Revisit the idea of instantaneous transfers

Ah, but what about my mining ship?
Your mining ship doesn't jump? Fly where it is stored, jump in, go mining. If you mean "I fancy a bit of mining in Colonia, but my ship is in ShinDez", then yes, that's a problem. But honestly, that's a "you" problem, and maybe you should just have a mining ship in Colonia.

Yes I know. Hyperbole. But you get my point.
 
Honestly, that's the worst argument to make for instant transfer times. If you just fancy a bit of mining, a system with an appropriate gas giant is rarely more than one or two jumps away.
Seems like a great opportunity for ship rentals. Or mining missions where you have to go pick up the ship and mine like an employee. Lost opportunities are often the casualties of convenience.
 
Seems like a great opportunity for ship rentals. Or mining missions where you have to go pick up the ship and mine like an employee. Lost opportunities are often the casualties of convenience.
not the worst idea, although for a mining ship, those are so low on the engineering and equipment requirement ladder that you might just buy one. Unless the only mining ship you ever agree to use is a beefed up Cutter.
 
It's important to note that "realistic" and "immersive" are definitely not the same thing, or even in the same direction half the time.

"No artificial gravity" is "realistic" in and of itself, but stopped being "immersive" the moment we could get close enough to any environment that would affect to notice that it wasn't in any way implemented. The things we can do despite the lack of artificial gravity (carry passengers, turn corners without dying) are very "unrealistic" but generally good for immersion.

"Ships have on-site crew" is highly unrealistic (even without FTL comms we struggle to find reasons to have crew on most spaceships nowadays) but essential for immersion.

Ship scales aren't "realistic" (all ships are far too big for both their mass and payload), and it gets worse the bigger the ship gets - but oversizing the big ships adds to "immersion" because it means they actually look decently larger in terms of length and become meaningfully-different-sized targets in a fight.

Ship transfer only being available as a "pull" action is completely unrealistic given the other demonstrated communications capabilities in the game/setting but lots of people in this thread find it great for immersion to have to do it that way.

Lots of other games are extremely immersive without making any pretence to realism. Conversely something like an accounting spreadsheet is very realistic but hardly immersive at all.
 
Your mining ship doesn't jump? Fly where it is stored, jump in, go mining. If you mean "I fancy a bit of mining in Colonia, but my ship is in ShinDez", then yes, that's a problem. But honestly, that's a "you" problem, and maybe you should just have a mining ship in Colonia.

Yes I know. Hyperbole. But you get my point.

If mining is a frequent go to for gameplay, why is the main ship not capable of it?
This thread is about the option for instant ship transfers.

Sometimes I just fancy doing a bit of mining, you know?

Not flying to where my mining ship is and flying back to where I just fancy doing a bit of mining. Not having my main ship (a Cobra MkIII) permanently fitted for mining on the off chance that I fancy doing a bit of mining.

Just, you know, being able to have my mining ship available when I fancy doing a bit of mining.

I might even be able to cover the expensive cost of the theoretical instant 3D print pseudo-instant transfer by doing that bit of mining. Instead of doing what I currently do, which is sigh and decide not to play at the thing I want to play at because it’ll take 30 minutes to be able to do so 😁
 
I don't like the idea , no real surprise really.
I would like to send ships modules ahead , I have no problem with that .
I bought a FC to hold my ships and modules and it can jump in 15 mins to any place in 500 Lyrs.
That takes 15 min or I can fly my ship to where I want? I just did 27 jumps in my MK2 to get back because I don't have a fuel scoop but using economical jumps I got back to base without having to fuel up .
If you want a certain ship in a certain place then there should be transfer times . If you don't like waiting fly the ship there at least you aren't waiting for it !
This game is not like the rest it's a long term investment in your time .
The gameplay has been shortened with more mats shortened exploration , credits and even now buying engineered ships with money .
Why ?
What is everyone's rush there is no end game , final boss.
I understand that those who don't have the hours to play feel left behind because those that put in 6 hrs will get more done than those who do 2 hrs .
I know I'm a grumpy person and a long time player of Elite but Ive always been happy with working away at a long term goal .
 
To employ more hyperbole: Sometimes I fancy a bit of space CZ combat. But there is no space CZ where I am. Why can't I deploy one where I am? It is too cumbersome to find a system with a war going on. Also the game should supply my combat ship when I enter the CZ. Sometimes I just fancy a bit of space CZ. You see where I am going with that?

Well we have certain restrictions. Games need some restrictions in my opinion. The less restrictions we have, the more arcade the game might become. Good maybe for casual moment to moment play, bad for an immersive sandbox.
 

rootsrat

Volunteer Moderator
Just, you know, being able to have my mining ship available when I fancy doing a bit of mining.
It all boils down to what an acceptable compromise between immersion and convenience.
Current rules of the game favour the former.
Maybe you're playing the wrong game? Maybe you should look for a game that favours the latter?
 
Maybe you're playing the wrong game? Maybe you should look for a game that favours the latter?
That’s the first time anyone has suggested that to me since Premium Beta 😂

Thanks for the chuckle 😁👍

I’m sure that if ship transfers change it will receive the same sort of wailing and gnashing of teeth that SCO caused when it was introduced. Remember all those Douglas Adams quotes regarding SuperCruise times whenever anyone dared complain about the dead time spent going places in a straight line?

“Space is big. Really big…” etc.

Not anymore 😁
 
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Ship transfer only being available as a "pull" action is completely unrealistic given the other demonstrated communications capabilities in the game/setting but lots of people in this thread find it great for immersion to have to do it that way.

Actually that's the thing I'd like to see implemented to the transfer mechanism, quasi a must. Initiating a transfer from A to B while I'm at C at the moment.

That would be a really good addition... (y)
 
"I've been here forever" is hardly an argument. Maybe your game preferences have changed more towards immediate gratification, but this game just doesn't deliver that.
Pre-engineered ships for ARX?

However, a lack of ship interiors and earth like worlds after a decade certainly suggests that Frontier are not into instant gratifications, at least in some areas.
 
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