Scrap or redesign shield cell modules, they are too overpowered and trivialize PvP.

Strange how some people see the game as some kind of right of passage to man(woman)hood.
The game must make you suffer and die (frequently) or the game is broken!
There are an awful lot of people who bought ED for the fun of it (it is a game), who only get a few hours or so a night/week and have no real hope or desire to become Ace pilots.
So, make the game as tough as possible to appease the diehards and the rest can stick in sidewinders in safe parts of the galaxy were they wont risk having to fight - cause its too damn difficult. Just because you find it easy and impossible to die, does not mean everyone else does.
You want it tough? don't upgrade your shields, don't fit shield cells and stick with pulse lasers.
If you get to kill anacondas and pvp'ers in that config you will certainly deserve respect.
 
Shield cells are fine as they are although to be fair for what they do they could do with some attention. At the moment it's too cheap to rearm them compared to the amount of damage you get out of a missile for instance.
Honestly... the way to render shield cells useless is to take the shields out before they get a chance to pop a cell, that's not too hard to do unless you've picked the wrong fight.
 
Another case of PVP combateer complaints about it is too hard to take out an enemy using shield cells...without actually upgrading their weapons and skills to take out the shields. Thus the shield cells will no longer function. Shield cells are great just the way they are.
 
Of course given the same gear the most skilfully and tactically aware pilot should win and that still applies to shield cells. However shield cells do heavily skew and deempahise several other tactical parameters of a fight, for example hull strength is much less important, projectile weapons are effectively nerfed because in fight you spending only maybe 10% of your time firing on the enemies hull.
I wouldn't agree, hull strength remains relevant because it is the only thing between you and death when all shields and cells are down/expended

projectile weapons suffer from their own issues, namely a limit on ammo whereas lasers (primary shredding tool of shields) don't have this limit. Adding a few cells doesn't give a player a new power it simply permits the combat to last longer

the use of cells is a tactical thought no different to a decision to employ this or that weapon and the better commander knows when to best use them and how to use them
 
You want it tough? don't upgrade your shields, don't fit shield cells and stick with pulse lasers.
This just won't go away ever :D Yeah sure, we will remove the core mechanics of the game and impose some restrictions upon us just to have fun. For us the fun lies in challenge. For you it's farming credits in safe environment or whatever it is. I fail to see how you are more entitled to have fun than the rest of us "diehards".
 
This just won't go away ever :D Yeah sure, we will remove the core mechanics of the game and impose some restrictions upon us just to have fun. For us the fun lies in challenge. For you it's farming credits in safe environment or whatever it is. I fail to see how you are entitled to have fun more than the rest of us "diehards".

I don't farm credits in a safe area I bounty hunt in open. I am not bothered about dying and I only carry one small shield cell. I am not the one trying to restrict other peoples fun. You want a game mechanic removed because you say it spoils your fun. I say leave it in because I would hazard a bet a lot of people are quite happy with it.
 
It didn't happen in beta 1

What DID happen was Vipers boom and zooming everyone with Quad Cannon, and anyone not in a Viper was totally unable to retreat unless they logged out. Vipers that took damage by anything else simply flew off until shields came back fully.
Drives where shot out in under three volleys. Same as power planets and anything else targeted.

What did happen was if you went anywhere near Freeport, you where shot. Even inside the station on the pad.

Large ships where at an all time low in effectiveness.

So please don't tell me that limping away happened often in beta 1. If you where not using cannon in a Viper, you where irreverent.

Frontier wanted prolonged engagements, where both players are allowed to make mistakes and can still continue the engagement.

Please do the research. Watch the developer blogs, read the DDA.

Then pop a cell against something that can actually aim, and tell me just how much return you get.

Tl;DR? Beta one was Harmless, risk-less, skill-less and devoid of challenge combat. Cold sniping was everywhere.

I ran away plenty, in more than just a viper. Cannons were easy to dodge if you didn't just sit there. Beta 1 was closer to the combat Frontier described. It was a mix of dying and fleeing, where both were potential outcomes. It was skillbased instead of being a potion chugging fest, similar to most other MMOs.

I also had several prolonged engagements, lasting 5+ minutes.

