Frontier:Are fights during civil wars supposed to effect influence or change the outcome of the war?

We're fighting in a new war now. Our chosen faction has a station where we've been cashing their bonds... and it's STILL not helping.

I don't think Civil Wars work at all.

The only result of cashing bonds for the anarchy faction at the anarchy outpost has been to ... increase our rep with the Imperials that own the system and the minor faction we are fighting.


We know from this post below that during civil wars:
only combat missions or actions provide any benefit to the minor faction.
https://forums.frontier.co.uk/showthread.php?t=97577&page=42&p=1691696&viewfull=1#post1691696

We had a similar civil war recently where each faction controlled 1 station, we decided to do combat missions, cash in bonds, and bounties.
Combat missions seem to give negative influence for the issuing faction on completion, as far as I know the devs are aware of this bug.

Faction A is an Alliance faction, so we collected Alliance bounties in other systems and cashed them in the Alliance controlled station. We know from other testing that cashing bounties (Federation, Alliance, Empire bounties) increases influence for the faction controlling the station where you cash the bounty. This tactic obviously isn't very feasible for most independent factions.

We also cashed combat bonds.

This is how influence changed over the course of the war.
nAegi1t.jpg
Faction A won and gained control of Faction B's station.

The bounties may have been what gave most influence, it's difficult to know what effect if any, combat bonds had.
We're currently trying to trigger a war where we don't control a station to see if combat bonds actually give influence (the bounty tactic won't be available in that situation) but I don't have a timeframe as to when this will occur.
 
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Interesting. Thanks for the data to compare. Unfortunately, the faction we are supporting is an anarchy faction, so no bounties to cash in. Combat missions themselves are rare (2.6% and 2.7%).

It seems to be working for you, at least. Differences are:
Were both factions not system controlling for you? Neither controls the system in our case.
Both of your factions owned a station - for us, in both our last two wars, only one did.
We've run every combat mission we can but there haven't been a whole lot.
We can't cash bounties.
Our faction isn't part of a major faction.

Hmm... it might just be that combat bonds aren't helping, like you said, and it was the bounties that pulled you ahead. We've been fighting the same number of days now and neither faction has shifted be even an iota.
 
Interesting. Thanks for the data to compare. Unfortunately, the faction we are supporting is an anarchy faction, so no bounties to cash in. Combat missions themselves are rare (2.6% and 2.7%).

It seems to be working for you, at least. Differences are:
Were both factions not system controlling for you? Neither controls the system in our case.
Both of your factions owned a station - for us, in both our last two wars, only one did.
We've run every combat mission we can but there haven't been a whole lot.
We can't cash bounties.
Our faction isn't part of a major faction.

Hmm... it might just be that combat bonds aren't helping, like you said, and it was the bounties that pulled you ahead. We've been fighting the same number of days now and neither faction has shifted be even an iota.

Was the faction you supported the one without a station? This seems what is broken, actions misapply or don't apply influence changes if you do not cash in ina station the faction you are supporting controls.

I'm almost sure this is buggy.
 
An other day, an other confirmation of how broken and dysfunctional the is: running in the same problem Glyph described in yet an other system.

>6 mill cashed in bonds in a single day, faction has several stations: 0 changes in influence.
 
Given that solo players are said to affect the universe as well, it's hard to say how many people are working AGAINST you at any point and time though.
 
Given that solo players are said to affect the universe as well, it's hard to say how many people are working AGAINST you at any point and time though.

Sorry but that doesn't hold. We were easily moving the system BEFORE the civil war, and now suddenly it moves ZERO % (in favour of anyone).

It's not a coincidence, this has been reproduced over many systems many times. Fix the game, three months and half the stuff in the hasn't ever worked.

And it's not like they haven't admitted more often than not that something is bugged, at this point is easier to assume that something is bugged other than it's a conspiracy.
 
Our group is supporting a minor faction with a station over at LTT #### , we hlaready have cashed in milions of credits worth in combat bonds , but it has had 0 influence on their influence :p
this game is seriously ing me off. Absolutely nothing of the background mechanics, that make this game great, works....
there is no way to take over a system then hoping the influence chages enough because during a civil war we cant do jack

and dont say its because of people on private or solo play because before the civil war we were moving the influence with about 4% a day ( we are a large group )
 
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Given that solo players are said to affect the universe as well, it's hard to say how many people are working AGAINST you at any point and time though.

I suppose it's theoretically possible that every time a group participates in a civil war, a large group of solo players immediately starts working against them doing exactly the same amount of work, so that the influence always remains exactly constant without fluctuating up and down as each side gains or loses a little ground.

Occam's Razor, however, suggests that it's more likely that there's a bug in the code (as has happened many times now) than that there's a conspiracy of solo players coordinating their efforts against practically every large group that has ever tried to have an effect on the universe.
 
So, the civil war is won. We did, however, not see big increases in influence by doing combat bonds.

The influence increases were around 0.1 percent a day. When only our traders concentrate on a system, we get 3-4% a day rather reliably.

Combat missions in the conflict zones do still appear to be bugged, they show lowered influence.

As a conclusion: combat bonds are either bugged or unbalanced. Or maybe balanced towards tons of Pythons and Anacondas in player hands.
Whether you do own or do not own a station does not seem to matter In regards to combat bonds. It does, though, with all other types of influence gaining.
 
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