Nope.... I just wanted a game about cooperation and story - Basically If there is no PVE mode I'll happily kill you if you attack me....
I just would rather not make the game exclusively about killing.... BUT I came to the conclusion that any hopes I had for an MMO style game went out of the window - this will be TF2 in space - ok fine - I'm highly ranked on that I'll just kill my way to Elite (Ok Dangerous cos I'll get bored and TF2 is much better) and **** the bounties....
I care little for where this game is heading now - the majority want COD/TF2 in space - fine - that's what you're getting. You can dress it up with trading in the crippled predicable (yet unexploitable) economy, and gearing up your 50 ships, but basically this game is an FPS.
In the same thread but in DDF I posted...
Ok... here is what I think about PvP in ED... feel free to express your opinions!
PvP won't happen very much!
Why?
In a heavily policed system - Core Systems
If you PvP you are at risk of being attacked by Police, NPC Bounty Hunters, PC Bounty Hunters and general players (who may or may not have been asked by the target player to help out).
In not a heavily policed system
If you PvP you are at risk of being attacked by NPCs Pirates, NPC Bounty Hunters, PC Bounty Hunters (high end) and you might find yourself waiting around because PCs won't go into those systems, limited trade, limited resources.
Like I said earlier... You can't switch off NPCs, what is the difference between being killed by an NPC and a PC?
FD's matchmaking should be good enough for you not to be instanced with 16 players who are in an alliance, who may wish to attack YOU! I would also of thought that by default you are matched by ping and total time played .. not only that but matchmaking would also take into account if you are solo or allianced (to a point)
and...
Defensive solutions could work like this...
If you attack a player in a system the Police would defend your target, the response time would depend on your locality, if you are near a POI (base) then its gonna be pretty quick... Police would also patrol established trade lanes within a system also providing a quick response time. You would need a pretty good reason for the Police not to instantly dis-enable your weapon systems and magnetically 'clamp' you, leaving your target to remain under protection or free to fly away. Of course there maybe equipment available which blocks Police anti-weapon protocol and clamp, but the Police are going to realise your not the average criminal and call for reinforcements... giving you the opportunity to evade..
If its a repeated offensive they would haul you to the nearest base, at that point you would be cautioned and they would then forcibly remove/escort you out of the system... next time you enter the system you would be escorted.. after an allotted time of good behaviour you would be free to travel around the system but you'll actions will be monitored. If you don't play nice, the area of influence would spread to nearby systems.
About Story
There really wasn't a story in Elite and Frontier (a tiny story in First Encounters), you had a very generic back story but the universe was open for you to create your own story... Rather than a quest line.
Will that change for ED?
I am not sure it will, will people want a story?
I would like to see as in previous games no Main Quest (often used to describe you and your impact in the world), but I would like to see Mini Quests (Missions for all roles), these would be multi-tiered and self contained, they would explain the universe around you (rather than how you effect it, which wouldn't work in a online game anyway) which could include (but not limited to), Lore, NPCs and POIs
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