In the sense you are suggesting it would actually,
No, it would not. All the universe data would be the same. No new server needed.
In the sense you are suggesting it would actually,
No, I find the idea pointless too. How would one control that no one switches?
No, I find the idea pointless too. How would one control that no one switches?
Then it really cannot be that important to you if you are unwilling to give your preferred gameplay style a go in a readily-testable environment that you can implement right now?
One could not - there are no modes that players are locked into. It would have to be on trust for the likeminded players inhabiting the group.
No, it would not. All the universe data would be the same. No new server needed.
If they are like minded why would they? If your idea has support then prove that is the case.
Kickstarter said:And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...
Kickstarter said:: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
Kickstarter said:Play it your way
Kickstarter said:Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.
Kickstarter said:You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.
<SNIP>
We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.
That is really not necessary nor would it be particularly accurate Im sure. Its fairly well known that the pvp community is far more likely to be active forum warriors, while those that prefer to play alone are also much less likely to engage with others on forums. You can be sure that Frontier has exact data on who is playing in which group and how much, and thats all that really matters.
Please respond to the actual argument. I will reiterate it for you. 'What is the difference between saving up and buying a mega ship in Solo, and saving up and buying a mega ship in a remote part of Open? In neither case will you be disturbed by another player.
There is no difference.
That is why solo mode is completely redundant, solo mode players could get exactly the same experience in open as they do in solo just by avoiding a handful of systems.
Choice is fundamental. Where the application of that choice impacts on two diametrically opposed playstyles then I would guess the playstyle that is impacted the least is the one who has to give up the ground.
In a game with a finite number of players, spread over, to what is as near as damn it is an infininte play area then it's seems to me to be a fairly logical choice.
In a game where removing the playerbase's choice to decide how they want to play as the mood takes them will have profound negative effects on the population of open, as players will choose to remain with the commander in which they have invested the most time. It seems to me to be a fairly logical choice.
FD made a choice. Over $2300000 was pledged in the full awareness of that desicion. FD have since implemented game design based on that choice. FD have explained this choice in the DDF.
Where is the problem again?
There is no difference.
That is why solo mode is completely redundant, solo mode players could get exactly the same experience in open as they do in solo just by avoiding a handful of systems.
Same here. As long as this question isn't answered by an official statement I don't see why I should bother wasting my time.
If the devs decide not being transparent I'll stay opaque as well. There's always give-and-take, no oneway.
Does there really need to be another official statement though? Bear in mind that the principal official statement has already been quoted in this thread (and many others on the topic) - the Kickstarter pitch itself.
Need is a strong word, no they don't really need to communicate with us at all if they don't want to. It certainly can't hurt though to clarify their stance on the issue now that we have passed the official launch.
Same here. As long as this question isn't answered by an official statement I don't see why I should bother wasting my time.
If the devs decide not being transparent I'll stay opaque as well. There's always give-and-take, no oneway.
While i know that doesn't account for as many Elite fans here as other games, ED is somewhat of an oddity in that it is targeted and supported by a much more mature playerbase than a lot of games. I think the main clash of this whole topic is largely to do with that fact, in that a lot of loyal elite fans may not be regular gamers otherwise and so unused to interacting with other players with the frequency of more worldly gamers. Not necessarily age related but perhaps it is. Not that it matters, again just saying it for people to consider.
I have argued with various people about the topic in hand, yet after much debate and heated exchange, including some warnings and infractions (ahem), my view now sits with how the game has been designed. Leave it as it is, its not worth all this drama. Let FD develop it as they see fit and see how it progresses. Hopefully the game can be fleshed out and all parties will find themselves contented without need for any changes. Right now, whether people care to admit or not, the game is lacking substance in a lot of areas and people are getting bored and looking for things to blame. In actual fact there is nothing to blame but a lack of worthwhile activity once the initial awe at the solid in-cockpit experience and immersion wears off slightly, or you just cant take any more trade runs over and over. And over.
This will all no doubt change and improve with future injections of features and content, so i just put it out there that maybe we should all just be patient.
I'd hazard a guess that if they could change the background game that much now - the offline play backers would be back in full force demanding the game they backed in KS (as it would show as being possible).
Any major change to how the modes work would be a massive nightmare for FD now.
Need is a strong word, no they don't really need to communicate with us at all if they don't want to. It certainly can't hurt though to clarify their stance on the issue now that we have passed the official launch, especially considering how often it gets brought up and how contentious the issue is.