Any insight on how you won the civil war to get the station to flip? Running combat missions, conflict zones, or just continued to do normal missions to work on influence? Before, you wouldn't even get conflict zones if the civil war didn't include the controlling faction. So, unless it was an oversight, conflict zones clearly weren't required to win civil wars.
Honestly, no. We had a contingent working out of that station, running missions, particularly 'aggressive ones' as well as another group trading out of our other owned stations...however, since then, we've been doing the same out of other stations and bupkus, to this point. On the positive side, we have pulled our supported factions % up to 83-84%, and pushed the main faction down to under 15%. We have three factions showing pending states of boom and civil war, with 'Seeking Luxury Items' USS's in the system. Unfortunately, we dare not utilize those as the only factions collecting the luxury items are our enemies within the system.
As of the 1/16/15, it appears that the dev team has posted that the Combat Instances will now be used to determine the outcome of planetary civil war AND a war between any faction and the 'owner' of a system.
Reading what is being written, these shouldn't be a faction based activity (i.e. faction/influence isn't rewarded) (
https://forums.frontier.co.uk/showthread.php?t=71327&p=1592481&viewfull=1#post1592481) but they will be a tally item...the players have to choose a side, (using your right hand screen and choose the faction), kill as many of the the other side as possible, and turn in your kill chits for the tally. The side with the most kills wins. Whichever side wins will influence, not only their local faction (in the case of the player directed conflicts), but the direction the dev injected story will take.
Ultimately, the question is "Is it working as intended?". This is hard to say. Until we know the player base understands that to have their kills count they have to choose a side, it's hard to say. With the solo and private groups influencing the system 'behind the scenes', it is also difficult to say how a particular war instance would turn out, i.e. just because 'you' cleared out all your bad guys in a particular open instance, it doesn't mean that the Mobius Group didn't clear out 3 times as many in their private group instance. Such are the difficulties of the seperate game modes.
If the instances are working as intended, I would expect Michael to come by some time and say so. If not, he might come by and say they fixed some bugs and they are monitoring it. He is doing the best he can in shining some light through the opaqueness that is the 'black box'. I also recommend those interested in the meta, to seriously watch the patch notes. Although the wording might seem obtuse at times (I know Michael, you are translating these as best you can!), they do have nuggets of importance for the player based interactions. Note:
https://forums.frontier.co.uk/showthread.php?t=103124&p=1598828&viewfull=1#post1598828 This patch MIGHT have fixed a problem or two we are discussing.