Other than Ironman mode, everyone is playing with the same rule-set. There are no "easier modes".
Did the game come out already?
I didn't say there were - I was answering the question asked in the thread, "why does it matter if...?". These are some of the reasons why it might matter. Nothing is set in stone yet (well maybe some are, but not everything), so I was raising potential issues with and concerns about people "making the game easier for themselves" in a shared universe.
Does this change your opinion on things ?
It reassures me that they're aware of the potential problems, yes. Thanks for the reference. :cheers:
As I said before, I am not sure there is an easier path.
Not what was being asked. The question was "why would it matter if...?"
I'm really not sure what the difficulty is here. These are reasons why it would matter if...
If there isn't an easier path, then it's all moot. If there is, my answer contains reasons why it might be imbalancing, especially over time.
Neither you nor I know precisely what paths, modes or options will be in the final game for sure. This might be an entirely different conversation once all the features and modes are 'locked' - and another one again once we've actually played the game for a while. Or completely moot. I'm answering the question as it was posed without knowing what we'll be getting in the final game.
Well, firstly, it is not an MMO
It is, unless I've been grossly misled. "(An MMO) is a multiplayer video game which is capable of supporting large numbers of players simultaneously". Isn't this precisely what it is?
Everything you do affects everyone else? I'm not so sure, the effect would be so small as to be immeasurable.
If it was immeasurable it would be zero. If it's not zero, it's measureable, and multiplied by 10, 20 or 100 thousand players will add up to a significant effect over time. If the impact of what players did wasn't 'measureable' we couldn't influence the galaxy at all. That we can means it is. What we do matters. No matter how much or little, it all counts.
This is simple math, so I am stating this as fact. What impact it would actually have is impossible to say at this point, but that it would have one is inarguable.
Well, in a sense you were stating a 'fact'. You said that not having a 'level playing field' was a problem and that in needed sorting.
Do I really need to state "in my humble opinion" after every statement?
Please, take it as read, generally. It'll save a lot of unnecessary arguing.
I am, hopefully respectfully, disagreeing with your axiom.
You're not really arguing about whether something might be unfair or not, you seem mainly to be arguing that it shouldn't matter to me if it is, because it doesn't matter to you.
Well, excuse me, but it does.
it makes no sense to isolate one particular method, additionally that the method you are concerned about is still elusive to me.
I'm not isolating 'one particular method' - I've already said 'however making the game easier might be achieved'. The point is the imbalance in influence when players can choose different 'rules' than those of other players, not the specific method by which this is achieved.
what myself (and possibly Cathy, I would not like to speak for them) have not managed to fathom is how this would affect your gameplay and enjoyment of the game.
I have a strong sense of fair-play. I would worry that my, your or anyone's hard work is being undermined by someone running in easy/an easier mode. My enjoyment is enhanced when I know the game I'm playing is fair. It's a thing I have. If you fail to understand it, I can only apologise, because it's not something I can really do anything about.
I'll still play games which I know are 'nerfed', and can enjoy them all the same, depending on just how much that imbalance becomes obvious, but there's no question my enjoyment suffers when I feel the game I'm playing isn't balanced - especially when it's being shared with others and they have an influence on the gameworld too. A game like this magnifies it even more because, more than most MMO's where all they do is reach another rank or gain a better piece of equipment and just beat me in a fight easier, players taking an 'easier path' (if there is one) in this game could affect my gameworld too, disproportionally (if not accounted for). IF all players will be sharing the same world-space, with different rules for some, all having influence not based on their skill or time and effort put into the game, but just because of 'easier' options they've chosen, this would bother me.
I'm not one of the 'stamp my feet and demand my KS money back' types, so I'm not making a massive deal of it, but it's something I'd like to be taken into consideration when people ask questions like "Why does it matter if some players make the game easier for themselves?" in a shared universe is all.
'Just not fair' is not an argument becoming of someone with obvious intelligence. Seriously, I am trying to understand how your experience will be lessened by an 'easier path' if one exists.
And there went 'respectfully'.
I am trying to understand how your experience will be lessened by those who would prefer a fair and balanced game.
I'm not suggesting that people who want an easier ride shouldn't be catered to at all, and have even tried to think of ways it might work - just that it isn't quite as clear cut as "why not?" in a shared, dynamic, evolving universe without taking into consideration the consequences - foreseen and otherwise.
I've tried to explain, I'm genuinely sorry if I've not made it clear, but it's how I feel. I'll live with it if it's not perfectly fair and balanced, but I'd hate to think nobody bothered because it "doesn't matter".
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