FD just Nuked loads of trade routes!

you did not get the geste of my post, trade is nerfed and finding a new route has little value, trading has become pretty useless.

And my point is that finding a new route is NOT of little value. It's just as lucrative as it always was, and you won't have supply problems unless several (guessing ten-ish) people are drawing from the same supply.

This change has made a profitable route back into something to be protected and nurtured rather than shared with the world.
 
Like play the guitar? Are you telling me the money I paid to Frontier is a waste?

If the shoe fits... I mean everything in the game is boring for you apparently. Not the first time a game is a disappointment.

Just not sure where on the tin it says "get Anaconda in 1 month by grinding".
 
And my point is that finding a new route is NOT of little value. It's just as lucrative as it always was, and you won't have supply problems unless several (guessing ten-ish) people are drawing from the same supply.

This change has made a profitable route back into something to be protected and nurtured rather than shared with the world.

And then you are all alone in this big galaxy on your secret route? I prefer to see other players. So basically it suits you, and the rest well bad luck? Thx for letting me know.

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If the shoe fits... I mean everything in the game is boring for you apparently. Not the first time a game is a disappointment.

Just not sure where on the tin it says "get Anaconda in 1 month by grinding".
You will not be surprised that I prefer the solution to adjust the game. Neither did I see No Anaconda's in 1 month by grinding.
 
First they complain that the background simulation isn't working, now that prices are normalizing as intended they're complaining because their cash cows have run dry...
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You either want a game or you want an e-peen number. Make up your mind.
we want a game with some consistency I think it's FD that can't make up their mind. I am a Beta backer started in October with a sidewinder and 1000 c like everyone else. Clawed my way to a hauler trading, then traded the hauler and my freagle to get a cobra. Worked hard to find a trade route that pays well but the best I found was +700 one way and +300 back. Little by little I upgraded the cobra. Finally in early Jan parked the cobra and bought a Viper to hone my combat skills. Fought hard lost a few ships , but gradually upgraded the viper to A status then when I Thought I could get back to trading I parked the viper and traded the cobra for a type 6----and saw the fuss about seeking luxuries, so I jumped on the bandwagon. I have managed to upgrade to a type 7 with a 15M cushion. My playing style is maybe 2 hrs a day some times less --- I don't know how some players are getting the pythons and type 9's , let alone the anacondas. But I'm getting off track. Bottom line it seems every time you turn around something is getting nerfed ----python getting nerfed---- dumfires, shield cells, seeking luxuries, trading what the hell. One min to the next I don't know what to do. Am I now to go back to trading with no profitable routes and grind for months to upgrade my ship? Come on Fd

Right now 1.1 beta is crashing my computer ---- I can't even load the launcher or play. I've been pretty patient up to now and could understand prior to release some twekes, but hey you released the game ----it looks like too early
 
Trade routes becoming harder to find? Well, be a smart guy and find somebody active whose sole job it is to catalogue trade routes...and sell them for a fraction of the total potential profit.
 
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I mentioned Skinner Box before, I think it's time for a little explanation, just to show how it applies to some people in this thread.

The Skinner Box is operant conditioning. Operant conditioning is a very complex subject, but to break it down, it's teaching something (a rat, a human, a pigeon) to perform an action via rewards and punishments. There are three phases to operant conditioning.

First phase, Continuous: the behaviour you want is rewarded every time. You can't stay in this mode constantly, as your subject will learn it always gets a reward on performing the behaviour, and only perform said behaviour when it wants a reward. Rat pushes button, gets food.

Second phase, Intermittent: After your subject has learned behaviour=reward, you shift to this. You only reward the behaviour wanted once and awhile. This is where you want your subject to stay. The longer you keep your subject in this phase, the farther you can stretch out rewards. Rat pushes button 10 times, gets food.

Third phase, Extinction: If your behaviour/reward interval gets too big, your subject stops performing the behaviour. Falling into this phase is a failure.


Now, how does this apply to Elite? The people here complaining about "grinding" are operant conditioned. The behaviour is playing the game (grinding trade routes). The reward is a bigger ship. Early game is continuous phase, as they were getting rewards nice and fast. The "grind" phase is Intermittent. Now they have to "work" to get to the next reward, it's not an instant thing. Complaints about lack of "end game" content are the beginnings of Extinction. They're no longer getting rewards for performing the behaviour they were trained into.

The complaints about trade routes changing and such are a result of the depth of the conditioning. These people have been trained "Behaviour=reward". Anything obstructing the performance of the behaviour (trade routes changing) delays the reward state. The operant conditioned subject HATES delays to the reward state.


Elite honestly wasn't set up for this sort of Skinner Box behaviour. It's more of a "journey" game, where getting there is the reward. Sadly, operant conditioning is a powerful thing, and almost any system that has a set of "rewards" can fall into the trap. The nice thing is, once you realise you're in a skinner box, you can bust yourself out, and start enjoying the game as it was meant to be enjoyed.
 
Personally i dont really mind if trading has been nerfed/fixed. I currently have been grinding trade routes and luxuries and rares like everyone else but ive only been doing it for a few weeks and obviously not as hard core. i currently have 25mil assets. basically a type 7 and some cash. The thing that bugs me is that where as before for me to get on par with most people who have the likes of anacondas and pythons and type 9`s and all the rest of it im now going to have to work 100 times harder to get to that level. Thats like giving a large portion of the players now a big few hundred mil credits and saying here now watch all the other idiots grind like $%^& to catch you.

