Balancing of the credit income

Thats literally the exact same thing i just said but from the angle of a Hunter... lol

Whoops, yeah you're right. I misread your original post, MY BAD!! Hahahaha

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So playing 6 hours you can make 12 millions? I think - NOT. As rears doesn't appear that quickly.

And for the serious part:

I can see that the money in this universe are getting very cheap, I can see inflation. Why do we pay millions for something not worth it.
Suggestions

From developers side to do an easy job:
1. Decrease all ships prices by some factor.
2. Decrease all commodities prices by some factor.
3. Give a tractor beam for miners.

That the easiest solution for current situation. I know that it will not solve all the issues with missions scaling and so on... but it will bring trading and ships cost to a level, when bounty hunting will be feasible to do.

Yeah, fair point, maybe it wasn't my cobra. Perhaps my short stint of ASP trading. I distinctly remember bringing in something in that region though, as unlikely as it sounds.
 
I can make 1 million credits in about 30 minutes In a Cobra.
No, you can't. I've actually run the numbers and put on a clock on Cobra rare trading, with best FSD etc all that jazz. It's more like 600-700k/hr what you're making trading rares with a Cobra.
 
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No, you can't. I've actually run the numbers and put on a clock on Cobra rare trading, with best FSD etc all that jazz. It's more like 600-700k/hr what you're making trading rares with a Cobra.

You're right, but as I just stated in my above post, I already realise I was mistaken, so it's a moot point now.
 
As a bounty hunter myself (however tried everything except smuggling and mining) I do not mind I can earn less. My rant is that the current income (bounty hunting/assasinations) is a joke and that after some point (for me it was fully upgraded Viper/Cobra) nothing is scaling in combat. So i Expect that in B class ASP I should be able to earn a bit over 1mil per hours in combat. Due to lack of scaling and npc randomness I earn around 150-450k and npc combat is too easy now.
i know and thats my point.
-bounty hunting is a joke because of a lack of pirate population
-piracy is "broken" because lack of risk and rewards
-trading is over powered because of the lack of pirates and a over abundance of rare goods
-military is underpaying
-mining is a grind(lol pun not intended)
-and exploring is very slow as well and probably could use some work.

so right now i would say fixing piracy will solve a lot of peoples gripes. and then incorperating other things to offset other imbalances.
 
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For all the ney sayers here in this thread, I´m currently doing 5.8mil/hour in my Lakon9, on the other hand... when I have a very good ( and the AI spawn god feels well ) run bounty hunting in my favorite anarchy system at the NAV beacon in my Python I max out at 700k/hour.
 
For all the ney sayers here in this thread, I´m currently doing 5.8mil/hour in my Lakon9, on the other hand... when I have a very good ( and the AI spawn god feels well ) run bounty hunting in my favorite anarchy system at the NAV beacon in my Python I max out at 700k/hour.
Exactly.
And I am fine that ship costing around 90 mil itself is making so much money per hour. However I am not fine with situation where you get such a lousy credit ammount with ship itself worth over 50mil. It's plain wrong.
It's like potato trading with Type 6 (one hand on joystick, one eye on game from time to time, rest tv) makes over 1 mil/hour. Full focus combat max 700k/hour if you are lucky...
 
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I'd say there's your problem right there. "If you want to get bigger ships." There is a difference between what you want and what you need. Unless you're a bulk trader, bigger isn't always better in this game, and some careers are simply better for smaller ships. Elite: Dangerous is as much a sim as this is a game, and there is such a thing known as over capitalization. If you want to maximize your income, then don't over capitalize. Fly what makes you the most money, and what you can afford to lose, as opposed to dishing out millions for a status symbol. If you're doing something you hate to so you can afford doing something you love, then maybe you should look at your own choices, including the ship you fly.

I really don't want this game to change, where getting a bigger ship and class "A" equipment always yields better results. I want there to be real choices with real consequences, not all of which are positive ones. I want to be able to fail catastrophically thanks to poorly thought out decisions out of combat, as well as in combat. I know not everyone will agree with me, but that's the kind of game I enjoy playing.

+1 Great post!

This is the way i see it too, Its far better, in my opinion, to have the right ship for the right job/role than just having it because 'reasons'

Regards,

Qzi
 
Exactly.
And I am fine that ship costing around 90 mil itself is making so much money per hour. However I am not fine with situation where you get such a lousy credit ammount with ship itself worth over 50mil. It's plain wrong.
It's like potato trading with Type 6 (one hand on joystick, one eye on game from time to time, rest tv) makes over 1 mil/hour. Full focus combat max 700k/hour if you are lucky...

