Would it be possible to squeeze in an on/off toggle column? Would be handy for thinking about and optimising power draw when, for example, in and out of Super Cruise.
I guess I'm not clear what you mean by this; 0.4 now has checkboxes next to every power usage number, so you can toggle whether that module is counted towards your total power usage (i.e. to compare usage with different combinations of weapons, or with certain modules offlined).
Fortunately it is better than that
Another suggestion for something that I think would be quite helpful:
We have a handy summary at the bottom of the total available power generation and usage. Would it be possible to add a summary of how long hardpoint capacitor will last with 2 or 4 pips in Wep (ignoring utility mounts of they draw from Wep too)? Perhaps 0 pips in Wep too if that was helpful and not visually problematic.
I would love to add more detailed analysis of how things perform with various energy distribution patterns (i.e. X pips in weapons gives Y seconds sustained fire, Z seconds to fully recharge from empty). But, I don't know the formulas for that stuff -- do you? Has anyone figured it out? If so, point me to the thread and I'll add the formulas.
The loadouts don't seem to allow for you to specify loan equipment slots; these have no insurance cost against them. The insurance on the tool for my ship is rated at 124k, but in game it is only 53k.
I thought about that but wasn't sure it was worth the UI clutter. Under what circumstances is it possible to even get loaned equipment, other than dying without insurance and getting a Sidewinder with loaners?
- Please could we have a total tonnage storage counter? Useful at a glance, and supports jump range estimations.
- Default cargo racks seem to be one below their compartment size (a 16 tonne C3 in a C4 compartment).
- Probably dumb question about jump ranges but, does low/full relate to fuel? Could perhaps adjust wording.
-Your total fuel and cargo capacity (in tons) is shown at the bottom of the attributes column; and your total ship mass (in tons) is shown at the bottom of the mass column, in two numbers: empty (no fuel, no cargo) and full (100% fuel, full cargo).
-The internals that are set when you first select a ship hull aren't meant to be a maximum-cargo loadout, they're meant to match what actually comes with the ship when you buy it in-game. It's true in many cases that means under-sized cargo racks, but that's the way it is.
-Low and full do relate to fuel, yes; if you hover your mouse over those tags (and anything else with a dotted underline) you should get a little popup that explains that. It's worth also noting that the % fuel in the center column can be confusing -- as you reduce your % fuel from 100 you'll see jump range go up as expected, but once you get below what your FSD will use in a single jump (which is shown in that "Low" column) the range will start going down again, all the way to 0 range at 0 fuel.