Fix Alt F4 in Patch 1.1 please

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Its probably a bit like some online FPS games. The server is the player with the best connection. If server player leave, someone else takes the existing data and everyone else connects to him.

Except that in every instance where I've seen this type of arrangement, there's usually a "migrating host" message and some delay while the "server" is moved to another player. I don't believe that's the case here otherwise it'd have to do that every time someone jumped out of a location.

This leads me to believe there is an "authority" server that maintains the position and state of all NPCs and all players (even if player stats are not instantly transmitted to the server, as evidenced by "combat logging" resulting in the player reconnecting with a ship in a much better condition). If that's the case then it will need to assume control of the ship belonging to a player who just ripped out the network cord, and leave it in space for the next X minutes.

I am not claiming this will be an easy fix. I understand it might be significant effort to implement a system like this that works correctly. I do believe it's not only possible, but essential for the multiplayer game.
 
There must be a way. Im sure the info on your ship is held on theiŕ servers. Armour fuel ammo etc. So if you log the status is relayed by the player you were fighting for 30 seconds.

Im no programmer but they have 50 hull. They log. The other guy does 30 hull damage in 30 secondsm the server updates thier ship to be 20% hull. Then when they log back in thats wht they see.

There simply isn't a mechanism to do so, unfortunately. If you have a good look at what some of the mindless pew-pews call the "netcode" it's immediately obvious. What is even funnier is that some of the mindless pew-pews assert themselves as expert programmers, and yet they still refer to "netcode"

It's a pure shame.
 
Sorry, I'd rather them log off in their 15 secs than tie up a docking bay at an over-crowded station hub. Just saying, cause you know... that log-off timer will probably be applied to everyone, not just those in combat. Then there's the dreaded part where you can't get back in game because the timer is still going and you're still technically in-game.

IOW - "Beware what you wish for, you may not like what you get" ~ Anonymous Djinn
 
There must be a way. Im sure the info on your ship is held on theiŕ servers. Armour fuel ammo etc. So if you log the status is relayed by the player you were fighting for 30 seconds.

Im no programmer but they have 50 hull. They log. The other guy does 30 hull damage in 30 secondsm the server updates thier ship to be 20% hull. Then when they log back in thats wht they see.


It wouldn't be workable from the code side, due to the P2P portion of the game. All the elite server does is tell you who to connect to, when it comes to matchmaking. It's not actually handling any of the running instance, that's done by ad-hoc hosts. The frontier servers aren't going to "trust" the ad-hoc hosts for such decisions, because it'd be way too easy to exploit.

I suspect, if they haven't done so already, that Frontier will be including some telemetry in the mix that actually verifies the connections being sent by the main server are being made and maintained. It wouldn't be too hard to code in a "heartbeat" check to make sure connections being made remain active as long as they should be. Combined with a status dump on abnormal program termination (basically, what was the client doing for the last few seconds before the alt-F4 "crash"), and it should be pretty simple to tag the people pulling this.


In the mean time, report every person you see who just suddenly drops off in an interdiction/fight. If it's innocent network issues, they've got nothing to worry about. If not, well, after showing enough of a pattern, I'm sure the devs will take action.
 
In EVE, everytime someone is attacked or attacks another player, they have a cooldown where logging off leaves them in space for 15 minutes, I don't recall that ever being an issue. If what you are saying is true about the ED servers managing player state like that, this is is possible to do.
 
Yayyyyy the post is back! (hope there will be no insults on this one)

May i say....... as i have already said countless times before.....There is no need for anyone to alt f4 or combat log in this game...............................................The game is in no way equal....................................................................................Its a game of risk and rewards!

If you take a risk and you are intelligent enough to carry it through then bravo to you (you will end up rich and rewarded!!!!)

If no then please dont complain when you fail or log out! That is your mistake! If you fail with a ship you cant afford to replace then again......thats your own fault!

This game should not be equal because in life we are not equal....There are those who try and fail and those who take the easy route and steal...but yet there are those who try and through their own ingenuity and cunning succeed to become richer than anyone else!!!!!!!

They didnt quit when the going got tough! They took the knocks of life and "died" only to come back and try again and most of those people are the successful players with hundreds of millions in the game right now!

Please just play the game! If you are going to die then let that be your fate and accept it. It makes for a more Immersive world and better experience for us and you!
 
In EVE, everytime someone is attacked or attacks another player, they have a cooldown where logging off leaves them in space for 15 minutes, I don't recall that ever being an issue. If what you are saying is true about the ED servers managing player state like that, this is is possible to do.

Elite isn't Eve though.
 
Don't let me even get started on this one. Had 3 noobies today logging off on me during combat.

