Game feels like its still a year from release.

OP brings up good points and presented them well. Personally I'm in agreement, but the game is obviously not done yet...

Right! I've seen two updates in as many weeks so I don't think the devs are resting on their backsides. I'm willing to give them time to shake things out and improve on the base of work they've accomplished so far.
 
When I think about how little content Elite Dangerous has, I wonder how long it will keep my attention... I then look up and it's 1am on a work night. I hate using the word, but it's so immersive.

0-30 minutes of play: Can I be bothered to play this? I've got other games that need attention.
30 minutes+ Okay, back to the nav point... ooo, a USS! Wait, did I check the station for that new pulse laser I was after? I should really try trading instead of bounty hunting all the time. Sod it, I'll do that later. Mmmm.... those solar flares are pretty.
6+ hours. Crap. Bed time.

Lol. Exactly this. For something with no content, it's certainly keeping me entertained. Obviously I'm getting soft and easily pleased in my old age... :)
 
I'm not so concerned about lack of content or stories for game play.

I'm having a good time just doing a little bounty hunting and smuggling.

It's the bugs that a released game should not have that bother me.

These include bounty amounts rising and falling mysteriously, fines appearing for apparently no reason, random ship explosions, the limited routing tool.

It does not feel like a finished game to me.

But that's not stopping me from playing yet.
 
nobody forces you to play now, wait a year and try again then.

What a ridiculously dismissive reply.

No one buys a released game at $60.00 USD to wait a year to play it. No one likes buying a game labeled as release ready to find out after paying full price it's no more then a beta (or Gamma as FD strangely likes to call it).
 
What a ridiculously dismissive reply.

No one buys a released game at $60.00 USD to wait a year to play it. No one likes buying a game labeled as release ready to find out after paying full price it's no more then a beta (or Gamma as FD strangely likes to call it).

This^. To be fair, ED is IMHO actually fairly bug-free, compared with many other releases nowadays. And if you compare ED with the 1.00 of X-rebirth, well, you get the point. The game is super stable and the weirdness is quite minor. Nevertheless: there are no thargoids, half the ships is missing, the stats menu is clearly not working, trade menu is sonewhat borked, you name it. It doesn't bother me too much as the game is very enjoyable in its current state, but it is depressing when you think that until the internet came around games were generally finished and working when released. Then small patches came with dial-up internet, and now we are at a point where games get released with half the features missing and you have to pay to be a tester. That actually used to be a job. They payed you, not the other way around.

Ah well. Progress and all... :p
 
This. I'm really just killing time until star citizen.

LOL, and the whiners will really have something to whine about when star citizen comes out. It may be a great game, but after the wait, it'd better be or the rending of garments and the tearing out of hair will be truly epic.
 
They'll probably butcher in an "end game" like most other MMOs, in time. Probably raids and guilds and a guild station, etc. It seems to be the only way to keep people coming back to MMOs these days! ;) While I understand that, to a degree, this game could have provided so much more - at least on the journey to that stage. Look at the design archive - if all that had been in the release version the game would have been ten times better (at a conservative estimate).

Not really, it just needs something large to achieve, something that feels significant.
This is needed both for groups and solo. Something that is actually difficult, not just grinding like getting the elite ranks is.

It doesn't have to be 'end game', it just needs to be challenging and rewarding.

EvE has 0.0 space and moon mining.
WoW has dungeons/arenas
e.t.c.

At the moment, the game doesn't have the freedom or content to allow your character to express himself in any real way.
 
Exactly, enjoy the ride. I look forward to this games evolution.

There is so much to do out there I can't believe people are bored. And it's so much more than mining/missions/trading.....so much more.

If you can't see that then I feel for you. Good luck.

Agreed. Just hope FD can pull it off before they collapse from their poor....very poor marketing team. Those guys would sell you a dead parrot and tell you it was a Bald Eagle, It's not dead....it's pining. Then they'd make a movie showing the dead parrot flying like an eagle..... and they don't get it....... Very poor marketing team. Must be some right out of college noobs who have no sense of reality. Then again when has any marketing team had any sense of reality. EHHHH...... too long ago to even remember. They should just change the whole name of any marketing team to the creative team of liars or CTL. People do go to college to learn to lie, they just don't know it.
 
