We're fighting in a new war now. Our chosen faction has a station where we've been cashing their bonds... and it's STILL not helping.
I don't think Civil Wars work at all.
The only result of cashing bonds for the anarchy faction at the anarchy outpost has been to ... increase our rep with the Imperials that own the system and the minor faction we are fighting.
We know from this post below that during civil wars:
https://forums.frontier.co.uk/showthread.php?t=97577&page=42&p=1691696&viewfull=1#post1691696only combat missions or actions provide any benefit to the minor faction.
We had a similar civil war recently where each faction controlled 1 station, we decided to do combat missions, cash in bonds, and bounties.
Combat missions seem to give negative influence for the issuing faction on completion, as far as I know the devs are aware of this bug.
Faction A is an Alliance faction, so we collected Alliance bounties in other systems and cashed them in the Alliance controlled station. We know from other testing that cashing bounties (Federation, Alliance, Empire bounties) increases influence for the faction controlling the station where you cash the bounty. This tactic obviously isn't very feasible for most independent factions.
We also cashed combat bonds.
This is how influence changed over the course of the war.
Faction A won and gained control of Faction B's station.
The bounties may have been what gave most influence, it's difficult to know what effect if any, combat bonds had.
We're currently trying to trigger a war where we don't control a station to see if combat bonds actually give influence (the bounty tactic won't be available in that situation) but I don't have a timeframe as to when this will occur.
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