Shield Cells OP

How many in here have even accepted an Assassination mission? Or even encountered a random Python? Maybe i just really suck, but the game difficulty you guys are describing is nothing like what i see when i play.

I've killed 3 Elite Condas from missions in a Cobra. I agree that they still present different skill, the first one was most agressive. I don't know if they cheat (too fast rotation) but if you take 2 rings of their shields they seem to rotate slower (energy to wep?) and last ring is most difficult to take out.
Still I think shield cells are op without tuning, and why NPCs don't use them. Giving it only to players is like cheating.
 
I think the module should just be removed from the game, at least then having a good shield rating and a good power distributor actually matters to keep your shield up. Shield cell banks are silly. They trivialize every fight, and in PvP the person that has the most wins.

I disagree, i had a good distributor and shield on my cob in gamma, but an anny took them down to red in about 10 seconds, the shield cell bank was ESSENTIAL.... If you think it's an exploit, then stock up with boosters yourself, that then makes the fight even. Some people aren't good at combat and need that shield booster just to try and escape.....
 
I disagree, i had a good distributor and shield on my cob in gamma, but an anny took them down to red in about 10 seconds, the shield cell bank was ESSENTIAL.... If you think it's an exploit, then stock up with boosters yourself, that then makes the fight even. Some people aren't good at combat and need that shield booster just to try and escape.....

If its being used as an escape tool, some sort of "engine cell" device would be better.

Shield cells don't make a fight more even, they just make everyone have one.

I havent tested the D boosters yet, I'm curious to see if an D shield and an D booster are better than an A shield alone.
 
without Shield Cell Banks projectile weapons would be far superior to lasers in PvP imo. Not everyone will feel the need to use em either because their combat tactics is based on not getting fired at, or perhaps their shield would survive only a few seconds of fire anyhow so they are rarely utilized.
 
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I don't even consider buying better Shield Generator when Shield banks are easy mode. Lighter ship and less power drain for me.
This has to change really.
 
Here is a more realistic fight with an NPC anaconda.

[video=youtube;Pe9S282Xg8g]https://www.youtube.com/watch?v=Pe9S282Xg8g[/video]

shield cells, overpowered or balanced?
 
Here is a more realistic fight with an NPC anaconda.



shield cells, overpowered or balanced?

You slipped up, if you remembered to use your shield cell half way through the fight you wouldn't have taken any damage.

It looked to me as if you used 5 shield cells during the fight, but what really stood out is that the whole time you only had power to your shields and weapons. You were basically able to use your viper like an anaconda or python. Barely any movement just turning and shooting, your shield cells did the rest. That flys in the face of the vipers design. It's supposed to be a boom and zoom fighter not a tank.
 
You slipped up, if you remembered to use your shield cell half way through the fight you wouldn't have taken any damage.

It looked to me as if you used 5 shield cells during the fight, but what really stood out is that the whole time you only had power to your shields and weapons. You were basically able to use your viper like an anaconda or python. Barely any movement just turning and shooting, your shield cells did the rest. That flys in the face of the vipers design. It's supposed to be a boom and zoom fighter not a tank.

I made lots of mistakes :)
I fired a shield cell right at the start when I had full shields, and i wasn't really watching when the plasma shot hit me, the next shield cell fixed me up though like nothing really happened.

I didn't have any power to the engines because the viper doesn't need that against a big slow anaconda.

I had massive amount of movement, its really hard to tell with the video because you cant tell when vertically or laterally thrusting. You can tell with the engine noise if you know the viper.

The lateral and vertical thrusters are what makes the viper a better ship than the cobra (except the cobra can carry many shield cells so is much better). Most of the anacondas shots are missing me because of my maneuvering, but when it does hit me I can just magically heal up, when I remember to :)
 
Not to mention you could destroy his drive then power plant with multicannons and the fight would lasted half that time. This is just silly, either remove shield cells or allow NPCs to use them, or some middle groud: nerf them and allow NPC use.
 
Not everyone in the game wishes to participate in combat (all the time) - they may simply want to flee the encounter that they find themselves in....

I dont think you really need multiple banks of 5 or more recharges for this scenario though - a single use boost would probably do the trick.
 
This is just silly, either remove shield cells or allow NPCs to use them, or some middle groud: nerf them and allow NPC use.

I like this, this gets my vote. If they give them to the npcs without balancing them ,then it is the same as Giving them 5 or 10 times the shield health.

I made lots of mistakes :)

I had massive amount of movement, its really hard to tell with the video because you cant tell when vertically or laterally thrusting. You can tell with the engine noise if you know the viper.

The lateral and vertical thrusters are what makes the viper a better ship than the cobra (except the cobra can carry many shield cells so is much better). Most of the anacondas shots are missing me because of my maneuvering, but when it does hit me I can just magically heal up, when I remember to :)

You're right, I couldn't see any lateral movement, I also didn't have the sound on. I didn't take lateral movement into account.

