When Outposts / Colonies Are Built - THEN This Game Will Have a Point

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Amazing how people who quit playing the game because they don't like it keep haunting and posting on the forum.
YOU don't like the game, it doesn't fulfill YOUR expectations, it's not up to YOUR specs. So YOU quit playing. Ok, it's a logical step. Hoping FD will change the whole premisces of the game to make YOU and the other people who left the game because it's not what they want it to be, is not logical.
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It's a space flight sim, not an RTS, not WoW, it's Elite Dangerous! .
Is it finished? No, FD is still working on it and we're getting regular updates (thx for that Devs).
Is it all it was promised to be? No, not yet, it's a WiP.
Does a company need money to pey their employees and maintain their hardware? Yes, the Devs need food and shelter too.
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You had your rant, mine's finished for now.

Thank you for enlightening me about terms I didn't understand before ("rant", "RTS", "WOW", etc.)
Also now it's clear for me what's the correct relation between the forums and if I play the game or not.
Please don't hesitate to share more.

(Ignored)
 
I hear an awful lot from the people that love this game about using imagination except now, I'm seeing very little imagination on their part.

Just because people don't agree with you doesn't mean they lack imagination. It's just that they disagree with you about what the game should or could be.
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First off, if you don't like the idea of owning a station then don't own one - simple. In what universe did you think you would be forced to own one?

Putting aside the question over the "correct" vision for the game, there are practical implications for the game if FD go down the route you suggest. The first of which is that developing an entirely new meta-game system to allow directly player-owned will take resources away from the development of other aspects which also need attention. Speaking for myself, I'd rather they improved the core of the game before turning their attention to elements like this.
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I have no objection to something like your suggestion being introduced as part of a future expansion - but not at the expense of core development. (Plus, other posters have already commented on the technical limitations introduced by the instancing model - you should consider those.)
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As for your "engaging brain" comment - let's keep the tone higher. Good ideas can come out of threads like this - don't let it degenerate into name calling.
 
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I wouldnt pay "in game" for a outpost or station the costs would be in the billions (UK not US)

I would pay to name a new outpost built by the game with real cash (similar to the kickstarter rewards)
 
Just because people don't agree with you doesn't mean they lack imagination. It's just that they disagree with you about what the game should or could be.
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Putting aside the question over the "correct" vision for the game, there are practical implications for the game if FD go down the route you suggest. The first of which is that developing an entirely new meta-game system to allow directly player-owned will take resources away from the development of other aspects which also need attention. Speaking for myself, I'd rather they improved the core of the game before turning their attention to elements like this.
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I have no objection to something like your suggestion being introduced as part of a future expansion - but not at the expense of core development. (Plus, other posters have already commented on the technical limitations introduced by the instancing model - you should consider those.)
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As for your "engaging brain" comment - let's keep the tone higher. Good ideas can come out of threads like this - don't let it degenerate into name calling.

You just wrote almost exactly what I was about to. Every word spot on.
 
Applying a little bit of thought here:
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I'm assuming that minor factions will need to be the owner of all colonies and outposts/stations...
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What about indirectly player-owned entities? Stuff that the player has contributed to either via materials or cash but actually falls under the control of the background engine.
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For example: A allied minor-faction puts out a call for money to allow the expansion of a facility (or even was seeking to expand itself to another world) which would allow the player to become a shareholder of sorts (and getting some sort of benefit from their investment, based on the amount of money they put in - discount on outfitting, discount on particular ship types etc).
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I suppose this is a low-level version of what community goals is (or might be becoming...)
 
This topic has a false premise. This game already has a point, same point as any game- entertainment.
I do not need to buy or own a piece of virtual land for my time spent with ED to matter. I have games like X3:TC for that.
The galaxy needs some life but I think any player driven life is not the life it needs. Give me npc interaction.

YES! daylan; I believe this too. (+1) At this point in the developments in the game NPC interaction is much needed. And from FD's point of view 'multi-player' needs attention; (but) random NPC trading ships flying about in human occupied space near planets and stations, and simple friendly avatars we communicate with through the HUD displays ie., purchase/sale of random items could be implimented.

I know full blown in station content will someday be coming; but some of this NPC activity should start to show itself in the station hangars...Some Npc movement seen in the windows of control tower/buildings during 'pad landing'; and of course scurrying dock workers as shown in the demo at "E3". For me and I'm sure many others this is more important...Some or all of these things will vastly improve general player immersion in the game.
 
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atak2; thank you for bringing up one of my bugaboos with 'player factions';-your post: "If solo players in open/solo/group were unhappy with a trade route cut off by a player/npc faction they could lobby (with credits) one of the big AI factions to retake the system(s)."...This is certainly where (for the rest of us) this 'empire building' breaks down; It was always my concern...

In my opinion this solution is not adequate....The size of the ED galaxy will not prevent the damage to general ED play style. At some point in "Eve" type player faction buildup, large swaths of Solo and group play in the galaxy will not be available because free trade will virtually disappear. There should not be this block ("could lobby of a big AI faction") to regain control of my kind of game; ED game players should not have to arbitrate to play their game...Why is your kind of game more important than mine?

I know (you people) have this aching desire for "Eve" play in this game; But when it damages other play styles, FD will hear from us loudly and strongly...
 
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Except its already been decided that there will not be player-owned stations or outposts.

