3 modes of play - 3 different accounts/chars
People have to accept that scrapping Solo is not a viable option. It would be a bait and switch on Frontiers part, which is very much illegal, and there would likely be a massive class action lawsuit by the kickstarter backers that were promised Solo mode as a compromise for Frontier ditching the Offline play. Solo mode is not going anywhere.
If you want to keep trying to come up wtih solutions for this phantom problem then by all means do so, it certainly can't hurt to see what people can come up with, although I wouldn't have high expectations of the current system being changed, but you have to accept that any "solution" cannot involve getting rid of Solo mode, because that is not on the table.
3 modes of play - 3 different accounts/chars
This may have been said already, but my problem with solo, is that players can effectively counter act any efforts I make in a system, and I wouldn't be able to do anything about it. Let's say I really want the Azure Dragons of Cannabahera (actually not a real faction/system (to my knowledge)) to expand to the next door system, but then in solo there's a player working for another faction. I would never know, and in effect, my impression will be that the game system managing faction power was somehow broken.
3 modes of play - 3 different accounts/chars
Mobius currently boasts 1800+ members in it's PvE group - while we see maybe 2 - 3 new threads weekly on here titled "Where is everybody" (or something like it) going on about open play.
The private group I am in has 8 members and I keep bumping in to folks I wasn't expecting to see in the oddest of places.
The problem is not lack of players in open, it is all those people have moved away from the core areas due to the "bullies" patrolling them - and with 400 billion hiding places, it is going to feel empty for the "bullies".
Those wishing to actually play with others nicely, can join a private group and suddenly the core systems look very very busy with people trading and NPC bounty hunting plus some *consensual* PvP fights.
The current system is working fine and is working as intended, trolls / gankers / bullies or whatever you want to call them - are fast running out of targets and genuine players are forming little communities to play in where they can have fun with other like minded people.
No reason to separate solo and private group. If they wanted to separate the solo/private save from the open save I don't have a problem with that, but I think its going to have the opposite affect of what you're hoping for. That isnt going to get more people into Open, its going to push more people that go back and forth into Solo/Private only and make Open more empty.
I think solo mode is great to have. But I also think the save games need to be separated so people can't switch between solo and open at will with the same commander. I was really surprised when I found out this was possible in ED, and I think it detracts from the game.
Can we at least agree how to spell "Grief"?
Or is this some new-fangled internet-thing like "pr0n"?
They could seperate the open save from group / private. Of course it would massively cut down the number of people who would want to play in open...
Simple really....
Just don't differentiate players and NPC's on the scanner.
1) You can't greif players if you cant't distinguish them from AI's
2) It would make interdictions so much more unpredictable and exiting.
3) It would completely eliminate the need for a solo mode, hence eliminate the switching exploits and all the arguing...
I lol'ed
But seriously I don't get the whole fear thing, I have been playing open mode exclusively and I don't think I have been interdicted by a CMDR yet only NPC's as I am trading and have no wanted status so no CMDR's seem interested the whole solo thing just seems kinda pointless when you can play a persistent world with others.
you wouldn't play WoW in solo mode!
People have to accept that scrapping Solo is not a viable option. It would be a bait and switch on Frontiers part, which is very much illegal, and there would likely be a massive class action lawsuit by the kickstarter backers that were promised Solo mode as a compromise for Frontier ditching the Offline play. Solo mode is not going anywhere.
If you want to keep trying to come up wtih solutions for this phantom problem then by all means do so, it certainly can't hurt to see what people can come up with, although I wouldn't have high expectations of the current system being changed, but you have to accept that any "solution" cannot involve getting rid of Solo mode, because that is not on the table.
Yep, me and some other have suggested this severl times, but people doesn't seem to like the idea. I do think it would be a great solution.
The following has also been said already, but it's worth saying again for those who haven't wrapped their heads around it yet:
It doesn't matter.
The way the P2P Island instancing works, you can never see a "true" picture of what's happening around you in a given star system, because the matchmaking servers will generate as many separate copies of the stations and instances in that system as are needed, to fit players together in optimized P2P match-ups.
Individual actions are too small to matter, and large groups can't coordinate actions because the Island limits are too small. You can be in All Online and never see players flying right next to you, who are also in All Online.
Because we're not all on a single server -- we're just flying in separate overlapping P2P Islands -- it just doesn't matter what percentage of players around you are in Solo, Group, or All Online. The only thing that matters is collective action overall, which you can monitor by watching faction news and commodity prices in that star system.
I really like that there's the option to play in the open group but I'm glad I don't have to for trade runs.
I absolutely loathe PvP. I wouldn't have backed Elite if there hadn't been a watertight way of avoiding PvP.
I've no problem with people agreeing to player combat, but let's not make it compulsory.
Cheers, Phos.
The game just won't work if that happens....You cant just cant have half the players trading solo and then everyone not playing as a trader in multiplayer. The whole thing falls apart....
Why is this point so hard for people to understand...
no one, has ever, suggested, compulsory combat. There are plenty of ways to avoid it in-game
The game just won't work if that happens....You cant just cant have half the players trading solo and then everyone not playing as a trader in multiplayer. The whole thing falls apart....
Why is this point so hard for people to understand...
I admit, I got to my fully kitted Viper through open play, and never did I in fact encounter a player who ruined my trading/bounty hunting. However I could have, and that's what matters I think.