Please fix the Alt F4 exploit

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Good point, maybe the pvp flags idea would be the best way to go. Would even be cool to be "non-pvp flagged" and then some pvp flagged person try to attack you and you take no damage since you are non-pvp (like wow, etc..) they can attack all they want but you in essence have "god mode on" from pvp damage while in non-pvp state.

As there are only 32 people per instance (as I remember), completely separating the groups in different instances would be the best IMHO.
 
The idea of splitting people on game-styles i find is horrible and flattens the universe. There is no real difference between an NPC trying to blow you up and a player. All they need is just better fines/bounties/penalties/consequences for psychopathic pointless murder sprees and we're fine.

Having them be apart just means pvp zones become arcadey pew-pew zones that nobody enters unless they just want to battle. The whole point of pvp and other players is the fact that players can impact eachother. Players can pirate eachother. That's fun and exciting.
 
The idea of splitting people on game-styles i find is horrible and flattens the universe. There is no real difference between an NPC trying to blow you up and a player. All they need is just better fines/bounties/penalties/consequences for psychopathic pointless murder sprees and we're fine.

Having them be apart just means pvp zones become arcadey pew-pew zones that nobody enters unless they just want to battle. The whole point of pvp and other players is the fact that players can impact eachother. Players can pirate eachother. That's fun and exciting.

With splitting the players you can have pirates who want to pirate and traders who want to be pirated (or try to escape and fight back). On the other hand you have us PvE people together in an instance. What "flattens" a universe here? If its flattened, then because there are only 32 players per instance, not beause of splitting on game styles.

And this is a common model in most MMOs.
 
The idea of splitting people on game-styles i find is horrible and flattens the universe. There is no real difference between an NPC trying to blow you up and a player. All they need is just better fines/bounties/penalties/consequences for psychopathic pointless murder sprees and we're fine.

Having them be apart just means pvp zones become arcadey pew-pew zones that nobody enters unless they just want to battle. The whole point of pvp and other players is the fact that players can impact eachother. Players can pirate eachother. That's fun and exciting.

Exactly right, and thats the way it should be honestly... All the people who are up for pvping / killing / pirating / whatever, would be lumped together with others who enjoy that. And the others would be safe from it. Nobody gets to inflict any harm/damage/annoyance on anyone else.
 
Its not fixable

Well they did it in dayz by replacing your character with a clone that remained in the game for 30 seconds after you left

And anything done to them applied to your character when you next logged in

Seeing as police ships can show up in a fight its not hard to spawn a copy of that player, give it NPC control and stay for 30 seconds


Its getting to the point where 90% of people are alt f4ing, and its mostly the ones that attack me and if it goes badly for them they quit

If they don't fix it, there is no point to open play if a big part of it is unplayable
 
Noticed a funny thing yesterday... a logout timer. I needed to log after whacking some pirates in an instance and got a 15 sec timer. Not sure if it has been mentioned yet and don't want to thrash my way thru the thread as most of the "issues" are irrelevant to me. Sorry if I am being redundant.
 
Its not fixable

Well they did it in dayz by replacing your character with a clone that remained in the game for 30 seconds after you left

And anything done to them applied to your character when you next logged in

Seeing as police hips can show up in a fight its not hard to spawn a copy of that player, give it NPC control and stay for 30 seconds


Its getting to the point where 50% of people are alt f4ing, and its mostly the ones that attack me and if it goes badly for them they quit

If they don't fix it, there is no point to open play if a big part of it is unplayable
 
Noticed a funny thing yesterday... a logout timer. I needed to log after whacking some pirates in an instance and got a 15 sec timer. Not sure if it has been mentioned yet and don't want to thrash my way thru the thread as most of the "issues" are irrelevant to me. Sorry if I am being redundant.


Yes, that's the "correct" way to go about it, some people just insist on using an external program to gain an unfair advantage. Instead of waiting out the logout timer like Frontier intends, they crash the client via Process manager. Somehow, the vast majority of them consider this a valid gameplay mechanic....
 
Yes, that's the "correct" way to go about it, some people just insist on using an external program to gain an unfair advantage. Instead of waiting out the logout timer like Frontier intends, they crash the client via Process manager. Somehow, the vast majority of them consider this a valid gameplay mechanic....

External program? You're implying people are hacking the game. If by external program, you mean An operating system, then everyone is using an external program.
 
Yes, that's the "correct" way to go about it, some people just insist on using an external program to gain an unfair advantage. Instead of waiting out the logout timer like Frontier intends, they crash the client via Process manager. Somehow, the vast majority of them consider this a valid gameplay mechanic....
Oh, I see. It never occurred to me to even try such a thing. Ok, I get it now. Thanks, I was wondering how this thread got so long. Lotta wusses playing I guess. Wouldn't make any difference to me if someone did log during a fight. That's just a very clear "YOU WIN!".
 
