because 1 part of the game was made imo fairly lazily (I WOULD rather have all those things with a modest time to them, but with the bolded, underlined and in italics small print that we still had other useful and engaging stuff to do whilst this happened) but given we have what we have just because 1 part of the game is instant does not mean that ALL of the rest of the game should be altered to fit that as well.

and that armstrong moment....... i suspect you know as well as i do that that is also a source of massive disappointment for a significant part of the player base and i would happily chew the fat on why - even without full interiors- having to actually climb the ladder/steps and get into your ship and then have a lift would be so much better (but this would only really work for large ships.... the sidewinder for instance would not need a lift so without at least partial interiors there would still be fade to black for some ships.).

best example i can think off right now would be the TV show/ books of the expanse. yes it is fictional.... but within the confines of its own rules the writer made great efforts to make it all seem plausible.

absolute bottom line for me tho all the above aside.... instant just takes away in game options, timed gives us choices and more importantly keeps the door open for adding more stuff in to make more interesting in future.
Whatever word you call for, be it realism, cosistancy or whatever, obviously some compromises have to be made for gameplay reasons. Even that other game that strives for complete micromanagement of menial activities doesn't require to duct tape the stuff you have to transport into boxes and strap them to a shelf. What compromises you make for gameplay is obviously on a spectrum, saying we sacrificed X means all restrains should go out the window is... short sighted and has the potential to ruin the precious immersion in a, by and large, consistant game world.
 
One of the most important rules of good writing/worldbuilding: establish some rules, then stick to them!
I was worried about that when SCO was about to be released, or better, when options were discussed beforehand. I was firmly in camp SC because muh immersion, and also as a VR player I even enjoy the cruising times. Just erasing that with in-system jumps or other even more magic things would have been a mistake in my view. In the end, SCO was a decent addition, and I think it was well executed.

There is potential to improve transfers; I re-read the last feedback thread and there were some good suggestions, like tying it more to the time it takes actually flying a ship, or capping times and prices. Even on the background of the instant or near-instant stuff we have, like being transported to jail or something, completely erasing transfer times feels wrong to me. Too gamey, and by and large too breaking with the existing world.
 
Even that other game that strives for complete micromanagement of menial activities doesn't require to duct tape the stuff you have to transport into boxes and strap them to a shelf.
lol maybe next update we get 2 new materials................ sellotape and staples.

And a new engineer to give us a quick fire staple gun and double strength sticky tape. :D
 
imo your take on the "realism" is either a bad one or dishonest.
Sounds like a false dichotomy. I fail to see why it is a bad one (you even agreed to some points there), let alone dishonest (probably an attempt on discussing the poster instead of the post?). I simply listed all some of the properties of this game that would break "realism" in most of its definition, while stating that they make sense for a game, and that I also enjoy some of them even if they are not realistic or immersive.
 
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What I meant by "anywhere in the galaxy" is "buckyballing to Colonia in 3 hours, then instantly teleporting your 15 ly battle 'Vette to there", which would, IMO, cheapen the sense of vast distances the 1:1 scale representation of the Galaxy aims for and take away some of the creative limitations that force the player to think a bit about what and how they can do🙃
Perhaps I should just log off from the game after setting up the ship transfer and play something else, like has been suggested in the past. Not very helpful when I actually want to play the game.

Sometimes I just fancy doing a bit of mining, you know?

And that's why my suggestion is to scout out a good mining location and store a mining rig there (semi-)permanently. That's what I used to do🙂
So I should know in advance what I will fancy doing and where I should be doing it?
😁👍
 
There was discussion about instant transfers in Elite some time ago, that people said they like wasting time waiting for something to come in. Now that we have the instantly deployable ARX ships, it makes less sense that things can't be available quicker. If someone really has a problem with things transferring immediately, they can impose a timer on themselves and wait for it to count down so they have the joy of waiting for something.
I'm still against the idea. I think Elite needs more realism, not less.
 
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