.....in fact it would be nice if FD split the modes because I don't see why PVPers who don't explore or trade should benefit from our data in the galaxy.
cant we have something similar to the ironman thing? where you get a special tag or something for only ever playing open
Mandatory visual tags have been used in RL for reasons of discrimination - do you really think that it would be acceptable to add them to the game for similar reasons?
Good point and that's why I never grace open and never will I'd rather play in the PVE group with like minded people and that group is growing exponentially in response to people reading threads where they are called "care bears" "cheaters" or simply told they have to play victim or not play at all.
It's a shame really because even with "mode switching" a lot of people will now simply ignore open mode altogether in fact it would be nice if FD split the modes because I don't see why PVPers who don't explore or trade should benefit from our data in the galaxy.
The prophecies of the impending downfall of the community in open in the event that PvE players play the way that they want to (and are perfectly entitled to, as evidenced by the group switching feature being included in the game) seem to be an attempt to sway the PvE group by making them fear an outcome that may well happen anyway. If the pro-PvP crowd make open sufficiently unpleasant, the more PvE inclined players will simply retire to private groups and let open fend for itself. As you quite rightly say, PvP players need other players to satisfy their chosen play-style - for PvE players this is not necessarily the case (as not all PvE players need co-operative play).
does that mean almost all ironman players will be in solo for fear of being picked on? :/
To be honest, the PvE side gets carried away just as much as the other side and throwing the G word around here is getting really irritating.
I completely agree with you there is far too much emotion injected into these debates sometimes when a level head could solve the problem far better.
There's no problem to solve - there is only a perception of a problem with no proof....![]()
As long as people discuss this in 65 page threads over and over there is a problem, if you agree with it or not.
As long as people discuss this in 65 page threads over and over there is a problem, if you agree with it or not.
All the threads prove is that there *may* be a problem as there are differing opinions on whether there is a problem (or not).
All the threads prove is that there *may* be a problem as there are differing opinions on whether there is a problem (or not).
It also proves some people really like arguing too!![]()
By rights, both the PvP and PvE crowds are worried over some similar things - but it is the solution that is the problem here.
Both sides worry that some horrible player(s) will build up a massive Uber gank fleet of ships, then wreak havoc on the open server with the uber amazing gear ship(s).
The only solution that has been suggested to prevent this is by the PvP side of things and they say lock open play.
Now this falls short for 2 main reasons;
1) 400 Billion star systems - you can hide in open just as well as you can by going solo (so people say, I've not tried).
2) Prevents honest players (from both sides) moving back and forward as they see fit between solo / group and open.
So the only solution offered, is not actually a solution to anything and no one has really come up with any better ideas because no one is looking for any (I'm just as guilty here) - we are all so busy arguing over the bad idea, we are not trying to think of a good idea to fix the possible abuse of how the game works.
Everquest...
The only real solution for me is that, if everyone is to be in one open world with no option to switch to solo, there would need to be a real consequence to piracy and murder along the lines of maybe, for example, higher insurance when wanted or locked out of trading in non anarchy systems or permanently red on players scanners etc etc but whatever the consequence it would have to make players stop and think about that career path not just think ah what the heck it won't hurt me lets ruin someone's day.
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At the moment everything seems stacked in favour of the pirate...attacks without scanning because he/she just doesn't care and only has low fines/bounties for killing. The target on the other hand has to scan the aggressor, wait for confirmation and then is allowed to defend him/herself...I know that having to scan a hostile first may not be intended but either way the pirate has the upperhand and probably the least risk...he isn't carrying 100k credits of cargo so why would he think twice about losing an Eagle or Viper?
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Without adequate risks and consequences pvp can easily just become a ganking/griefing mode which I think neither side want and certainly wouldn't result in a stronger game or community instead it could well kill it