Incorrect - DB during the KS ED AMA said that he was not adverse to the idea of player owned things (subject to change of course)

http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qdhhr
[–]StockportJambo 2 points 2 years ago
I know this isn't an MMO in the traditional sense, but what kind of in-game structures will be available to group players together under a common banner - e.g. guilds, corporations, whatever? Also, do you think will it be possible (in the future) for the player(s) to build their own stations & planetary settlements out on the frontier?

[–]DavidBraben[S] 3 points 2 years ago
Yes - some of these sort of things make a lot of sense, particularly founding settlements.





 
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Yep. Where'd the impression that Frontier has shut down player-owned things come from, anyway? Is there a later clarification somewhere?

No idea ... citation would be needed to give the post any credit ;)

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OP - Completely agree with your thread. I have said on numerous occasions that for me ED lacks anything to care about - perhaps if they started with allowing players to align themselves to a faction that would be a start. It doesn't strike me as consistent if you can be allied to both the Federation and the Empire more so if they go to war. (They have a non-friendly history. I know if I was the Feds I would start to dislike anyone who was allied to the Empire scumbags ... that would add some depth to the game knowing that entering Fed space you would be hunted :))
 
Yeah, but this game isn't about owning things. Owning things causes players to form groups together and that's exactly what Frontier has said they made the game so large to AVOID.

What you're looking for is more like what EVE Online does and what Star Citizen talks about wanting to provide. This game isn't really aimed at anyone who asks what the point of what they're doing is, as far as I can tell.

VERY TRUE! We agree; And I think with the potential problems caused by the average player's inability to perform free trade along profitable trade routes (which Eve style 'player factions' will introduce), is exactly the direction these empire builders are pushing...

Remember; DB and the rest of (us) are not in favor of shutting down large swaths of this galaxy to player "executive control".
 
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So it's pointless

Cruise around in different combinations, what??? what is the point of doing that? "Oh I just have to go and get my other cobra out now because it as class A shields instead of class B oh this is so much fun flying around in a different configuration! Yipeee!!"

New ships are pointless too when you have nothing to do with them. You can't even see the skins you paid for when flying, can't add any decor to your cockpit, can't even walk around the ship and get exactly the same hud on each ship that you buy.

How is empire building going to affect you if it was added? You just said all u want to do is fly around in different configured ships so you're just saying no for the sake of being mean? It won't affect you so why on earth should you care?

'Empire building' matters in this game because it closes down free trade to large swaths of the most player active parts of the galaxy; those players who do not want to be bothered with your 'Eve' style empire/faction...even in Solo.
 
'Empire building' matters in this game because it closes down free trade to large swaths of the most player active parts of the galaxy; those players who do not want to be bothered with your 'Eve' style empire/faction...even in Solo.

At least, speaking for myself, I'd like to see players be able to build stations in otherwise unoccupied areas of the galaxy, under certain fairly restrictive conditions.

I'd like those stations to have expansion capabilities (adding shipyard, adding refinery capibilities, etc.) and to have a commodity market and population growth/reduction. Available commodities would be determined by population, planet it's in orbit around, extraction facilities, etc. and have a significant upkeep requirement otherwise it becomes abandoned or disappears.

Nobody should be able to limit access to the station, or take over existing stations and set prices, or anything like that.

It's a challenging technological goal, but it could be a LOT of fun.
 
Some of the naysayers and 'this will never be the game you want, go play EVE!' crowd in here REALLY need to go visit and read the DDA forums.

FD has already stated that player controlled/built small outposts will be in the game. The first iteration of this is expected to be 'inflatable' asteroid bases.
 
What is the ultimate point of the game? Other than having fun (it is a game of course). Its to make money. So by having an outpost it provides a whole other method of earning money. It establishes a "home" for a player instead of just wandering the galaxy. A HOME where they are invested in the politics of the system and galaxy. A home to protect from all sorts of things. Its also a bank for you to pool and store resources and ships.

On this I would agree with you; as long as your limited to (one 'outpost'). If you want to build/own another some where else, you have to disband (destroy/sell?) your current property.

Then again; is this considered some of DB's "player executive control" which he doesn't want in the game?

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Some of the naysayers and 'this will never be the game you want, go play EVE!' crowd in here REALLY need to go visit and read the DDA forums.

FD has already stated that player controlled/built small outposts will be in the game. The first iteration of this is expected to be 'inflatable' asteroid bases.

Well I'm probably in the 'go play Eve crowd'; And I've always known of 'the inflatable asteroid bases' DB stated, and expect it. Beyond that I hadn't heard any thing from DB.
 
At least, speaking for myself, I'd like to see players be able to build stations in otherwise unoccupied areas of the galaxy, under certain fairly restrictive conditions.

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Nobody should be able to limit access to the station, or take over existing stations and set prices, or anything like that.

Yup, and people keep bringing up the "issue" of player control of space/systems, but this goes against the entire lore of the "Pilot's Federation" lore

"The Pilots Federation has eschewed being tied to any particular system in favour of roaming the stars. With one exception – the Founders World. "


Ergo, a Commander might want to assist/coordinate in building an outpost, but it, by definition, will be for the good of all commanders.

So... STOP WITH THE "EVE" COMPARISONS!
 
The pirates federation concept is pretty lame. maybe worked for a single player game.

i'm not much interested in being part of a happy shiny space family with the other pilots in ED, or doing things for the 'greater good'.. I'm a space capitalist, I do things for me, and my crew. Anyone who isn't with us, is the competition.
 
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