FD please fix the piracy issue. It is now ridiculous

Hello Commanders!

We're looking at updating fines to reduce the extreme amounts you can get nailed for. The concept that we're going for is to allow authority vessels to "mark" cargo if they successfully detect it, effectively ruining your ability to sell it. At the same time, we'll be able to significantly soften and better control fines issued for smuggling.

On a related note, this also leaves the door open later on for services that can "clean" marked cargo, which I think is pretty cool.

Usual caveats: no guarantee or ETA, but we're pretty solidly behind this one.

Sounds interesting. Does this mean that pirated cargo will not be automatically marked as stolen, but will instead need to be scanned by an authority?
 
I guess I had a similar incident. Bought 452 Imperial Slaves in a station. Just when I left the station I got fined for carrying illegal cargo! I did that a lot of of times before and nothing happend. Now I hava a fine of 7,421,220 CR. THAT IS REDICULOUS.
It takes one SQL UPDATE statement to fix the fines. They haven't done it in over 4 months. They're not going to change it now.

Working. As. Intended.
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander Pixeldemon!

Stolen cargo would still be marked as such. The change would be that instead of getting a whopping fine when scanned (which more or less removes your ability to make profit with the cargo), you'd get a nominal fine and the cargo would be marked, massively reducing the money you could make from it.

Importantly (in my opinion), the smaller fine would make it more likely that you;d be able to oay it off before it became a bounty (and if it did become a bounty, then you'd be less tasty to bounty hunters).
 
Silent running? Heat Sinks? Chaff?

Also you don;t get a fine for murder, you get a bounty which means you can be killed without the killer getting into legal trouble.
 
This also happend to me today. On my daily route with 488t imperial Slaves to Brooks station in Tawilo i suddenly get fined for 8.8 mil. tested it again with just 1 t and i got fined again. I had no problem getting scanned before (flying a T9, there is no hope avoiding a scan :) ).
I have flown this route for more than a week and imperial slaves is not marked as illegal and is sold on normal market on that station.
I think patch 1.05 changed something with imperial slaves?

That is my story ;o)
I fly an Anaconda. Oh well. I trade Tobacco again ... or wait ... that might be illegal LOL
 
Dear FD.

The fines issues by system authority vessels are now completely over the top and need to be fixed. Read on....

3. I try and boost away and super cruise out as I have slaves on board.
4. I have got no chance and I am given a 200,000cr fine.

Its just impossible to get away and the fines issued are ridiculously over the top compared to what I have in my cargo hold.

Ehm, you're a ' slaver. You should have been executed and all your possessions taken. If even a silly fine is too big a punishment for you, why be a criminal in the first place?
 
Finally something for all those "Unauthorized Outposts" to do in their spare time when they're not sitting around in the dark watching their red skull lights pole dancing.
 
A few idea's.....


Finding Goods in a USS.... is marked as LOST. You then return it to the local star port where you get 50% of the value for returning it to its owner. It is LOST after all.

Attacking Wanted Ship in USS...., any cargo that you get from it is yours (not stolen) as part of the reward.

Attacking a Clean Ship in USS...., any cargo that you get is STOLEN and you get a fine for attacking them and WANTED status.

Killing a Clean Ship in a USS.... , any cargo that you get is STOLEN and you get a large fine for killing them and WANTED status.


This seems a fairly balanced solution to me. Your thoughts.....

[EDIT]

I would just like to add that the cargo in your hold could be marked as either CLEAN, LOST or STOLEN.
Any fines issued by local authority vessels should be calculated based on the number of STOLEN goods only.
I put the CLEAN status in there for people who trade goods legitimately. For the database.
 
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3. I try and boost away and super cruise out as I have slaves on board.
4. I have got no chance and I am given a 200,000cr fine.

Its just impossible to get away and the fines issued are ridiculously over the top compared to what I have in my cargo hold.

I agree this is ridiculous. The fine is unjustifiably lenient. It should have been 2mill Cr for running slaves.
 
Hello Commanders!

We're looking at updating fines to reduce the extreme amounts you can get nailed for. The concept that we're going for is to allow authority vessels to "mark" cargo if they successfully detect it, effectively ruining your ability to sell it. At the same time, we'll be able to significantly soften and better control fines issued for smuggling.

On a related note, this also leaves the door open later on for services that can "clean" marked cargo, which I think is pretty cool.

Usual caveats: no guarantee or ETA, but we're pretty solidly behind this one.

I'm glad you are improving the present system, but that is an odd mechanic no?

I'm no criminal mastermind, but I like to launder my stolen wares before getting caught by the feds.

Why not buy gear to hack the cargo tag (could have charges/ammo), or maybe have a smugglers cargo rack (smaller, more costly, but scan-proof)
 
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Well, the character I play is the "shadiest trader you ever want to meet". She'll haul anything except regular slaves. She'll haul Imperial Slaves as they are paying off a debt and voluntarily sold themselves into a fixed period as a way to fulfill their legal obligation to satisfy that debt. She'll haul narcotics as well. Her thinking is "Who is anyone to say someone can't go to hell in their own way?". I understand about marking cargo and I think it's a good idea. And I think an extremely hefty fine for regular slaves (not imperial slaves) is a good thing. Regular slavery is just plain despicable. But I do think that if you buy a load of Imperial Slaves, narcotics (whatever), you shouldn't be fined as you exit the station. The station sold them to you and is now going to fine you? They're obviously legal at that station or they wouldn't be for sale on the open market. So they're going to fine someone for carrying cargo they consider legal? That does not compute.
 