Strange how some people see the game as some kind of right of passage to man(woman)hood.
The game must make you suffer and die (frequently) or the game is broken!
There are an awful lot of people who bought ED for the fun of it (it is a game), who only get a few hours or so a night/week and have no real hope or desire to become Ace pilots.
So, make the game as tough as possible to appease the diehards and the rest can stick in sidewinders in safe parts of the galaxy were they wont risk having to fight - cause its too damn difficult. Just because you find it easy and impossible to die, does not mean everyone else does.
You want it tough? don't upgrade your shields, don't fit shield cells and stick with pulse lasers.
If you get to kill anacondas and pvp'ers in that config you will certainly deserve respect.

The game is called Elite, where one of the main objectives is to become Elite, or in other words, an ace. Frontier described a heavily skill based combat system that rewarded skillful piloting and punished carelessness. I bought ED for the fun of having a game that challenged me, like its predecessors did back in their time, in a day and age where video games dumb themselves down, remove challenge, and cater to the new generation of gamers who doesn't want challenge in their games.

You suggesting that players should just intentionally gimp themselves due to the broken mechanics is absurd. That's not how you make a good game, where a player has to bypass all of the massive, glaring design flaws.
 
I don't farm credits in a safe area I bounty hunt in open. I am not bothered about dying and I only carry one small shield cell. I am not the one trying to restrict other peoples fun. You want a game mechanic removed because you say it spoils your fun. I say leave it in because I would hazard a bet a lot of people are quite happy with it.
Except I don't want to remove shield cells. I agree that they are currently the n1 broken mechanic in the game.
 
I ran away plenty, in more than just a viper. Cannons were easy to dodge if you didn't just sit there. Beta 1 was closer to the combat Frontier described. It was a mix of dying and fleeing, where both were potential outcomes. It was skillbased instead of being a potion chugging fest, similar to most other MMOs.

I also had several prolonged engagements, lasting 5+ minutes.



The game is called Elite, where one of the main objectives is to become Elite, or in other words, an ace. Frontier described a heavily skill based combat system that rewarded skillful piloting and punished carelessness. I bought ED for the fun of having a game that challenged me, like its predecessors did back in their time, in a day and age where video games dumb themselves down, remove challenge, and cater to the new generation of gamers who doesn't want challenge in their games.

You suggesting that players should just intentionally gimp themselves due to the broken mechanics is absurd. That's not how you make a good game, where a player has to bypass all of the massive, glaring design flaws.

If you lasted more then forty five seconds, then you where fighting a scrub Viper who couldn't aim worth a damn.

If you where able to run, then the Viper pilot had no idea he could stop on a dime and boost full speed in the other direction in under two seconds.

Even in a Anaconda, no chance to be had.

There was a really damn good reason to Nerf the cannons into the ground. They made the Rails from PB seem like trash in comparison.
 
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If you lasted more then forty five seconds, then you where fighting a scrub Viper.

Even in a Anaconda, no chance to be had.

There was a really damn good reason to Nerf the cannons into the ground. They made the Rails from PB seem like trash in comparison.

I fought dozens of moderately well skilled vipers, some of them were excellent. The excellent opponents typically led to fights that lasted much longer.

To the contrary, if you had a fight that lasted less than forty five seconds, either you or they were more likely to be terrible than if a fight lasted longer than forty five seconds. But then again, that's just a baseless assumption with no facts to back it up.

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Also let's remove queens from the chess board, they ate just easy mode. Lets also remove time outs from foot ball, time outs are easy mode. Lets also remove the rule that goalies in soccer can use their hands, goalies using their hands are easy mode.

I love how guys screaming for nerfs always claim to be die hards. If you're that good why does your opponent having shield cells bother you so much, if you play PVE and you think it makes it to easy, then don't F___ING use them.

Maybe if you read my post, you would see that I'm primarily complaining about ME having shield cells. I'm complaining that a mechanic exists in the game that makes it so that I have NO RISK OF DYING EVER AND WHICH ALLOWS ME TO GET AWAY WITH POOR PILOTING. Your comparisons to chess, footballs etc are fallacious. Shield cells are a new element to the game which destroyed pre-existing balance and design. It simply doesn't fit in the type of game that Elite is, not with its current implementation. And no, intentionally gimping myself does not fix the game. That is not a suitable excuse for poor balancing methods.
 