No mad.
 
Personally i dont really mind if trading has been nerfed/fixed. I currently have been grinding trade routes and luxuries and rares like everyone else but ive only been doing it for a few weeks and obviously not as hard core. i currently have 25mil assets. basically a type 7 and some cash. The thing that bugs me is that where as before for me to get on par with most people who have the likes of anacondas and pythons and type 9`s and all the rest of it im now going to have to work 100 times harder to get to that level. Thats like giving a large portion of the players now a big few hundred mil credits and saying here now watch all the other idiots grind like $%^& to catch you.

No mad.

Maybe the we should reset everyone to 1000cr and a Sidewinder.
 
The only thing this change "nerfed" is crowdsourcing trading.

Dont get me wrong im not trying to start an arguement but isnt that the point of this game being an "MMO" to work together with others. Whats the point in forums or open mode if every time people work together FD come along and say FU your not going to do that anymore.

No mad.
 
And then you are all alone in this big galaxy on your secret route? I prefer to see other players. So basically it suits you, and the rest well bad luck? Thx for letting me know.

It's not so much my preference as it is simple logic. Why would you expect uncommon rewards for doing common things? I mean, sure you've been conditioned to expect that by the last few days of play, but does that seem like a tenable situation in the long term?
 
Personally i dont really mind if trading has been nerfed/fixed. I currently have been grinding trade routes and luxuries and rares like everyone else but ive only been doing it for a few weeks and obviously not as hard core. i currently have 25mil assets. basically a type 7 and some cash. The thing that bugs me is that where as before for me to get on par with most people who have the likes of anacondas and pythons and type 9`s and all the rest of it im now going to have to work 100 times harder to get to that level. Thats like giving a large portion of the players now a big few hundred mil credits and saying here now watch all the other idiots grind like $%^& to catch you.

No mad.

Exact same thing with rares. People could rake in the cash. Then nerf came and balance was (mostly) restored. The problem is rares is cut and dry in game. Grab a load, go far away to any station, profit considerably. It's still basically the same. Trading has no in game tools. It demands the use of notes and 3p tools. Hence why people are mad when their run they found after so long of searching has now run dry. It takes far too long to search for a good route and when you do it might be gone when you start actually trying to use it. There absolutely needs to be in game tools for trading. And they need to function.
 
Maybe the we should reset everyone to 1000cr and a Sidewinder.

Gotta say id hate to have to start again, not cos of the time and effort its taken to get this far but the even more time and effort im going to have to get back. I honestly think if it wasnt for the trade routes/lux runs and rares id have quit along time ago. I wouldnt like to be new to this game now.
 
Exact same thing with rares. People could rake in the cash. Then nerf came and balance was (mostly) restored. The problem is rares is cut and dry in game. Grab a load, go far away to any station, profit considerably. It's still basically the same. Trading has no in game tools. It demands the use of notes and 3p tools. Hence why people are mad when their run they found after so long of searching has now run dry. It takes far too long to search for a good route and when you do it might be gone when you start actually trying to use it. There absolutely needs to be in game tools for trading. And they need to function.

Hopefully this change will generate enough complaints to get FD to put that on the front burner.
 
YES that is exactly what you are suppose to do and you are not suppose to tell othera or just be able to look up 'How do I make 5mil per hour in ED' on google.

Honestly dude, just quit now. Sounds like you like to complain about games more tham play them. We have all seen the type you are not unique or a special snowflake.

You are an entitled gamer when you complain about having to use a pen and paper when playing. FACT. All the good games required this in the good old days .. you know what Elite is based on. This dude really needs to try playing somehting like Ultima1-5 without a pen and paper. Good luck!

What a load of absolute nonsense.

You're being obtuse. As he stated the in game tools to give any sort of reliable guidance as to where decent trade routes *might* exist are broken. Hence at present the only recourse is phsycially going everywhere and writing it all down because the galactic trade routes graphics and trade route data at stations are entirely false at worse, and misleading at best. If the trade routes are now also disappearing the moment you start using them, why even bother writing it down? You may as well just buy a commodity in bulk and fly around the galaxy with it until you strike lucky with somewhere to sell it. There's no game in that.

You can't criticise people for wanting to use broken tools that are intended to be in game. Clearly the developers think they should be used else they simply wouldn't put them in in the first place. But by all means continue your automatic gainsaying of anything the guy says. Or you might get more satisfaction just watching this instead:

[video=youtube;kQFKtI6gn9Y]https://www.youtube.com/watch?v=kQFKtI6gn9Y[/video]
 
I haven't logged in much tonight to see what the score is with trade routes, been spending some time with the missus and baby, hope it's not as bad as reports in this thread!
 
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What a load of absolute nonsense.

You're being obtuse. As he stated the in game tools to give any sort of reliable guidance as to where decent trade routes *might* exist are broken. Hence at present the only recourse is phsycially going everywhere and writing it all down because the galactic trade routes graphics and trade route data at stations are entirely false at worse, and misleading at best. If the trade routes are now also disappearing the moment you start using them, why even bother writing it down? You may as well just buy a commodity in bulk and fly around the galaxy with it until you strike lucky with somewhere to sell it. There's no game in that.

There's no game in having a static route that you run constantly either. One way or another trade supply/demand had to be fixed and trade tools had to be fixed. The devs just chose the more painful option of fixing the supply/demand first.
 
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