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It's definitely not just you! It's not me either though. I'm enjoying the game immensely. Admittedly, it is currently what is known in the trade as a Minimum Viable Product. With that, you can either focus on the "minimum" or on the "viable". Both are equally true in my mind. Is the game the most polished and fully featured I've ever played? No it's not. Is it playable and highly enjoyable in the state that it's in? Yes it is. Everything I need from a modern day Elite is here. There's a lot of other things I still want, but it's also completely viable in its first release form. I've had dozens of hours of entertainment from it already and I'm far from bored.



Yes, that is a problem! After you've done the thousands of things there are to do in the game, there's nothing left to do!

To be honest, Ouiche, I find this a pretty weird complaint. I run out of things to do in most games a lot quicker than I have in ED.

Well, thats the issue here. Its currently far far below what I would call Minimum Viable product for something that calls itself a AAA game and charges AAA game prices.
To be honest, how long does it take to do a few hundred missions and a load of kills/exploration. To be honest, I was bored far before that point. The lack of diversty and challenge in combat
and exploration just make it, why do the same thing over and over?
 
In the words of some rude person I saw on the telly, "Imma stop you right there...".


What puzzles me is this:


Just like me, you have beta access.

It therefore matters not to you and me whether the label hung on this game is "Beta" or "Release". You and I still get to log on and play as much as we want... or as little as we want. Neither you nor I needed this game to be released in order to gain access to it.


What does that change of label mean, then, for you and me?

In Beta,
  • We were guaranteed to find ourselves reset at some point to 1000CR and a Sidewinder.
  • Lower player population.
  • Our play area was constrained, for various reasons (development, low player population).
  • Fault-fix priorities were set with a focus on development-risk. Things like that big, in-your-face render issue and those "BUY+ESCAPE = free money" glitches were left unfixed for ages... "because Beta".

After release,
  • Progress is progress.
  • Larger player population.
  • Our play area is galaxy-sized, save for those 0.001% of systems "reserved for future use".
  • Fault-fix priorities are set with a focus on improving stability, reducing annoyance factor items, closing exploits.


So... why upset?


You could play before. You can play now. So it's not that.

Are you unhappy there are still bugs? There were bugs before, in Beta. Until Beta 1.06, my client crashed every 15-45 minutes. And news flash... there will always be bugs.

Are you upset there is not enough "content" yet? If it was still Beta, there would surely be about the same content for you to experience with your Beta access.

Are you unhappy to have more players jostling for room in the galaxy, compared to Beta? Unlikely, as you are no longer limited to a "bubble" or "pill". And what right to we Beta Access players have to bemoan the game being made available to the whole world, for the base cost of a retail game? That was the whole point of developing it.

Are you missing progress resets? Bet you're not. :)

Are you worried the game will be savagely savaged by savage reviewers? I think we can all move past that now.

Are you sad you won't get frequent updates to try out? You will... the first week of each month, you get to BE IN BETA ALL OVER AGAIN. :D



Me, I totally, utterly fail to see anything I could rightly complain about.

Because sensible people expect a beta to be feature lacking.
People don't expect a released game to be THIS feature lacking. So they leave. And don't come back.

Then this game becomes a ghost town, gets far less funding that it could long-term and short term and never reaches it's potential.
I would think this would concern any player who wanted this game to do well, and it wouldn't be the first game to never recover from a bad start.

You mean the end of 2016 right? http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule


I play Arena Commander for an hour or two a week, but I prefer ED in (the few) combat zones that are busy with CMDRs. As you enjoy Arena Commander more than ED, could it be you prefer non-stop action space combat games, which isn't the focus FDev have ever had with ED?


I'm really looking forward to exploring the Star Systems that'll be in SC. Even if they don't hit their target of 150, however many they do complete will each be unique beauty! And I truly hope full Rift support is included :)


Same here, it's amazing what they've accomplished so far with the Unreal engine. My only concern is will they be able to scale up the combat for more players (maximum 8 in Arena Commander) reliably.