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I fought dozens of moderately well skilled vipers, some of them were excellent. The excellent opponents typically led to fights that lasted much longer.

To the contrary, if you had a fight that lasted less than forty five seconds, either you or they were more likely to be terrible than if a fight lasted longer than forty five seconds. But then again, that's just a baseless assumption with no facts to back it up.

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Maybe if you read my post, you would see that I'm primarily complaining about ME having shield cells. I'm complaining that a mechanic exists in the game that makes it so that I have NO RISK OF DYING EVER AND WHICH ALLOWS ME TO GET AWAY WITH POOR PILOTING. Your comparisons to chess, footballs etc are fallacious. Shield cells are a new element to the game which destroyed pre-existing balance and design. It simply doesn't fit in the type of game that Elite is, not with its current implementation.

Kinda like your posts eh? No fact to back them up as well.

Excuse me that I did not record every waking moment of the abomination that was Beta 1.

Neither did you it appears.

Edit: Let me clarify, if a cannon fight lasted longer then say thirty seconds, then both players did not know how to break a turn war in a efficient manor wile retaining line of site on the opponent.
Funny how Cells prolong combat, and instead of being praised they end up being looked down upon.
 
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I fought dozens of moderately well skilled vipers, some of them were excellent. The excellent opponents typically led to fights that lasted much longer.

To the contrary, if you had a fight that lasted less than forty five seconds, either you or they were more likely to be terrible than if a fight lasted longer than forty five seconds. But then again, that's just a baseless assumption with no facts to back it up.

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Maybe if you read my post, you would see that I'm primarily complaining about ME having shield cells. I'm complaining that a mechanic exists in the game that makes it so that I have NO RISK OF DYING EVER AND WHICH ALLOWS ME TO GET AWAY WITH POOR PILOTING. Your comparisons to chess, footballs etc are fallacious. Shield cells are a new element to the game which destroyed pre-existing balance and design. It simply doesn't fit in the type of game that Elite is, not with its current implementation. And no, intentionally gimping myself does not fix the game. That is not a suitable excuse for poor balancing methods.

Oh then actually my point stands. If it makes it to easy for YOU then do t use it. Simple fix. My examples stand because it is an element to the game that adds depth and strategy. Learn to defeat them, or like I said if you don't like them because it makes you way too bad ass for anything to hurt you ever and the game loses its challenge then do t use them
 
Oh then actually my point stands. If it makes it to easy for YOU then do t use it. Simple fix. My examples stand because it is an element to the game that adds depth and strategy. Learn to defeat them, or like I said if you don't like them because it makes you way too bad ass for anything to hurt you ever and the game loses its challenge then do t use them

No. Your point doesn't stand. A player intentionally gimping themselves does not fix an unbalanced game element. This element does not add depth or strategy to the game with its current implementation. It's a basic heal button that takes you from 1% to 100% shield health, with no recharge time or penalty for chugging them whatsoever. They're not even expensive. It adds as much depth as eating lobsters in runescape did.
 
I honestly fail to see how anyone can defend shield cells unless they want this game to tank. They are harmful for both pve and pvp.

Shield cells in pve:
Sit in front of any NPC and spam them on recharge while firing lazorz. That's all boys. That's Elite pve combat for you.

Shield cells in pvp:
Only viable setup is now burst damage (e.g. mass railguns). Shield cells for better variety!
A skilled player in sidewinder will never take out a noob in cobra sitting on stock of shield cells. If it wasn't for them he could.
 
I honestly fail to see how anyone can defend shield cells unless they want this game to tank. They are harmful for both pve and pvp.

Shield cells in pve:
Sit in front of any NPC and spam them on recharge while firing lazorz. That's all boys. That's Elite pve combat for you.

Shield cells in pvp:
Only viable setup is now burst damage (e.g. mass railguns). Shield cells for better variety!
A skilled player in sidewinder will never take out a noob in cobra sitting on stock of shield cells. If it wasn't for them he could.

A video needs to be made with a Cobra, with 5 modules of shield cells for more than 33 charges, sitting perfectly still while a viper kitted out with beam lasers tries to take his shields down. Only then, I think, will people understand.
 
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