Your video proves that there's no point in upgrading to anything above the viper or cobra, why bother when you can just have 7x the shields by only spending 30k. You won't have a huge insurance bill if you somehow die, you'll still have the speed and agility and you'll be able to fit into any dock.

Right now the shield cell is too powerful with too little downside. Either increase the downside or make them less effective but something is needed to stop them from being the uber tool they are now.
 
I think they are a good idea, they remove the "massive alpha damage gank" from a pvp fight and actually force players to fight instead of just stacking up on whatever high-alpha weapons are fotm.

Is it really about "challenge" or about nerfing the ability for traders to defend against pirates?
 
If you removed shield cells then no one would fly the smaller ships in combat and you would end up looking at fleets of anaconda's because of the tanking they can do in a fight. This way at least a smaller ship is a viable thing to use in combat against a larger opponent.

I see nothing wrong with shield cells at all. Use them or don't no one is forcing you to use them.

All I see in this thread are players who want something removed from the game so as to make it easier to kill players who fly trading vessels.
 
If you removed shield cells then no one would fly the smaller ships in combat and you would end up looking at fleets of anaconda's because of the tanking they can do in a fight. This way at least a smaller ship is a viable thing to use in combat against a larger opponent.

I see nothing wrong with shield cells at all. Use them or don't no one is forcing you to use them.

All I see in this thread are players who want something removed from the game so as to make it easier to kill players who fly trading vessels.

You do know that large ships can use Shield cells too?
I can only imagine that they are even more useful for large ships, with more internal slots and room for larger class shield banks.
I have no idea how a player in an Eagle would take me on with my SCB Cobra. The only way would be if the player constantly kept out away from my Guns, shooting me again and again - until I've used up all my shield cells. At that point, I can just run away.
 
You do know that large ships can use Shield cells too?
I can only imagine that they are even more useful for large ships, with more internal slots and room for larger class shield banks.
I have no idea how a player in an Eagle would take me on with my SCB Cobra. The only way would be if the player constantly kept out away from my Guns, shooting me again and again - until I've used up all my shield cells. At that point, I can just run away.

So, you mean use tactics instead of "herp-a-derp-damage" to win a fight?
 
You do know that large ships can use Shield cells too?
I can only imagine that they are even more useful for large ships, with more internal slots and room for larger class shield banks.
I have no idea how a player in an Eagle would take me on with my SCB Cobra. The only way would be if the player constantly kept out away from my Guns, shooting me again and again - until I've used up all my shield cells. At that point, I can just run away.

Indeed, tenshi's logic is completely backwards - shield cells are proportionately more useful in larger ships.
 
You do know that large ships can use Shield cells too?
I can only imagine that they are even more useful for large ships, with more internal slots and room for larger class shield banks.
I have no idea how a player in an Eagle would take me on with my SCB Cobra. The only way would be if the player constantly kept out away from my Guns, shooting me again and again - until I've used up all my shield cells. At that point, I can just run away.

You do know a Eagle flown by the right pilot will never get hit by someone in a Cobra? I flew an eagle in beta for a while so know how nimble those ships are, they also pack a punch.

The cells are not an instant charge either it takes 3 or 5 seconds to fully charge the shields. If they fail in that time then the cell is wasted and the hull takes damage, I know this happens as I have had shields fail as my cells are charging the shield back up.

The shield cell banks are balanced as they are, I also have a feeling that the bigger the shields on the ship the cells take slightly more time to recharge them.
 
Shield cell banks would be a lot better if they would use Hardpoints instead of internals :p

More shields = less firepower :p makes you chose the balance

hell even call them Shield emitters :p
 
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If you removed shield cells then no one would fly the smaller ships in combat and you would end up looking at fleets of anaconda's because of the tanking they can do in a fight. This way at least a smaller ship is a viable thing to use in combat against a larger opponent.

I see nothing wrong with shield cells at all. Use them or don't no one is forcing you to use them.

All I see in this thread are players who want something removed from the game so as to make it easier to kill players who fly trading vessels.

Not many people here are calling for them to be removed, a few are but I don't think that's the mass opinion. I certainly don't want them removed just balanced so they are no longer a god mode button.

I think they are a good idea, they remove the "massive alpha damage gank" from a pvp fight and actually force players to fight instead of just stacking up on whatever high-alpha weapons are fotm.

Is it really about "challenge" or about nerfing the ability for traders to defend against pirates?

Alpha damage is already the counter to shield cells. You can't active your shield cells when your shields are down in a split second. They just make combat, use quad rail guns or spend 10 minutes burning through shield cells before you can do any damage.

In all fairness I do play as a pirate so my opinion may be bias except, very view traders use shield cells. Hell, a lot don't even use shields. This change will only effect a small portion of traders. The player's it will effect most are bounty hunters/merc and pirates, but not as much as the other 2.

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Shield cell banks would be a lot better if they would use Hardpoints instead of internals :p

More shields = less firepower :p makes you chose the balance

hell even call them Shield emitters :p

I've never seen that mentioned before, it's a really good idea.
 
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