Lets test this persistent universe and see if FD are true to their word.

Latest Update.

Crimson State Group 66.7%
Lugh for Equality 30.9%
Dominion of Lugh 0.3%
Lugh Defence Force 1.8%
Silver Natural 0.3%


Excellent! We should add more to that tonight. If we can keep this up we should have 70% by the end of the week!

I am curious if security is falling. Keep an eye on that in the stats. I was interdicted twice last night (adder and Imperial clipper) That is the first time I have been interdicted by anything other than police ships in the Lugh system for a very long time. I would be interested to see if the security status falls as LFE go down.

What does it say about security at the moment in system view?
 
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Yesterday it was "HIGH".
I also took a screenshot of the population numbers.

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By the way, I had a fight with a security ship after it interdicted me.
Just after that, an Anaconda came in... and I flew away ^^
 
Excellent! We should add more to that tonight. If we can keep this up we should have 70% by the end of the week!

I am curious if security is falling. Keep an eye on that in the stats. I was interdicted twice last night (adder and Imperial clipper) That is the first time I have been interdicted by anything other than police ships in the Lugh system for a very long time. I would be interested to see if the security status falls as LFE go down.

What does it say about security at the moment in system view?

Security is high in Lugh atm.
 
Lugh is becoming a tinderbox like Boston in 1770. It's only going to take one silly Federation blunder to light this candle.

So you're saying that to flip the system we need to head in with cargo holds full of tea and jettison it at the gates of Hartsfield Market? :)

If that doesn't make for a great screenshot for the next newsletter I don't know what would. It might even get the attention of GalNet...
 
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Just to repost from the Milkunn thread earlier today:

It happens per station and when it occurs for the controlling station then system ownership changes.
Currently civil war is the only way to change ownership.

WHOW! What info!

THANKS THANKS THANKS!

So to switch a system we have to take over the controlling station.

Not quite, you need win a civil war against the faction that owns the controlling station. You'd need to capture their lesser holdings first.

Thanks to Flin for persuing that info! So that suggests we're on the right track: flipping the stations in reverse size order would seem to be the sensible course of action. And we should really work on targetting a single station.

Does that suggest that we could change from the tactic that some of us have been doing where we trawl several ports for missions and then head out? The effect would be that we'd be less efficient at changing the total influence but more effective at flipping individual ports.

Just a thought...

PS. Having the Hartsfield Tea Party sounds like the perfect finalé

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More info:

Influence is per system - not per station. When certain threshholds are crossed then two minor factions can enter civil war and a change in station may occur if the losing faction owned a station.

Whichever faction owns the controlling station is deemed the controlling faction for the system.

Trading does aid the influence of a faction owning the station that trading takes place in.

Successful missions increase the influence of the issuing factioon.

Now my head is spinning! This suggests we should work across all stations to increase overall influence.
 
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Some more good info from Mr Brookes then.

Sounds like we are doing the right thing - but as you say may benefit from working one station at a time rather than gathering missions from everywhere...
 
I would focus on Hartsfield Market now as we can draw of the most influence there from LFE now. Just my 2 cents.
 
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I don't understand this part :

[...]
Whichever faction owns the controlling station is deemed the controlling faction for the system.
[...]
Successful missions increase the influence of the issuing factioon.

Could somebody rephrase it for me please ? :p

1. One of the stations is the "controlling station", and is owned by the controlling faction (the authority) of the system. Flip that and you become the authority!

2. Doing a mission increases the influence of the faction that issued the mission, which is what we've been doing.

BUT: "You'd need to capture their lesser holdings first" suggests that you can't jump straight to the controlling system.

AND: "Influence is per system - not per station. When certain threshholds are crossed then two minor factions can enter civil war and a change in station may occur if the losing faction owned a station." suggests that we have to grind our way improving CSG's influence in the system by doing missions, and on by one the stations will fall. So we don't actually have a direct effect on a particular port, they just gradually fall (if we win each civil war?) as LFE's influence falls.

At least that's how I have tried to get all those statements to make sense!
 
Excellent progress and some new info :)

Im thinking I should start to do more regular missions and less of my usual stuff… So far we have had no indication from the devs that hunting the poor authority ships actually achieves anything...
 
I would focus on Hartsfield Market now as we can draw of the most influence there from LFE now. Just my 2 cents.

Unfortunately, one of Michael's quotes states that you need to take the smaller "holdings" first (I read this to mean smaller stations)

I agree with the general consensus that Hartsfield Market looks like the obvious candidate to be the "controlling station" - I'm basing that on population size.
 
Unfortunately, one of Michael's quotes states that you need to take the smaller "holdings" first (I read this to mean smaller stations)

I agree with the general consensus that Hartsfield Market looks like the obvious candidate to be the "controlling station" - I'm basing that on population size.

Yes i got michaels post now also in the right way after Nighstorms clarification for non native english speakers :)
And yes i also think that Hartfield Market seems to be the main controlling station. But what i also got from a post Michael made that even if we manage to flip a smaller station with civil war there will be a cooldown period after we can flip the next station in the system again.
 
Feel free to correct me if you think I am wrong...

But the asumption that different stations hold different "shares" of the total influence isn´t really contradicted by anything in Michaels post so far, is it?

One thing is how you gain influence. Something else is how changes in influence can flip a station. Two different mechanics as I see it at this point.

EDIT: So for instance we would probably still only gain very little by taking lots of missions in Knight Dock (since all influence attributed to that station is allready taken by CSG).
 
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Michael Brookes

Game Director
Feel free to correct me if you think I am wrong...

But the asumption that different stations hold different "shares" of the total influence isn´t really contradicted by anything in Michaels post so far, is it?

One thing is how you gain influence. Something else is how changes in influence can flip a station. Two different mechanics as I see it at this point.

EDIT: So for instance we would probably still only gain very little by taking lots of missions in Knight Dock (since all influence attributed to that station is allready taken by CSG).

Stations don't hold shares. It's held on a per system basis. As influence moves relative to another faction then it could trigger an event, one of which being civil war. If the civil war is with a faction owning the station and they lose then ownership of the station is transferred to the winning faction.

If the station happens to be the controlling station for the system, then the winning faction becomes (or remains) the controlling faction for the system.

Michael
 
Stations don't hold shares. It's held on a per system basis.

Thanks a lot for that quick answer :) - But perhabs you should consider including it in the model? It is a quite nice thought that you actually try to influence the population in a specific station with your actions. Also allows for some more effort in gameplay - having to reach even the far our stations in order to try and influence them...
 
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