Newcomer / Intro Changing ship - Sell all your modules and downgrade the stock items before you do!

As the title says, If you are buying a new ship and not storing the old one sell all the optional modules first, then downgrade everything stock to the lowest version you can, ie the Adder comes with an 8T fuel tank, downgrade it to a 2T one and get 8K back, same with the fsd, power plant, coupling etc.

I was looking at trading my Adder last night and at 300k cash I would just have had enough to buy the cobra and have 100k left over (after Adder trade in discount) to upgrade, insure and start trading again.

Stripping and selling took me up to 640k cash which was more than enough to buy and upgrade the Cobra to 30t cargo, upgrade the fsd and power systems to get back to a reasonable jump range while still leaving 130k (+ 40k) insurance for seed money.

This will be old news to some but a small tip that may help other on the long road to the ship of your dreams :)
 
Does it make a difference?

I did much the same transaction last night, selling my Adder (mostly D class components) for a new unmodified Cobra Mk-III.
I didn't make a specific note of the costs but looking at the trade in cost at first the Adder was ~110,000 credits, after I stripped it back to the chassis it was worth about ~50,000 (very rough approximations)
Maybe D class components aren't costly enough to make a significant contribution on percentages.

I know that the amount I was left with was dangerously close if I'd had any accidents... but that's what makes things interesting ;)
 
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My question is whether you still get the option to "buy back" all your weapons if you sell the ship full. Because if you sell the weapons / modules first, you do get the buy-back option. So if the station doesn't have gimbal autocannons, for example, you can still put your old ones on.
 
My question is whether you still get the option to "buy back" all your weapons if you sell the ship full. Because if you sell the weapons / modules first, you do get the buy-back option. So if the station doesn't have gimbal autocannons, for example, you can still put your old ones on.

Yes from my experience you can as long as you don't leave the station before you've purchased them.
 
With the Frontier game, it was essential to strip down the old ship of everything you ever bought for it, and sold all the cargo. I was wondering the very same thing last night when upgrading Cobra to Type-9. I had a 1MW Gimballed Beam-laser on the cobra worth 75k, and so I sold it to see how much it affected trade-in value. I didnt make a note of the calculation, but I think it reduced trade-in value by roughly the same amount (may have been a bit less). I was really tempted to sell everything liquidise the assets, and see what was left, but my 650k Cobra and 350k+ funds were only just enough to buy the Type 9, so I was afraid to come out with less. I think this a very interesting topic and would like further comments and proof, but I agree the maths look good on paper given the Adder example.

BTW, similar tip. When I bought the Type-9 I sold both of the free guns and the two small cargo racks straight away, and just bought the cheapest shield cell bank. The fuel scoop is a waste of money by now, when each full trade gets you 100's of Ks each trip, a few K for fuel is peanuts, so save the cash (and the time) and ignore the scoop. With small ships I say also remove the discovery scanner, as the ship wont fly more than 20LYs to collect the small amout of cash from this, so may as well save tonnage space or use for more cargo racks at the start. Certainly Discovery Scanner is fun later with 16Ton fuel capacity.
 
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My question is whether you still get the option to "buy back" all your weapons if you sell the ship full. Because if you sell the weapons / modules first, you do get the buy-back option. So if the station doesn't have gimbal autocannons, for example, you can still put your old ones on.

That would be VERY useful to know...

Yes from my experience you can as long as you don't leave the station before you've purchased them.

Excellent news! I've been hoping that this was possible.

Thanks both!
 
All ships lose 10% of value when sold so its a very good idea to strip them down before selling, especially if you have pimped it out. The 10% mark down applies to all fittings as well so a 5m gimbaled beam cannon will lose you 500k if you don't strip it first (and you wont be able to buy it back either). Selling the stock parts for even cheaper ones actually goes a little of the way to offsetting the 10% as well. Put the cheapest part you can find in every slot before selling, or better still leave the slot empty where possible. It doesn't matter if the ship wont take off they will still buy it. :)

This clearly has a bigger effect the more expensive the ship/parts in question are as well and helped me claw back nearly 6m credits when I traded in my clipper for a type-9 last weekend. I even flew around for a couple of hours making sure I got the re-enforced hull off as well, that alone would've lost me nearly 900k if I hadn't stripped it.
 
noooo... I didnt know this when I change ship, just swapped a fully upgrades adder to a cobra....I must lost a load of money then. thanks for the info.
 
With small ships I say also remove the discovery scanner, as the ship wont fly more than 20LYs to collect the small amout of cash from this, so may as well save tonnage space or use for more cargo racks at the start. Certainly Discovery Scanner is fun later with 16Ton fuel capacity.

Last time I deleted my save, I used the Sidey to make the (many) jumps back to my chosen "home". Scanning the systems on the way out there earned me an Adder all by itself...
 
Yes from my experience you can as long as you don't leave the station before you've purchased them.
Recently I was swapping some modules on my Adder and noticed that the last sold module appeared at the top of the list (with "buy back" option). This however works only for the last module sold. Even when I sold several in row, only the last one was explicitly marked for buy back.

Now the question is: Are all the modules added to the inventory, or is the last one just temporarily kept "at hand"? I believe this mechanics is more like an "undo", so even if I sell something and then realize it was not a good idea, I still have a chance to buy it back. I am not sure that it is true restocking in port's inventory. I could not verify it as all the modules I sold were already available so they were on the list anyway. To really confirm that, one would need to go to some poor port, and sell several modules which the port normally not have in row and then check they are still there.

Anyone did it?
 
Recently I was swapping some modules on my Adder and noticed that the last sold module appeared at the top of the list (with "buy back" option). This however works only for the last module sold. Even when I sold several in row, only the last one was explicitly marked for buy back.

Now the question is: Are all the modules added to the inventory, or is the last one just temporarily kept "at hand"? I believe this mechanics is more like an "undo", so even if I sell something and then realize it was not a good idea, I still have a chance to buy it back. I am not sure that it is true restocking in port's inventory. I could not verify it as all the modules I sold were already available so they were on the list anyway. To really confirm that, one would need to go to some poor port, and sell several modules which the port normally not have in row and then check they are still there.

Anyone did it?

Pretty sure I've seen 2-3 of my recently sold modules in the buy back section, not just the last one sold.
 
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