Fer de lance and expected python nerf

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Good point. However, the Python is not a trader, it's multi-role like the Cobra. Well, it is until the nerf. I'm not surprised you consider it a trader. I certainly do now.

so another trader in the so many traders present. i want a battleship not a trader/multipurpose ship

ps.: your filter is kinda weird FD

for real? this is kinda awesome in a bad way. o_O

Python was positioned as multi-purpose all the time. It is too heavily armed and has still has decent shields and armour to be considered as a trader only.
 
So you think any ship should be immune to any sort of buffs or nerfs as soon as even one player got their hands on it?
 
I want to point out, that even after the nerf the python still has the best shield around....even better then anaconda at least according to the calculations people have posted.

So I would say the nerf probably was a good idea.

Not true, after nerf the python has shield strength in between Anaconda and Imperial Clipper (I'm one of those "people" you referred to).

With that said it was really out of line for a ship to be better than Anaconda at combat while costing 1/4 as much (fully fitted), given it's not even a dedicated combat ship like the viper.
 
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if you read 30 other post about it why are you even here?.....To answer this obvious question... to keep it freshly in the forums and on the minds of ED
More threads of the same gives the moderators more work and probably make them sigh. Thats why they merge threads that are the same. And merging threads means work. A long active thread speaks as loud, and clearer, than 30 threads of the same thing. Plus it gives you, the forum user, headache to see the same topic over and over.
 
Another person that seems confused as to the original design intentions of the Python...

No its not a fighter class ship and its not meant to be. It just is filling that role for some as we have not got a decent selection of fighters yet.

I'd copy your post to one of the other Python nerfing threads as this will soon be closed...
 
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type-9.jpgpython.jpg

I've got better things to do than blow smoke up your pulse laser dude..

This is for Post 5
 
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The amount of money people get so quick in the game surprises me. I not over 100.000 and I'm playing for a week now. I have to say that the bountyhunting isn't really paying off at the moment, but it's fun to do.
 
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Another person that seems confused as to the original design intentions of the Python...

No its not a fighter class ship and its not meant to be. It just is filling that role for some as we have no got a decent selection of fighters yet.

I'd copy your post to one of the other Python nerfing threads as this will soon be closed...

The excuse of it was just filling a role while the other ships came out ended the day it was release in it's present form, it could have been release the way it should have been, but it wasn't so anything that is released after needs to conform.. not the Python..
 
Spoken as a true MMORPG consumer: "I want to roflstomp those pesky weekend warriors. I don't want to have to outplay them. I want to roflstomp them by owning something which they will never ever be able to have. I deserve a roflstomp-freepass because I grinded longer than them."

Sometimes the old-school FPS community is so much more likeable. A Counter Strike hardcore gamer doesn't cry and complain about having a level playing field against noobs. He just annihilates the noobs on the level playing field using something strange... I think it was called skill or such.
 
Another person that seems confused as to the original design intentions of the Python...

No its not a fighter class ship and its not meant to be. It just is filling that role for some as we have no got a decent selection of fighters yet.

I'd copy your post to one of the other Python nerfing threads as this will soon be closed...


This isn't even a real argument. Gameplay takes precedent over (meaningless) lore from past games. If they want to make the Python another boring trade ship, fine, but at least give us a high priced combat ship. Lore from past games is a silly reason to create a GIANT void in combat ships. What does a combat oriented player have to look forward to after A fitting a Viper? It's ridiculous that there are only 2 dedicated combat ships and both are attainable in a day or two of playing. After that, combat progression ends and you just have a bunch of different trade ships to buy from then on.
 
This isn't even a real argument. Gameplay takes precedent over (meaningless) lore from past games. If they want to make the Python another boring trade ship, fine, but at least give us a high priced combat ship. Lore from past games is a silly reason to create a GIANT void in combat ships. What does a combat oriented player have to look forward to after A fitting a Viper? It's ridiculous that there are only 2 dedicated combat ships and both are attainable in a day or two of playing. After that, combat progression ends and you just have a bunch of different trade ships to buy from then on.

Vultures are coming, I suspect a lot of people will sell their Pythons and buy Vultures.

Along the same lines, when you sell a Python you lose 6-10 million credits in trade-in. That's 1 hour's worth of trading for most Python owners. Very small price to pay for having access to the most ridiculously overpowered combat ship for at least a month.
 
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The excuse of it was just filling a role while the other ships came out ended the day it was release in it's present form, it could have been release the way it should have been, but it wasn't so anything that is released after needs to conform.. not the Python..

No, just as with the ASP or Viper and other ships that have undergone balances after being released to better define their in-game role, the Python too will now undergo a balance to place it more firmly in the role it was originally intended to be.

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see post 5

Well you proved the poster correct then...

I'm rank dangerous in combat and i haven't spent "night after night" killing pirates, mostly i have traded ;)
 
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Spoken as a true MMORPG consumer: "I want to roflstomp those pesky weekend warriors. I don't want to have to outplay them. I want to roflstomp them by owning something which they will never ever be able to have. I deserve a roflstomp-freepass because I grinded longer than them."

Sometimes the old-school FPS community is so much more likeable. A Counter Strike hardcore gamer doesn't cry and complain about having a level playing field against noobs. He just annihilates the noobs on the level playing field using something strange... I think it was called skill or such.

Spoken like a true Week End Warrior.... You want me to wait on your progression, I won't, so you cry to the devs to make my ship weaker, slower.... get real dude you get what you work for here... why are you even here it's no saturday yet
 
Amen to that, brother. "Balancing" is the most idiotic thing in games. If you go through all that trouble to make all that money and purchase high-end stuff, it has to be high-end. Effortlessly obliterating everything entry-level on it's path.

"Hey, I'm in my Sidey and I can't hurt this Python! Nerf it, please!" You're damn right you can't hurt it. Go make hundreds and hundreds of millions, put an effort there, grind & bear it, and equip yourself right.

It's like "look, this Bentley and H2 are overpowered, let's bring them down to starters VW Polo". Devs, don't to it.

That's not the aim of balancing, and it is not, in my opinion, what FD are trying to do. Balancing us about making entities proportionate to their cost, and encouraging diversity by not having one class of entity better than all the others at its level.

Think of it like WoW (and let's say vanilla). A level 60 character of any class should wipe the floor with a level 30 (in this case "cost" == XP). But if a level 60 hunter would easily kill a level 60 anything else, you're going to get a server full of level 60 hunters (obviously in WoW you can't change class so everyone else will probably be hunters too).

The Python should remain capable (if piloted competently) of trashing small, cheap ships. But it shouldn't be the only ship of choice for players with unlimited cash. That is the goal of balancing, and there's nothing idiotic about it.

Now, will FD's proposed nerfs achieve that goal? I don't know. You don't know. FD probably don't know either, yet, but you're not going to get any better than their opinion until it's released (well, in beta most likely).
 
Spoken like a true Week End Warrior.... You want me to wait on your progression, I won't, so you cry to the devs to make my ship weaker, slower.... get real dude you get what you work for here... why are you even here it's no saturday yet

A true "pvper" uses the same ship as their enemy, not a stronger ship and then think they used skill to own their opponent. You could try and not insult people too, its not helping your argument.
 
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