Personally I would not bounty hunt in a python and my viper does the job, unless you are hunting pirate lords which I would rather be in a python! and for maybe 700k an hour.
Or as the poster said spawn gods lol 700k must have been good !
 
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+1 Great post!

This is the way i see it too, Its far better, in my opinion, to have the right ship for the right job/role than just having it because 'reasons'

Regards,

Qzi

I just can't understand how people defend faulty system and add to it some idealogy. Did you even read anything in thist hread except that?
Ok let's go this way. I want to make my bounty hunting more efficient right? 6A class shield costs 16 mil, with bounty hunting profits (around 300k/hour) it will take 56 hours, with trading (1mil/hour in ASP 120 cargo) it takes 16 hours. You could say that i could stick to Viper/Cobra..no because ASP makes it better and quicker. Still no issue here?
Also problem is that those ships are in game and ppl would like to try them regardless. You won't be able to do that withour trading. Why can't you see that?Oh and great example: How in Gods name an explorer should make money from exploration for biggest FSD drive purely from exploration?
 
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Exactly.
And I am fine that ship costing around 90 mil itself is making so much money per hour. However I am not fine with situation where you get such a lousy credit ammount with ship itself worth over 50mil. It's plain wrong.
It's like potato trading with Type 6 (one hand on joystick, one eye on game from time to time, rest tv) makes over 1 mil/hour. Full focus combat max 700k/hour if you are lucky...

Its even more fail coded when I can just change a little bit the fitting on my "supposed to be combat vessel" and do 3mil/hour with trade runs.
 
One last thing is that real life mercenaries are paid a lot more than people do in trading so stop making real life comparisons.

Actually, that depends on the quality of the Merc and the scale of the trader, so RL comparisons are still valid here.

There are many of factors in both fields that dictate the earning potential.

It is far easier to validate/calculate the earning potential of the trader.. in simple terms that is based on the amount of goods that the trader can transport and the ability to never run empty, and maximise the exchanges.

The Merc on the other hand.. thats a far more complicated calculation, you gotta look at, amongst many other things, risk assesment, experiance, particular activity, licenses, responsibility in the team, active time on ground... etc etc etc.

Traders tend to be consistently productive, where as Mercs tend to work, earn.. time off, spend.. look for new contract, work, earn.. time of, spend.. so on and so on
 
And i think that if game would be balanced (money earned/ upkeep costs) would be fixed you might go with Python as it's safer, faster just better. With this kind of thinking we can throw 3/4 ships to the bin.
I was killing pirate lords in Viper with ease, but nobody can decide for me which ship should I use because this one is more efficent.

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"Actually, that depends on the quality of the Merc and the scale of the trader, so RL comparisons are still valid here"

This, stop doing this. It's a game (it's not even microsoft simulator). Would you justify abything in Call of Duty, Battlefield, Homeworld wth real life experience. Stop making those nonsense RL comparison. Forum full of trading, military, black ops, psychology, economy specialists....
 
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My game history:
1. Eagle (skipped sidewinder with pre buy): Camped nav beacon at close by Ngliba anarchy system bounty hunting NPCs in open play. Much PvP over stolen kills, random players mad at my Commander Name. Playing drunk and just shooting players for no reason, etc. Did this for quite a while....

2. Viper: Did exact same thing as above. Did this for a LONG time

3. Type 6: did local trades for approx 1000 profit per ton. 100 slots = 100,000 profit per jump. Started doing rare runs for about million profit per hour. Encountered first player interdiction while full of rares. and couldn't avoid it. He was in a fast cobra and I was in a slow type 6 with no shields. Did the little CTRL ALT DEL / kill process trick to simulate lost internet connection. Came back on 5 minutes later at random empty instance with no damage and full cargo of rares. Phew. Kept playing open play to be a "reponsible player." Exact same thing happens again. CTRL ALT DELETE / kill process again. Phew. Decided to play solo play for a long time. Ran rare run in solo play for same profit as open play until I could buy Asp.

4. Asp. See number 1 and number 2.

Trading ruins the game and encourages solo play. In 1 and 2 and 4, sometimes im a jerk player opening up on another for no reason. But I'm also a fun target for other players thanks to a controversial name and hanging at anarchy beacons. At least I'm a player in the open world for others to see, chat with , shoot at, be shot at by, whatever.

As a trader in Number 3, the second time I saw another player who would have cost me cash were it not for the kill process trick, I went Solo Play for a long time.

Trading simply does not encourage open play.
 
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100% agree with op.

Credit income have to be increased in other area. If players want to haul stuff for hours it's fine by me but we need valid alternatives. With ships of similar price, we need to be able to get the same amount of credits per hour.

