End of Lifespan plans

Got to see. It was one of the promises they made in 2014 or so. Up to now, whenever they had the chance to make good on one of their promises of that time, they decided against it.

I mean, it would be awesome if at the end of the lifetime they would stick to their promise and give us the server code. So we would either have the option to run LAN servers (or local host servers, if you want to basically play solo), or release the server code itself. Then could then have something like Warhammer Return of Reckoning.

My doubts here simply are: there's no money to be made by investing extra effort into giving an adjusted version of the code to the community. And based on FDs history the last years, no profit means it won't be done in the end.
They could release the serverside code, or a variant of limited serverside code depending on what's actually realistic to run/what they have the rights to, and then still charge for the game client. Put it up on the store for cheap and still get a bit of return in perpetuity.

Hell I have some friends trying to pull me into games like SWG, which have community servers but no way to buy the client properly. Would have happily paid a few bucks if they did!
 
I'm curious if FDev have made any plans for when the game reaches the end of it's life, when server shutdown day arrives.
I'm not sure what is serverside-exclusive, what is clientside, and what could realistically be edited to run solo, but this is a huge universe that is extremely important to a ton of people.
I'd love to be able to revisit all the old stars and planets in 30+ years, maybe even fly around with some old friends, like many of the older players can do with the original Elite.


EDIT:
I dont bring this up because i'm worried about the game's health. Trailblazers seems to have given it a shot of vitality! I bright it up from the recent activity with Stop Killing Games in the EU, and this is one of the major online-only games I'd really love to revisit in 20-30+ years
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O7
 
They could release the serverside code, or a variant of limited serverside code depending on what's actually realistic to run/what they have the rights to, and then still charge for the game client. Put it up on the store for cheap and still get a bit of return in perpetuity.

Or they could keep selling ED (buy-to-play) + cosmetics + ships etc. There's no need to give players a slimmed down, offline version. It would create a deeper split in the player base. More people would play offline, use fan-made mods and content, maybe private servers etc. Recreated emulator versions of ED would cannibalize the player-base of the official version. Giving away ED for free or releasing crucial game code doesn't benefit Fdev, because they'd have no control over the offline version and cannot monetize it.

ED uses a combination of central servers and P2P (peer-to-peer) for matchmaking so the overall costs are lower than a traditional MMO. Traditional MMOs shut down with few paid subscribers, because the costs are too high. ED can stay online for a lot less $ and doesn't need a monthly subscription fee. If there are much less concurrent players then they'd slow down development, but Fdev could easily cover ED's hosting and maintenance costs for years.
 
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Fdev will likely not give us a complete, offline-version, because some MMO-ish features cannot work offline and Fdev cannot monetize a stand-alone, offline version.

ED is a unique online (space) game and keeps making money just like Ultima Online. So ED will stay online for decades to come.
I hope you are right. But would not bet on it. I've seen enough games shut down, not due to not being profitable, but due to not being profitable enough for somebodys tastes.
 
Or they could keep selling ED (buy-to-play) + cosmetics + ships etc. There's no need to give players a slimmed down, offline version. It would create a deeper split in the player base. More people would play offline, use fan-made mods and content, maybe private servers etc. Recreated emulator versions of ED would cannibalize the player-base of the official version. Giving away ED for free or releasing crucial game code doesn't benefit Fdev, because they'd have no control over the offline version and cannot monetize it.

ED uses a combination of central servers and P2P (peer-to-peer) for matchmaking so the overall costs are lower than a traditional MMO. Traditional MMOs shut down with few paid subscribers, because the costs are too high. ED can stay online for a lot less $ and doesn't need a monthly subscription fee. If there are much less concurrent players then they'd slow down development, but Fdev could easily cover ED's hosting and maintenance costs for years.
I'm not at all saying release an offline-only or player-run version while the live game is going. I was asking about it happening when main servers shut down. Fdev wont cover the costs of elite if it's not making profit, nor should it be expected to.
 