Is this your first online game? If so, then welcome to online gaming. If it isn't, then please list me some of the major titles that you have played where being disconnected while in combat (even through no fault of your own) was not punished by death. In EvE the costs for dying are just as high if not higher than they are in this game, yet if you break connection during combat you will die 99% of the time even if it is a random hardware failure. This is to keep people from exploiting the game to avoid death.

Atleast this game is forgiving though, atleast FD built in a solo and group mode for people who can't handle it. EvE is just one server, and everyone plays by the same cut throat rules.


Yep and you never see them crying about their own net or "I've only got dialup i should be able to combat log"

When you die in EVE, you actually lose your ship and cargo too.

Really it comes down to this. If you combat log or pull the plug, you are griefing another player and exploiting with out of game functions really (using something not intended by the game to gain advantage). Also, it makes death meaningless in this game - ganking is everywhere and there is just no POINT to this open-play player driven universe. It's like playing battlefield 4 deathmatch..

I don't think Microsoft is going to change the basis features of its operating system.


This just shows the calibre of people supporting combat logging. truly hilarious
 
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Does anyone know how this is handled in EvE?

In EVE, if you disconnect suddenly, via Alt+F4 or your internet connection drops, your ship remains in space for 60 seconds and then warps off to a safe spot and disappears from the game. When you log back in, you see a warp animation as your ship auto pilots back to the coordinates registered upon loss of connection.

Thus, if you're under attack, you're a sitting duck for 60 seconds.
 
Yep and you never see them crying about their own net or "I've only got dialup i should be able to combat log"

When you die in EVE, you actually lose your ship and cargo too.

Really it comes down to this. If you combat log or pull the plug, you are griefing another player and exploiting with out of game functions really. Also, it makes death meaningless in this game - ganking is everywhere and there is just no POINT to this open-play player driven universe. It's like playing battlefield 4 deathmatch..

This game IS no better than BF4 deathmatch though in all honesty, so who cares if people Alt-F4, if they are in a T7/T9/Python/Conda they are literally saving themselves 5+million credits of loss.... Makes perfect sense to me. Thats a whole lot of lost time just because someone wants to pew pew.

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In EVE, if you disconnect suddenly, via Alt+F4 or your internet connection drops, your ship remains in space for 60 seconds and then warps off to a safe spot and disappears from the game. When you log back in, you see a warp animation as your ship auto pilots back to the coordinates registered upon loss of connection.

Thus, if you're under attack, you're a sitting duck for 60 seconds.

Eve has dedicated servers.. thats the difference. This has peer2peer connections... Apples to Oranges comparison. That dedicated server takes care of all thats happening in Eve, this game the client does, and if the client gets Alt-F4'd, its not running thus can't do anything... Thus you disappear from the game world, same as on Xbox or PS4 or any other peer2peer type game, you pull the plug you vanish from the world. Whenever this game gets rewritten from the ground up to be client/server based this will change, but not til then.
 
This game IS no better than BF4 deathmatch though in all honesty, so who cares if people Alt-F4, if they are in a T7/T9/Python/Conda they are literally saving themselves 5+million credits of loss.... Makes perfect sense to me. Thats a whole lot of lost time just because someone wants to pew pew.

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No it doesn't

This game is meant to be a player driven sandbox.

How can you stop someone from capturing a system in solo? You cant. But in open you may try, now you cant cause they combat log

I want to be a pirate, cant in solo. So in Open what happens? They combat log.. gg


This game is anti-player driven, anti-player choice and yep your right, is a battlefield themepark with grind thrown in for good measure.

Solo already ruins half the immersion, fun and player-meaning , i was fine with tht to an extent. Now there is crap in Open too? my god...
 
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Oh, I see. It never occurred to me to even try such a thing. Ok, I get it now. Thanks, I was wondering how this thread got so long. Lotta wusses playing I guess. Wouldn't make any difference to me if someone did log during a fight. That's just a very clear "YOU WIN!".

The problem at least for a bountyhunter is that you won't get the bounty on a player if he disconnects. You spend time and credits on chasing your prey down and get nothing in return.
 
No it doesn't

This game is meant to be a player driven sandbox.

How can you stop someone from capturing a system in solo? You cant. But in open you may try, now you cant cause they combat log

I want to be a pirate, cant in solo. So in Open what happens? They combat log.. gg


This game is anti-player driven, anti-player choice and yep your right, is a battlefield themepark with grind thrown in for good measure.

Solo already ruins half the immersion, fun and player-meaning , i was fine with tht to an extent. Now there is crap in Open too? my god...

Actually you can in solo, if I goto the same system and provide the needed items/quests to faction thats against the one your helping, I balance the tide of damage you are doing... With 400 tons of cargo per load thats a ton of help going to the faction opposing your faction /shrug I won't pretend to understand how that works in the game, I just have the basic information they (FD) has given saying that it does help. So whether you are solo or open you are making a difference for "Some faction" in the game. So I could prevent you from capturing a system just by playing solo. And with the amount of goods my T9 hauls, I have no idea how that balances out the "war of factions" happening in a system.
 
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