Full release date is End 2015/Start 2016, confirmed by CR recently although that could slip a month or two. Thats with full multi-crewed ships, FPS, (limited) planetary landings e.t.c.

Ha ha, I think most people's posts in the forum have an invisible "IMHO" added in somewhere - it's just tiresome to actually type it all the time. ;)



Just to pick up this example - I find it really easy (and I am no pro gamer) to evade most interdictions - only ever failed twice I think and that was due to not really trying. Boosted and weaved away both times, as I had no shields or weapons, and escaped easily with a few credits to spend on minor repairs. The game has very few teeth - the main ones are actually down to player error - not watching buyback insurance levels, boosting into walls, etc.

Yep, I've yet to find an activity that actually challenges me, the skill cap on most activities been so low. The type 9 is the only craft evading 90%+ of interdictions hasn't been really easy.
 
Not really, it just needs something large to achieve, something that feels significant.
This is needed both for groups and solo. Something that is actually difficult, not just grinding like getting the elite ranks is.

The Thargoids would be perfect for this kind of thing. Individual Thargoid warships should pose a serious challenge for any player, but Thargoid motherships should be something you wouldn't even think of attempting without heavy backup.
 
My favorite part of this thread;
when the same people keep jumping on here to tell people
'no, your opinion is wrong and this is why its wrong, facts'
in the face of a good many different people.
 
Full release date is End 2015/Start 2016, confirmed by CR recently although that could slip a month or two. Thats with full multi-crewed ships, FPS, (limited) planetary landings e.t.c.
Please provide a quote. I'm an SC backer too and the most recent announcement is this (yesterday): http://www.polygon.com/2015/1/21/78...citizen-will-reach-100-million-in-2015-shares
The beta for the Star Citizen FPS will release in Spring 2015, along with the beta of the "planetside" product. Then, that same summer, the Arena Commander product will be upgraded to a 2.0 version, complete with ships that allow for multiplayer crews. Then, in the fall, the first episode of Squadron 42 will be released. By the end of 2015 backers can expect to play the alpha of the persistent universe, leading up to an eventual 2016 commercial launch of the game."
If the Alpha of Persistent Universe starts at "End of 2015", eventual Full Release of the complete Star Citizen is unlikely to be "End 2015/Start 2016"... :/
 

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I used to have more confidence in Frontier's ability to back up their talk than I did in Chris Roberts and his crew. Now, I'm not quite so sure.

I'm beginning to think that Braben, having seen that No Man's Sky was being worked on along with Star Citizen, decided to rush something out the door and slap Elite on it as an opportunistic cash grab. The coders have done a good job throwing something together in that time, but the cracks are showing a bit.
 
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I used to have more confidence in Frontier's ability to back up their talk than I did in Chris Roberts and his crew. Now, I'm not quite so sure.

I'm beginning to think that Braben, having seen that No Man's Sky was being worked on along with Star Citizen, decided to rush something out the door and slap Elite on it as an opportunistic cash grab. The coders have done a good job throwing something together in that time, but the cracks are showing a bit.
Welcome back to the forums :) Still not played ED yet?
 
Yes I have got exactly the same feeling. This game wont be anywhere near fully playable for me for another year yet. Its bare bones stuff and a good start. The release didnt mean a thing - just a way of them getting some more money for development. I am sure this game will be great eventually but like every game release now it will take a long time before the game is completely playable and fun. I suppose its because games are just so complex now, they just cannot come out complete. And the internet means they dont need to. I am happy to wait and play other things.

Actually, 1995 Frontier First Encounters had more content than this game (alot more variety in missions and faction rank progression). And it was also a rushed release. I am at a point where I feel that I have seen and done everything there is. And I reached that point -alot- faster than in FFE. Missions and faction rank progression in ED are in an embarassing micro minimal state. What are system permits good for when theres abolutey nothing in the system that makes it different from others? What to do with a gigantic universe when theres nothing new to do in it? ED is a good basis for a game, but not something you would seriously release.
 
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