Regardless of FDev's intentions (as future ones coudl easily be scuppered - they could be bought out by Tencent for example, and then what!)

So, sign the EU petition. It'll help other games too.
Just to highlight this:

If you are an EU citizen and have a slight interest in videogames, you should absolutely sign this petition.

I have been following this campaign since before it was launched, and it is honestly the best shot we have at changing things if you don't like how companies can just arbitrarily decide you don't get to play the game you paid for anymore.

Brief summary for some common misconceptions I see often: this isn't about forcing companies to support games forever. On the contrary, companies can run a game however they like and drop support at any time. But when they do, they should leave the game you bought in a playable state.

The best example of this is a game called The Crew. It was (past tense) a primarily single-player game that regardless required you to connect to Ubisoft's servers to boot the game. You can't officially play it anymore because Ubisoft released The Crew 2, and decided to render all copies of The Crew unplayable by shutting down that server. Evidence of an offline mode existed in the files, but turning that on would probably be effort. Not like there are any laws stopping them from arbitrarily destroying a game to push the sequel.

The campaign has examined every method of changing that, most of which are now out of our hands. Every functional consumer protection agency has had the issue raised to them, one in particular has escalated the issue to be given their highest level of focus. That's all ongoing, we can't affect that anymore, and it could take years.

The EU Citizen's Initiative is one of the last things left to do, and has a real chance of just ending the issue on its own. Its not some Change.Org petition, don't worry, its an actual legal mechanism to introduce new law with the EU Comission. It needs one million signatures by the end of July, we are 67% of the way there. Go sign it, it takes like two minutes. Go tell people and communities you know in the EU to sign it. Best chance we've got, then it's all out of our hands.

Some other common questions: no, not every game is like The Crew and can be made offline with the flick of a switch. This is why the initiative calls for the game to be "reasonably" playable, there is a word limit and they can't include every edge case. It also applies only to new games going forward, and there's no reason why 99% of games can't be reasonably run by releasing the means for players to run their own servers, like games used to do. It could even be as basic as just making it easier for players to create their own server software, or not suing those who try. I'll take 99% over the 5-10% of online games that survive today.

There's also a British government initiative, but frankly, our government doesn't really seem to know what a videogame is. It hit the minimum for a response, and they gave a response that was so bad and confused it got referred to their own internal watchdog who told them to do it again.
Then the entire government shut down for an election, and the same response got slightly reworded. Like, switching the order of paragraphs.
It is still open for votes to force a debate in Parliament, for which like six guys will probably show up and decide nothing needs to be done, but if you got Brexit'd then this is kind of your only option at this point. Move to the EU and sign that petition.

No, there's nothing for Americans. You do not have consumer rights. You have to hope the EU initiative succeeds (spread the word) so that game companies don't want the bad press of shutting down a game but only for America.
 
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Yeah, I'm thinking of buying the base game since its only $4 right now. I really hope there will be an end of life plan for if they ever shut down the servers. I hate dead games. Some of you will say who cares it has had a 10 year run, but if I bought the game and I didn't immediately play it and then when I was finally about to they announced they were about to swiftly shut it down I'd be fairly ed.

I'm a big supporter of the Stop Killing Games petition, and if you're in Europe please sign it. It's crucial for game preservation.
 
Yeah, I'm thinking of buying the base game since its only $4 right now. I really hope there will be an end of life plan for if they ever shut down the servers. I hate dead games. Some of you will say who cares it has had a 10 year run, but if I bought the game and I didn't immediately play it and then when I was finally about to they announced they were about to swiftly shut it down I'd be fairly ed.

I'm a big supporter of the Stop Killing Games petition, and if you're in Europe please sign it. It's crucial for game preservation.
Wait a second, can I even play this game offline? If not then I hope Frontier has an end of life plan if they ever shut down the servers. I would not want to get financially and emotionally invested in a ten year old game only for it to quickly turn into another dead game.