An Asp with 6 good beam lasers will strip the shields and kill a Sidewinder or an eagle in less time than it takes to empty the power cap, perfect anti noobie weapon, happens fatser than they can use a cell and much faster than they can DC.

of course if you miss or they DO mange to survive, you're then stuck waiting for a recharge! :D
 
I'm still waiting to find you in Orrere :D

Find me somewhere to buy an A3 power plant and i'll see you tomorrow.

Although I have a feeling I won't see you. I'm getting the impression the carebears at FDEV have noticed my rampant slaughter and decided it wasn't keeping in with their vision so they decided to disconnect me from other players.
Few times today I saw 6-7 players in SC just disappear, weird. A simple reconnect usually fixes that :p

It really annoys me the way they are handling development of this game. I am probably just being paranoid, but every time I read a newsletter, patch notes, hear them talk about the game I feel like the game wasn't really built for players. Jesus Christ Frontier, you can build a game for me to buy, but you can't instruct me on how I'm going to play it!
 
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Hi,

There is no point playing open mode while it is possible for this exploit to be used.

You want me and many others to join in on the open play, make it possible to kill people without the frustration of cheating.

It is cheating as it is not a game mechanic. The action to save the ship happens external to the Elite Dangerous application. (E.g. Action: Pull network cable / Use Operating System command to close process).

This is a serious design flaw that needs addressing. Please give it due priority.

Yep...it totally makes sense to drive all the traders to solo cuz that's exactly what will happen. Sure they'll be some die-hards that remain but others will simply get sick of getting ganked and go to solo.
That way all that will be left in open are you PK'ers and have a merry time killing each other till the collapse of the cosmos.
 
Yep...it totally makes sense to drive all the traders to solo cuz that's exactly what will happen. Sure they'll be some die-hards that remain but others will simply get sick of getting ganked and go to solo.
That way all that will be left in open are you PK'ers and have a merry time killing each other till the collapse of the cosmos.

Oh you could just watch out for who is sneaking up behind you ... noob.
 
Find me somewhere to buy an A3 power plant and i'll see you tomorrow.

Although I have a feeling I won't see you. I'm getting the impression the carebears at FDEV have noticed my rampant slaughter and decided it wasn't keeping in with their vision so they decided to disconnect me from other players.
Few times today I saw 6-7 players in SC just disappear, weird. A simple reconnect usually fixes that :p

It really annoys me the way they are handling development of this game. I am probably just being paranoid, but every time I read a newsletter, patch notes, hear them talk about the game I feel like the game wasn't really built for players. Jesus Christ Frontier, you can build a game for me to buy, but you can't instruct me on how I'm going to play it!

Funny thing is is that you are trying to tell others to play your way. Open Play is not just YOUR domain so stop treating it as such. Eve is far better suited to personalities such as yours. Rampant slaughter was not the intention behind this game no matter what logic you use to justify it.

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Oh you could just watch out for who is sneaking up behind you ... noob.

That's right..show yourself by insults....I'm far from a noob...cripe what crybabies...
 
Asp Explorer, you are producing some heavy crap here indeed. Of course it can be done. Both players send data to the master server. A simple example follows (players A, B):
1. Interdiction successful.
2. A proceeds with logoffski. His client cache remembers his health at 100%.
3. B deals 50% damage to now logged A which is calculated on his (B) side. Result is sent to the master server.
4. A logs back in. His client downloads data from the master server and synchronizes his client cache. He now has 50% health.

That's all... I won't be touching the topic of security and hacked clients here. Can be taken care of too.
 
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Funny thing is is that you are trying to tell others to play your way. Open Play is not just YOUR domain so stop treating it as such. Eve is far better suited to personalities such as yours. Rampant slaughter was not the intention behind this game no matter what logic you use to justify it.

Point me to at least ONE resource that clearly stipulates that PvP is not a critical part of this game, because you talk as though you know for a fact the devs don't like PvP.
 
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Point me to at least ONE resource that clearly stipulates that PvP is not a critical part of this game.

GO look at the dev vids by Braben himself...he clearly states that pvp is not the focus but interaction and cooperation between players is....

But you'll find some logic to deny that anyway.
 
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Every time someone puts up a new thread saying 'someone please fix this problem', I want to say (and so I do) -
There Is No Problem!
Don't Fix It!

If they log out - you win the fight - yaaayyy!! (they probably have a repair bill as big as their insurance)
And you can feel good about yourself because you would never log out to save your as-self in combat - bonus.

If you don't like them for logging out 'cause they are bad people then put them on ignore or block or whatever it is - eventually you will be playing in a Galaxy with players who stay and fight to the bitter end - yaaayy!

As far as I'm concerned, you can do what you want - but why not try to change your mind instead of trying to control others.

For your info - I don't like my ship being blown up - it's happened twice since I cleared my save at Christmas.
I have never played in Solo. I have never (deliberately) logged out when I've not been parked or floating safe(ish) in the middle of nowhere.
 
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