Robert Maynard
Volunteer Moderator
Choose when you log on ...
Except for the case where a convenient "disconnect" occurred in the middle of a combat / chase scenario?
Choose when you log on ...
Except for the case where a convenient "disconnect" occurred in the middle of a combat / chase scenario?
Your paranoia is as bad as Sayers ...
Well - we wouldn't want a trader skipping out on Pirate Cap'n Liqua and changing mode on him now, would we....
Thread topic: "Why does it matter if some players make the game easier for themselves?"
To me it really doesn't matter .. if players happen to be in the all pilots group, spot me, panic, then pull the plug so be it ... however the majority of people won't do that as they aren't that pathetic. Yes, there is a small subset of players who would but frankly I don't care .. cater to the majority and govern the minority. (In this case add them to /ignore)
You have too much faith in human nature :smilie:. Believe me people will pull the plug when they're faced with a pirate group or gank squad.
So what? They pull the plug they lose their session. It's their loss. Their character will probably die in cyberspace without them. Anyone can do that in any type of on-line game.You have too much faith in human nature :smilie:. Believe me people will pull the plug when they're faced with a pirate group or gank squad.
That's not going to work. The people you group with sometimes won't always be online. The friends you couldn't group with while they were at work will be available to group with at the weekend. And there is no reason to force players to roll separate characters for different groupings, solo or otherwise. Even an Ironman commander can make a one-way switch to normal if the player feels like it (and must do if he wants to ressurect one from permadeath).To me, when you join a group at game start that's the group that particular avatar will forever live in. You should not be able to switch groups. If you want to go solo you start a new avatar and game.
How else coud it be done? Your session can't morph magically from one to another. There has to be some handshaking.If FD stick with the current plan then allowing players to switch groups should be done whilst docked or so far away from any other human contact that it doesn't matter and they can switch to their hearts content.
We're at a stalemate then.
You have no faith in humanity whilst I do. Neither can prove they are correct other than to give anecdotal evidence which means nothing. I just prefer to believe that people on the whole are not like that. As I said some will but the majority won't*
*This is based upon a large amount of time playing various games. Recently (last few years) I haven't actively participated in PvP games as I haven't had time, but I can't believe that in that short period mankind has degraded to the point of becoming whiny kids with ultra fragile egos ... If it's true then that's a sad realisation for me to accept and in effect you are right![]()
I would expect changing modes to require, at the very least, not being in combat, which would already allow an attempt at pursuit (if the chasing player manages to follow the hyperspace jump, which is not guaranteed)
7 years of playing Eve will make you change your mind on that![]()
That game attracts like minded people and for me EVE was the cesspit of humanity .. I can well imagine that playing EVE for 7 years is enough to warp your opinionI played WoW / BF2 / BF3 / DAoC and those games had their fair share of clowns, don't get me wrong, but on the whole players there were decent.
We can at least agree that there are idiots in all walks of life and ED will have its fair share![]()
Liqua said:To me it really doesn't matter .. if players happen to be in the all pilots group, spot me, panic, then pull the plug so be it ...
Your paranoia is as bad as Sayers ...
To me it really doesn't matter .. if players happen to be in the all pilots group, spot me, panic, then pull the plug so be it ... however the majority of people won't do that as they aren't that pathetic.
easy to fix. If someone pulls the plug, their ship needs to stay there and can be shot down and looted. "Pulling the plug" is cheating and needs to be adressed.
Even an Ironman commander can make a one-way switch to normal if the player feels like it (and must do if he wants to ressurect one from permadeath).
"You have no faith in humanity whilst I do." 7 years of playing Eve will make you change your mind on that.
And what if it's a genuine disconnect? I don't want to be flying through space as normal only to find out that my internet connection has hiccuped, and upon reconnecting suddenly find I've lost all my gemstones and some of my money because I was killed.
"Pulling the plug" may be cheating but "losing connection" isn't.
And what if it's a genuine disconnect? I don't want to be flying through space as normal only to find out that my internet connection has hiccuped, and upon reconnecting suddenly find I've lost all my gemstones and some of my money because I was killed.
"Pulling the plug" may be cheating but "losing connection" isn't.
And what if it's a genuine disconnect? I don't want to be flying through space as normal only to find out that my internet connection has hiccuped, and upon reconnecting suddenly find I've lost all my gemstones and some of my money because I was killed.
"Pulling the plug" may be cheating but "losing connection" isn't.
It'll probably be like most online games - tough luck!
Current Frontier Issue:
One of the issues we need to grapple with is how to deal with potential death and network loss. Should your ship attempt to hyperspace out when the host of your session loses your connection, or does your ship simply take punishment from enemies until you re-establish contact or until it is destroyed?
DDF Proposals(updated 4:20pm, 07/02):
- Temporary invulnerability, to give players the chance to reconnect
- Replace player ship with hyperspace cloud- implying a forced misjump
- Ships remain uncontrolled and vulnerable for a short period after a disconnect (automated functions like shields still work) before finally despawning when out of combat.
- After a short period of disconnect AI takes control of your ship until out of combat, then it goes into 'sleep mode'-basically despawning.
- After a temporary period of being vulnerable, the ship jumps back to the last place it was docked(saved)
- A disconnect should be treated as a ship failure and negatively affect insurance rates. hopefully discouraging deliberate disconnects.
- An 'all' group designed for people that regularly suffer from disconnects.
- Buyable hyper drive that jumps you away to safety on a disconnect
- The ship continues on the course it was heading before disconnect and is vulnerable for a period, before despawning
- Ship heads to nearest station on auto-pilot (still vulnerable)
Any and all of these seem improvements over "tough luck". I accept that if I lose connection in combat then it's tough luck, but outside of combat I don't expect to just have my ship sit somewhere in space until I log back in.