I can make more in a ~2 million type 6 trading stuff than in a 30 million asp killing pirates or doing missions.

I have tried everything in the game and I find it pretty balanced,

Trading to earn good money you have to use your brain and do a lot of hard work your self to find good trade runs! And run the risk of losing a ship and cargo in the process.

Mining can be very profitable again you have to search for pristine reserves and learn how to do it and again use your brain a bit.

But bounty hunting is damn easy with no risks and spending hours researching anything with very little risk.

Exploration once you know how to do it with the right equipment can be quite good money but again most players are out there enjoying the freedom to explore, not so much the credits.

I do varied things I find everything quite balanced if you put the effort in!

and guys stop thinking all traders make big profits, only when they put the effort in you see threads on it all the time!
 
Trading ruins the game and encourages solo play. In 1 and 2 and 4, sometimes im a jerk player opening up on another for no reason. But I'm also a fun target for other players thanks to a controversial name and hanging at anarchy beacons. As a trader in Number 3, the second time I saw another player who would have cost me cash were it not for the kill process trick, I went Solo Play for a long time.
Good. I hope you stay there. Honestly, if you can't take a little piracy solo is the place for you. I don't want you playing in open if you're going to cheat, which is part of the reason I'm against any "bonus" for playing is open.
 
Good. I hope you stay there. Honestly, if you can't take a little piracy solo is the place for you. I don't want you playing in open if you're going to cheat, which is part I'm against any "bonus" for playing is open.

I'm not. Im back in open play at Ngaliba or LP 811-17 at the nav beacon in an Asp, opening up on NPCs and players. Which is what I like
To do.

Point is, playing Space Truck Simulator encourages solo play and/or the handy Kill Process Windows exit manuver. And solo play is just easier for those guys. Once everyone knows about the simulated Internet disconnection trick, PvP Piracy is gone.
I'm doing my best to tell every single person this technique too. It's not fair unless everyone knows about it. Even if ED fixed this trick, the first time a player trader loses even a single slot of cargo to a player pirate, next time he plays, he's coming back in solo play. Bad for the game.

Either delete solo play or nerf trading (If I were a Dev). Or see a very very very scarcely populated open play game in less than year and see Star Citizen totally bankrupt ED
 
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I have tried everything in the game and I find it pretty balanced,

Trading to earn good money you have to use your brain and do a lot of hard work your self to find good trade runs! And run the risk of losing a ship and cargo in the process.

Mining can be very profitable again you have to search for pristine reserves and learn how to do it and again use your brain a bit.

But bounty hunting is damn easy with no risks and spending hours researching anything with very little risk.

Exploration once you know how to do it with the right equipment can be quite good money but again most players are out there enjoying the freedom to explore, not so much the credits.

I do varied things I find everything quite balanced if you put the effort in!

and guys stop thinking all traders make big profits, only when they put the effort in you see threads on it all the time!

Trading and brain? High tech <-> rafinery/extraction. Boom! at least 1k tonne one way trade route which makes around 1mil with solo/potato flying in type 6 without effort/ dangers too look for trade route. And it scales up. It's same easy no brainer as bounty hunting on belts. And no risk- i lost my ship only becuase i wane out of my room to do other stuff and ship was flying towards station - this is the risk? Or interdiction which you can avoid or submit and run away and laugh...
I heaven't tried mining too much so I will not discuss it.
Exploration good moeny? Seriously? Did you even try it. At this state it's better to jump in scan whole system with star and jump out instead of scanning planets. Even if they are worth scanning, you make same money as when you scan system (without detailed scan) and jump out. How is it profitable when you want to buy better FSD module - it is vital for exploration... Not to mention constatnt disconnections.
I was earning a lot more money from trade routes without any effort. It's easy. If you have some problems with finding trade routes... then i'm sorry my friend.
 
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"Actually, that depends on the quality of the Merc and the scale of the trader, so RL comparisons are still valid here"

This, stop doing this. It's a game (it's not even microsoft simulator). Would you justify abything in Call of Duty, Battlefield, Homeworld wth real life experience. Stop making those nonsense RL comparison. Forum full of trading, military, black ops, psychology, economy specialists....

How i choose to immerse myself and view this game is pretty much my business, and while your input is apprieciated, i think i prefer to view this game through my own eyes, and use any comparisons from personal experience that i think fit.

as a side note, the game developers have attempted to keep things in as 'realistic a tone' as possible, ofc it cant be a true simulator, because well, we arnt quite there yet, but it is as close as they can get it or how they percieve it could be.

but hey, you play the 'game' you want, while i totally immerse myself in this persistant enviroment of endless possibilities they have given us.

Regards,

Qzi
 
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