I'm more sensitive to this stuff nowadays, and especially since Stop Killing Games opened my eyes to how 70 percent of online games eventually get destroyed.
Replying to you again here, as I hadn't realised your other post was off-topic in an unrelated thread, and makes more sense here:

In the early days of ED it was mentioned that in the event of the servers shutting down they would provide some method to allow the game to remain playable, possibly running a home-server with a static version of the galaxy, but you won't find this in the Ts&Cs anywhere so don't take it as any kind of guarantee. Even with the best will to keep the game alive, it might be entirely beyond FDev's control depending on the nature of the shutdown.

Still, FDev having at least thought about the problem and discussed it early in development means there's a better chance of that happening with ED than with most "live-service" games.
 
I'm a big supporter of the Stop Killing Games petition, and if you're in Europe please sign it. It's crucial for game preservation.
Completely in favour of what the petition is for here, but to be honest, my response here is that ED is the last live service game I will ever buy.

I'm actually more fed up with repeated dross being thrown out by game studios, which no-one was asking for, absolutely bare bones on day one with some unachievable road map because they need to sell in numbers that no-one outside their ivory tower believes possible. So in future,quite frankly, if a game is on a server, I don't want to know in the first place.

Anyway, I'm old, grumpy and very off topic, so I'll let everyone carry on while I caffinate myself to a point of being bearable.
 
As important as "Stop Killing Games" might be, be aware that it it not doing anything for existing games. It is aimed at future developments and not looking for any retroactive measures.

The good thing, I guess, is that at least someone (David Braben) has actually thought about what happens when the lights go out. When that will be we won't know until it happens, and what happens then is out of our control anyway.

Right now it seems the game is doing well, it is not actually expensive to buy, and doesn't come with a subscription, so I say enjoy it while it lasts.
 
Having thought about this more since my earlier post here. I would imagine the game would go free to play before any catastrophic closing down event and would generate income through microtransactions for a short while, or it would be sustainable but would probably have a very slow and reduced development cycle even just going into perm maintenance mode. Going free would alienate a lot of existing players but if you've got to the point where the games at risk closing a lot of those players are already gone. Free to play Elite Dangerous would probably be a very different experience. There's a genuine level of care, concern and devotion to this game by the paid players. Some free games tend to have a higher level of disrespect, unsportsmanlike behaviour, hacking and exploitation in their communities. MOBAs and Shooters for example have some of the most popular free titles in their libraries but known for not having the best communities.

Wouldn't this game require hell of a lot of backend computing power and knowledge for the community to keep it running if that was actually something that happened? My understanding is there are various servers controlling elements of the game. Background sim, mission board, ground mission board, transaction servers and all sort. I know virtual servers and cloud sessions exist yada yada yada.
 
Having thought about this more since my earlier post here. I would imagine the game would go free to play before any catastrophic closing down event and would generate income through microtransactions for a short while,
Unlikely, I think.

The current balance of income is probably about 90% in favour of new game sales based on Frontier's published numbers, so if they (unlikely in the foreseeable future) fall to the point where it can't even support ongoing operations, then ARX purchases by however many long-term players still remain at that point aren't going to save it either.

or it would be sustainable but would probably have a very slow and reduced development cycle even just going into perm maintenance mode
This is a lot more likely. We don't have any strict breakdown of what Frontier's operational vs development costs are for Elite Dangerous but there are significant hints that development costs are a substantial majority:
- it's their only game other than the ones they're developing to initial release that they generally claim game development tax relief on.
- 2022 and 2023 when the ongoing reported income was at its lowest still had a lot of development going on (which we didn't get to see released until 2024 in some cases, of course)

So it's very likely that the game could continue to support some development even with a lot fewer sales than it had in the post-Odyssey trough, and ongoing operations for a lot longer than that and quite possibly indefinitely given the extended "back catalogue" performance of some of Frontier's other pre-Elite Dangerous games.
 
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