Thank you all for that huge piece of information. Can't wait to apply them.
upgrade your power plant ASAP. having the ability to jump farther and reach other systems beyond 7 ly is a boon when starting out.
only if they're all members of the same faction. Sometimes two or more factions show up in a USS, like a wanted hauler being attached by wanted cobras for his booty. Shooting cobras won't anger the hauler, and the other way around.If there are 6 pirates in an USS, doesn't that mean they all attack you?
Communicate with other cmdrs if you are bounty hunting at anarchy nav beacons, it'll "break the ice" and they are less likely to attack you by random.
Before accepting a mission that requires you to buy something, check the commodities market to get a general idea of how much it will cost.
Point Defence
This is a little module that tries to shoot down missiles. It does it all on its own, you need do nothing to it. Pretty cool, huh? Just be careful. A missile near you in a no fire zone means you may, without any action on your part, shoot the station and meet a swift and grizzly demise.
Just turn it off in the right hand panel (under modules) as part of your docking request checklist. Now you can't shoot the station, unless you want to.
Point Defence
This is a little module that tries to shoot down missiles.
If you run out of fuel and cannot make it to a station, self destruction is not your only option. You can send out a distress beacon and you will be given the option to refuel immediately. It may be expensive but it may be cheaper than insurance and possible loss of exploration data.
The distress beacon is on the right side panel along with self destruct.