Guide / Tutorial Nutter’s explorers guide to the Galaxy

Do you visit every planet or fire the horn and move on? My OCD won't let me go until I have explored everything, even if it is 500k ls away.

Not all, a lot of the m class stars with only icy looking planets got skipped, as did distant stars if they had nothing interesting around them. Trick is knowing what is worth going for, made just short of 10 million cr in the end, less 377k in w&t isn't too bad, i think i averaged 23k per system.

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Regarding my catastrophic accident involving close binary stars described few pages ago, ~5000 LYs from inhabited space... well, I managed to reach the civilization after carefully plotting my route around (almost) all multiple star systems, and surviving few rather dramatic interdictions. I didn't want to risk losing that interdiction minigame because it's very likely that I would instantly die, and submittting without shields and hull at 7% was not very enjoyable experience I can tell ya. Perhaps it was a point defence which saved my ass after all.


Anyway - 10 million worth of data sold, promotion to Ranger, and something to remember... yeah, this was quite a nice trip! :D

Btw among other things, I found this interesting two-faced planet, tidally locked to very close hot star. So it's superheated on one side, freezing on the other:

Welcome home :D
 
Trailblazer is just over a million credits, not 1.5M as stated.

feel encouraged to edit :)

that's what wikis are there for ;-)

I need to stop posting. my forum rank matches my ingame rank now! I kinda like that! The ingame one won't change for a loooong time though.
 
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Do you visit every planet or fire the horn and move on? My OCD won't let me go until I have explored everything, even if it is 500k ls away.

I quickly stopped doing that. Asteroid belts are too time consuming to scan and moons are hardly ever worth the effort either. Now I feel excitement again when it says 82 bodies detected instead of a feeling of utter despair :)
I still map most of a system at a Nebula, or keep going after I have found a few cft or an earth-like. Yet when I'm in travel mode it's honk horn, scan star, check system map, lock and engage hyper drive. Unless I see something very interesting (Earth-like or a cool combination) I move on. Travelling 5k from the Monkey head to the Soul Nebula would have taken me weeks other wise. As a downside, 90% of my 1200 system scans are probably just worth around 1200 credits, still takes the same time to sell them :/
 
Thanks, my fellow explorers :)
I am out into the void again hehe. Truth to be told - I wouldn't mind to go through all that again. It was frustrating, scary... but fun!

And that's what all this is about - having fun.

I am waiting for the moment when my ship will start falling apart in order to turn back. I keep finding interesting places to go and they are further away... The only thing that bothers me at the moment is that i don't have AFMU fitted, so when the modules start getting damage it maybe difficult to get back. But we will see... Hull is still at 100% after two weeks. ;)
With this tempo they will release 1.1 when i get back.

P.S. - Never fly when you are sleepy. I almost hit a small planet at full speed few days ago.
 
How important is jump range?

the reason I ask is that, at least initially, I am jumping to every system in my path, so they are still close together. How far do I need to go (from say Achenar) before jump range needs to be high?

I take it I should be hitting every system? so at least I get the 2k or so for each one?

G
 
How important is jump range?

the reason I ask is that, at least initially, I am jumping to every system in my path, so they are still close together. How far do I need to go (from say Achenar) before jump range needs to be high?

I take it I should be hitting every system? so at least I get the 2k or so for each one?

G

Hit what you want - you are driving. I tend to be going somewhere specific, and plot my route to visit 'interesting' systems en route.

Jump range matters more where the stars thin out - such as very high above or below the galactic plane. So really it depends on where you are going. But if you intend to go on a long explore, then there is a lot of redundant stuff (weapons, etc.) that you can dump, and thus improve your range.
 
How important is jump range?

the reason I ask is that, at least initially, I am jumping to every system in my path, so they are still close together. How far do I need to go (from say Achenar) before jump range needs to be high?

I take it I should be hitting every system? so at least I get the 2k or so for each one?

G

High jump range is useful even if you're only making short hops, because if your jump range is much higher than the jump you're making you use very little fuel. As noted it does become important when you go out of the plane, or when you run into an area with only few scoopable stars.

Unless you're in a tearing hurry to get somewhere, I would always take the time to use the ADS, detail-scan the main star and scan any planets that are within range without moving. If there are metal rich worlds they will be very close to the star. Also go to (unless they're very many thousands of ls away!) and scan any Earth-like, Water worlds or Ammonia worlds that you can spot on the system map. When you get proficient you'll be able to spot where Candidate for Terraforming worlds are likely to be as well, and they are also worth scanning.

(That's my approach, anyway - I follow a middle ground between profit and completion.)
 
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Guys, i have a stupid question.
I know that when your W&T reaches 100% your hull takes some damage (30%?).
What i do not know is does the hull continue taking damage during SC and most importantly - does the modules start taking damage?
I am asking because i am near Barnard's loop and i am goung further away, however i do not have AFMU fitted and have already explored a several large system (Sigma Orionis was one). I just want to calculate the risk if i continue further.
 
Guys, i have a stupid question.
I know that when your W&T reaches 100% your hull takes some damage (30%?)

As I understand it, what happens is that your hull "hitpoints" are reduced depending on the amount of wear and tear, so a ship with 0% wear and tear has 100% hitpoints and a ship with 100% wear and tear has 30% hitpoints, meaning you'd die a lot quicker if you started taking damage. But I'm not certain.
 
In the new beta 1.1 there are some changes that benefits exploring:
· Add explored system details on the right hand side of the cartographics shop
· You should now be able to sell one page of exploration data at a time.
· Route planning should now allow you to plan routes of up to 1000 light years.
· You can now filter suns on the Galaxy Map. This change should make it easier to pre-identify systems where you cannot engage in fuel scooping.
· You can now exit directly from the System Map back to the cockpit .
· You should be told if you are the first person to have sold data on a system body.
· If you are the first person to discover a system body the body should be tagged as having been discovered by your commander.
Nice that system bodies discovered by me will be tagged by my name. Selling a whole page of exploration data is also good.
 
As I understand it, what happens is that your hull "hitpoints" are reduced depending on the amount of wear and tear, so a ship with 0% wear and tear has 100% hitpoints and a ship with 100% wear and tear has 30% hitpoints, meaning you'd die a lot quicker if you started taking damage. But I'm not certain.

Thanks for the info. Well, i decided that the risk is worth it and i am going further.
If and when my hull starts degrading we will see if my theory for the modules also taking damage if your ship integrity is broken is true. :D
 
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I belive alos that when u get wear n tear ur hull is weaker but not getting damaged... but then again what i belive and what is true is two different things :D but Eranimus got 75k LY from sol and is 40 odd percent hull due to jumping into binary giants that burned him. he never mentioned hull beeing torn apart but just simple flying...

on the other hand i found system where water world is after rocky ice planet... funky...
 
In the new beta 1.1 there are some changes that benefits exploring:

Nice that system bodies discovered by me will be tagged by my name. Selling a whole page of exploration data is also good.

Additionally, the power plant is now repairable, and same with the scanners.
 
i just found water world orbiting neutron star. i don't think it's very common.

ns.png
 
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