I guess I had a similar incident. Bought 452 Imperial Slaves in a station. Just when I left the station I got fined for carrying illegal cargo! I did that a lot of of times before and nothing happend. Now I hava a fine of 7,421,220 CR. THAT IS REDICULOUS.

Were you, perchance, in an independent system that happened to contain a station controlled by an Imperial faction? On the Imperial station the slaves are perfectly legal but the cops belong to the systems controlling faction and if THAT faction considers slaves illegal cargo, so do the cops.
 
Hello Commander Pixeldemon!

Stolen cargo would still be marked as such. The change would be that instead of getting a whopping fine when scanned (which more or less removes your ability to make profit with the cargo), you'd get a nominal fine and the cargo would be marked, massively reducing the money you could make from it.

Importantly (in my opinion), the smaller fine would make it more likely that you;d be able to oay it off before it became a bounty (and if it did become a bounty, then you'd be less tasty to bounty hunters).
Ah, I see. It is intended to be a mechanism to keep dedicated smugglers on the "good" side of the law by accepting the big cargo loss and small fine as CODB.

I still think that the credit penalty is MUCH too steep a consequence for the action - and that includes the fines that went live today. Especially considering that the NPC is the one initiating the situation. That is, the player is a spectator in the scanning situation. He's not entirely passive as he has 30 seconds or so to blow chaff (if he has it) and run, run, run away from the scan before it finishes, but he doesn't have much control over the situation that is about to impose a consequence that could be as expensive as the destruction of a Python.

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I'm glad you are improving the present system, but that is an odd mechanic no?

I'm no criminal mastermind, but I like to launder my stolen wares before getting caught by the feds.

Why not buy gear to hack the cargo tag (could have charges/ammo), or maybe have a smugglers cargo rack (smaller, more costly, but scan-proof)

Stunningly outstanding ideas!
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander Pecisk!

Oh no, certainly not. It's more a matter of priorities and resources.

Hello Commander SiriusSeven!


Perhaps it's better to think of it like the this: the black market *does* launder commodities, which is why you sell stolen and illegal goods to them. However, once a piece of cargo has been marked by the authorities, it becomes too "hot" and no-one wants to get burned dealing with it.

Also, smuggling stuff: yes, when/if we get time, we've some pretty cool options available to us (hidden cargo etc.)

Hello Commander KellyR!


I believe starports shouldn't really sell illegal commodities on the normal market (I think this is what you are saying happens - that you buy commodities then get scanned by authorities as you leave that very starport?).

I'll see if I can take a look at this.
 
The fine should be astronomical for stolen cargo, but not for illegal cargo

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Hello Commander Dr. Dave Bowman!

If the police catch you smuggling and mark your cargo, you won't be able to sell it full stop, except perhaps for a nominal fee to a starport service. However, yes, we want to leave the door open for "cleaning" services.

So an Anarchy station would not buy my stolen cargo because some federation cop scanned it? Does this make sense to you?

Never mind that this would completely eliminate player piracy for good..
 
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Perhaps it's better to think of it like the this: the black market *does* launder commodities, which is why you sell stolen and illegal goods to them. However, once a piece of cargo has been marked by the authorities, it becomes too "hot" and no-one wants to get burned dealing with it.

Also, smuggling stuff: yes, when/if we get time, we've some pretty cool options available to us (hidden cargo etc.)

Thanks Sandro,

Alight. I can get onboard with this... As long as this doesn't rule out cool smuggling options.
 
So an Anarchy station would not buy my stolen cargo because some federation cop scanned it?

Seems like an anarchy station is where you'd want to take your tagged goods for cleaning, right? Then you could sell it there. If it's an anarchy station with a bunch of Feds around, I don't think they'd want to be a dumping ground for a bunch of flagged goods they couldn't re-sell otherwise.
 
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If murdering would be fined for 400k, I would be able to get YOU fined for 400k just by flying through your mining laser. On the other hand, no one smuggles illegal cargo by accident.

Having tried this I've found mining lasers cause a small amount of damage but are not illegal to shoot someone with. However I did try this on an NPC miner that wasn't targeting me, so who knows.
 
Seems like an anarchy station is where you'd want to take your tagged goods for cleaning, right? Then you could sell it there. If it's an anarchy station with a bunch of Feds around, I don't think they'd want to be a dumping ground for a bunch of flagged goods they couldn't re-sell otherwise.




No, you take them to a black market and it makes sense that if the fine is removed, then a black market in the jurisdiction of the police who scanned your cargo would no longer want your stolen cargo

However, it makes absolutely no sense that Murder Bounties do not cross jurisdiction borders, but illegal cargo fines do.

I mean, I ship Tobacco to a federation station, get scanned and then can't sell the cargo anymore. Fine. That's how smuggling should work. However, if I then decide to take that Tobacco to a system where it is legal, why would they care the Tobacco was scanned in federation space? It's legal cargo and outside the jurisdiction where it was scanned.

It's bad enough that anarchy stations already pay half price for stolen cargo when it shouldn't bother them at all, and therefore they're just as good as a Federation or Alliance Outpost with a black market for pirates, but this change would really ruin piracy completely.
 
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