Hello guys,
I've played E
since a month now and have to say I really enjoy this game 
But there's one point where I see a problem - the credit income is very imbalanced...
Since the start I've done almost everything in Elite - I transported goods from starport to starport with my Sidewinder, I mined with my Hauler, I hunted pirates, beated Elite Anacondas and fought together with a capital ship over Panem with my Viper, I was a pirate in my Cobra, I traded rare goods in my Type 6, explored the way to VY Canis Majoris with my ASP and atm I'm transporting large amounts of Palladiam with my Lakon Type 7.
All of you know that trading makes the biggest profit - over 2 million per hour with a type 7. And you get similar rewards with trading rare goods.
But everything else is just doesn't worth to start with if you want to get bigger ships. You are more or less forced to do trading.
Hauling missions - 20k-40k per hour (that's okay for the first hours!)
Bounty hunting - ~200k per hour in an extraction site
Kill missions - 400k per hour (with a better ship than my Viper it might also be a million)
Combat bonds - ~200k per hour
Pirating - 100k per hour (but I'm sure I did it wrong ^^)
Exploring - hard to say an amount per hour, depends on the visited systems ... On my trip to Canis Majoris I gained 50.000 to 75.000 credits per hour
Mining - 40k within an hour in my Hauler (also okay for Hauler level but even 700k in three hours in a Lakon Type 6 isn't much)
When there's an imbalance in any game the Devs have always three options:
1. Make the better bad
2. Make the worse better
3. Do nothing
I wouldn't say there's a need to decrease the trading profit, it takes already now decades to get a Python.
That's why I would like to suggest the following changes:
Hauling missions - I wouldn't increase the reward for this, it's okay to earn the first few credits.
Bounty Hunting - There're a lot of pirates in an Extraction site with Sidewinders or Cobras. These bring a profit from a few 1.000 credits to 30.000. But there's just a rare amount of bigger ship like ASP or Anaconda with more than 30k bounty. Please let them occur a bit more often. The same goes for interdictions. Except a player in an Imperial Clipper i was only interdicted by Vipers and Eagles. Make space a bit more dangerous.
Kill mission - These missions are all the same - Accept, USS, NPC tells a systemname (which is often even the same like the on my new contract), fly there, USS, face an Elite Anaconda. These beasts are really strong and you need some time to take em down but if you do it right they are no danger...
I would like to see various missions with different rewards, different targets and different difficulties. There should be strong Cobras, ASP, Dropships, Cruiser and Orcas as target avaiable - all ofc with different rewards up to 400k for an Anaconda.
Combat Bonds - I have to say for myself this is the best part of Elite. But the reward of 3.000 per kill is... well not worth it. Although you can kill a lot of bad guys in a short time with the help of the Battle Cruiser the reward should be definetly increased. To get it on trading level there should be an average gain of 20k. And please make a difference between an Eagle (under 10 seconds and boom) and an Anaconda (many many seconds until the boom even with the capital ship).
Pirating - The Black Market should give a bit more profit. (I'm not very experienced here, please add your suggestions)
Exploring - I don't know a lot about the mechanics behind this... I know there will be the Level 2 and 3 (I think atmospheric scans and on surface scans) later which will give you also additional money. But I think the reward for trading data of a system nobody has entered before should be very high in comparison to the guys that come after that first one.
Mining - Well, a lot of mining content like mining robots will be added later... So I would like to wait for this...
I hope Frontier doesn't choose option #3.
Please feel free to discuss and add your suggestins espacially if I forgot smth
I've played E
But there's one point where I see a problem - the credit income is very imbalanced...
Since the start I've done almost everything in Elite - I transported goods from starport to starport with my Sidewinder, I mined with my Hauler, I hunted pirates, beated Elite Anacondas and fought together with a capital ship over Panem with my Viper, I was a pirate in my Cobra, I traded rare goods in my Type 6, explored the way to VY Canis Majoris with my ASP and atm I'm transporting large amounts of Palladiam with my Lakon Type 7.
All of you know that trading makes the biggest profit - over 2 million per hour with a type 7. And you get similar rewards with trading rare goods.
But everything else is just doesn't worth to start with if you want to get bigger ships. You are more or less forced to do trading.
Hauling missions - 20k-40k per hour (that's okay for the first hours!)
Bounty hunting - ~200k per hour in an extraction site
Kill missions - 400k per hour (with a better ship than my Viper it might also be a million)
Combat bonds - ~200k per hour
Pirating - 100k per hour (but I'm sure I did it wrong ^^)
Exploring - hard to say an amount per hour, depends on the visited systems ... On my trip to Canis Majoris I gained 50.000 to 75.000 credits per hour
Mining - 40k within an hour in my Hauler (also okay for Hauler level but even 700k in three hours in a Lakon Type 6 isn't much)
When there's an imbalance in any game the Devs have always three options:
1. Make the better bad
2. Make the worse better
3. Do nothing
I wouldn't say there's a need to decrease the trading profit, it takes already now decades to get a Python.
That's why I would like to suggest the following changes:
Hauling missions - I wouldn't increase the reward for this, it's okay to earn the first few credits.
Bounty Hunting - There're a lot of pirates in an Extraction site with Sidewinders or Cobras. These bring a profit from a few 1.000 credits to 30.000. But there's just a rare amount of bigger ship like ASP or Anaconda with more than 30k bounty. Please let them occur a bit more often. The same goes for interdictions. Except a player in an Imperial Clipper i was only interdicted by Vipers and Eagles. Make space a bit more dangerous.
Kill mission - These missions are all the same - Accept, USS, NPC tells a systemname (which is often even the same like the on my new contract), fly there, USS, face an Elite Anaconda. These beasts are really strong and you need some time to take em down but if you do it right they are no danger...
I would like to see various missions with different rewards, different targets and different difficulties. There should be strong Cobras, ASP, Dropships, Cruiser and Orcas as target avaiable - all ofc with different rewards up to 400k for an Anaconda.
Combat Bonds - I have to say for myself this is the best part of Elite. But the reward of 3.000 per kill is... well not worth it. Although you can kill a lot of bad guys in a short time with the help of the Battle Cruiser the reward should be definetly increased. To get it on trading level there should be an average gain of 20k. And please make a difference between an Eagle (under 10 seconds and boom) and an Anaconda (many many seconds until the boom even with the capital ship).
Pirating - The Black Market should give a bit more profit. (I'm not very experienced here, please add your suggestions)
Exploring - I don't know a lot about the mechanics behind this... I know there will be the Level 2 and 3 (I think atmospheric scans and on surface scans) later which will give you also additional money. But I think the reward for trading data of a system nobody has entered before should be very high in comparison to the guys that come after that first one.
Mining - Well, a lot of mining content like mining robots will be added later... So I would like to wait for this...
I hope Frontier doesn't choose option #3.
Please feel free to discuss and add your suggestins espacially if I forgot smth