It's clear Lugh is one of seemingly few systems where the influence mechanic is showing regular updates with changes in figures. Several other groups of players have tried to alter the influence in systems but with no success as it seems to be locked or bugged, we simply don't know. However, achieving states such as lockdown, civil unrest, civil war, economic boom, and expansion (is "expansion" the correct term? Where they move their influence) are still possible.
Is it because we're working towards the same goal with Lugh in a structured manner? I can't believe there's different code for Lugh than there is for any other system, so maybe it's just a difference in organisation? I've no idea what's going on in the other systems as I'm concentrating on Lugh, so apologies if you're following the same tactics as us, with the same number of players and same frequency.
It's clear that some people have become very frustrated that they cannot visibly see the effects of their time spent in game (myself included to some degree). Everyone in Lugh have regular updates on their progress. It's a long term goal and that's one of the things that MMOs need to maintain a playerbase. This "political influence" type of gameplay has lead to several groups consisting of hundreds of players working towards a common goal. Whether it was FDEV's intention or not to appeal to the team/goal-based collaborative gamer it has become very popular. The lack of communication risks alienating a large portion of the playerbase.
All we can do is continue to wait for a response![]()
Waiting isn't the only option. If there are many systems with numerous players it's an ideal opportunity to find out what works and what doesn't. That's the best way to discover bugs after all. I don't want instant feedback from the game telling me exactly what has happenned because I delivered such-and-such. I wouldn't get that feedback in the real-world (I'd hand over the goods and walk away without knowing what "Mr Big" had planned for it...)
I'm sure there are still bugs in the game, and we'll find them with a concerted effort and possibly trying to recreate the same conditions in other systems. It shouldn't be difficult to find our current "formula" a few pages back in this thread (look for orfeboy's posts in the fetching blue hue) - with a big enough team of like minded players you should be able to replicate what we're (now) achieving in the other systems. If not, then maybe it is a bug - but you'll have more solid evidence to pass to the devs so they can get to the bottom of it quicker (i.e. we've repeated what is working in Lugh, with x players over y days, averaging z missions each per day but have not seen any movement in system share).
Like I say, apologies if you're already doing this (I haven't read the other threads and don't have time to), but whatever happens, good luck with freeing the other systems.