How many of you don't play anymore?

But actually to get real space flight without load screens to the next area. I play Space Engineers, fly to infinity (if you have the time), far more of a sandbox, in-fact its way beyond ED in that respect.

This is a huge sticking point for me. Whoever decided super cruise in its current form was a good idea needs to be drawn and quartered. What a soul sucking way to travel about in space. Not only can you not see other ships, stations, objects that are out of super cruise (thanks instancing...) - you don't get to enjoy the (admittedly arcadey) flight model that they built. So for the vast majority of your time, you get to fly around on rails looking at other various sized light dots and move around you.

The fact that the background simulator that was much touted is completely irrelevant and intangible is just icing on the cake.
 
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I don't play anymore. The game is empty. I started with the dream of owning a Cobra Mk3 and began my "adventure" towards it. The game design is so bad in many respects that I simply just can not do it even as I almost have reached my goal.

X Rebirth is a better game by far. Yes I know how incredible this sounds (just check Metacritic), but this is how I feel...

I only check back occasionally to see are there any developments.
 
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Not only can you not see other ships, stations, objects that are out of super cruise (thanks instancing...)

Not so much instancing, as much as space is really big (sorry, I'm using that old cliché). If you are modelling space on a 1-to-1 scale basis, do you really expect to be able to see a ship 100m long from 100 light seconds away (leaving aside the whole 'speed-of-light' thing there...) on a screen 2000 pixels wide? This Elite does (like the previous iterations) the scope and scale of space better than any other game I've played except maybe I-War2 (and that cheated a bit), or Space Engine. Yeah, I think more could be done with super-cruise to make gameplay better, but the 'glowy fireflies' are OK (I'd like to see them Doppler shifted to red or blue perhaps, or with HUD added vectors... but...)
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Shame that the bottom line is... most of space is inherently a lot of not-very-interesting nothingness. :D At least in terrestrial flight-sims, you can watch the terrain and clouds go by...
 
Didn't play yesterday but bought an Eagle today keeping my Hauler just in case.
From the outset I figured that this was to be a game to savour and a good alternative to FSX.
Loving this game more than ever with EDtracker just installed.
 
I don't play anymore. The game is empty. I started with the dream of owning a Cobra Mk3 and began my "adventure" towards it. The game design is so bad in many respects that I simply just can not do it even as I almost have reached my goal.

X Rebirth is a better game by far. Yes I know how incredible this sounds (just check Metacritic), but this is how I feel...

I only check back occasionally to see are there any developments.
The sad part is that after you reach you goal of a Cobra Mk3, you still have the problem of having nothing to do with it.

I was exited for X rebirth but it launched is such terrible shape that I passed on it. Have they fix it yet?
 
I don't play anymore. The game is empty.

See this so many times. The core gameplay content is comparable to the other Elites. Yes, systems modelling should be a lot more detailed, but the core 'trade and fight (with a bit of mining on the side)' is as compelling to me as it was in '84. <shrug>
 
Was just about to start a thread asking if it was made fun yet, but saw this instead so will reply with my question.

So, is E:D fun yet?

Beta player, had loads of fun, then got into grind mode in the bubble, got a type 9, ground some more then thought to myself, 'why am I doing this?' and stopped.

Game goes live, got an asp explorer, took time off when they 'd trading, came back for a bit, but essentially is a mindless grind still from what I can gather - now dont get me wrong I spent far too many hours getting to Deadly on about 6 different platforms and trying to get to Elite (never did), so yeah you can just fly about and zap pirates for hours on end and be happy, but that was me in the 1980s. Me in 2015 is not so content with zapping pirates for months, having nothing to aim for in particular, apart from seeing what the next ship up might be like and realising would take weeks if not months of grind to get, plus is probs not worth it in the grand scheme of things anyway.

People will cry 'imagination is what you need matey' and I will say, 'yeah in 1980s as a kid with vector graphics, we did that alot, I drew pictures of my cobra and all sorts - was in love with the game', but now we are aiming for photo realistic gfx etc, stunning suns, amazing galaxy scapes and that kind of detracts from imagination a bit as you are there going 'wow' for a while and then wondering if all there is to do is what you have been doing for the last few weeks or months. Of course original Elite was like that no doubt - a masterpiece for it's time.

However I still ask an honest question in the year of our Lord 2015, is E:D fun yet?
 
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Was just about to start a thread asking if it was made fun yet, but saw this instead so will reply with my question.

So, is E:D fun yet?

Beta player, had loads of fun, then got into grind mode in the bubble, got a type 9, ground some more then thought to myself, 'why am I doing this?' and stopped.

Game goes live, got an asp explorer, took time off when they 'd trading, came back for a bit, but essentially is a mindless grind still from what I can gather - now dont get me wrong I spent far too many hours getting to dangerous on about 6 different platforms and trying to get to Elite (never did), so yeah you can just fly about and zap pirates for hours on end and be happy, but that was me in the 1980s. Me in 2015 is not so content with zapping pirates for months, having nothing to aim for in particular, apart from seeing what the next ship up might be like and realising would take weeks if not months of grind to get, plus is probs not worth it in the grand scheme of things anyway.

People will cry 'imagination is what you need matey' and I will say, 'yeah in 1980s as a kid with vector graphics, we did that alot, I drew pictures of my cobra and all sorts - was in love with the game', but now we are aiming for photo realistic gfx etc, stunning suns, amazing galaxy scapes and that kind of detracts from imagination a bit as you are there going 'wow' for a while and then wondering if all there is to do is what you have been doing for the last few weeks or months. Of course original Elite was like that no doubt - a masterpiece for it's time.

However I still ask an honest question in the year of our Lord 2015, is E:D fun yet?

Depends on your idea of fun.

I still think flying ships is really cool and feels good especially when you add Joysticks, or head tracking or Voice Attack etc.

But...it just that it stops there after that. I think wings update brings some added fun but unfortunately my friends all quit so I will have to find some people to play with.

There are improvements..but the game is still not much improved from beta.
 
The fact that the background simulator that was much touted is completely irrelevant and intangible is just icing on the cake.

When I got this game I knew I was getting a half-done spaceship simulator and I was hoping that the instancing, the missions and the rewards were somewhat balanced and that they would continue to make them better; but the fact is that the NPCs just magically spawn when you enter an area, they just fly around without purpose and you can literally blow them up by the thousands. No station cares at all when you blockade all the traders that go in or out of there (besides some insignificant percentage of influence changes when there should be riots in the stations), no economy notices when you kill all pirates (because pirates keep spawning like the pedestrians in GTA, and "thank god" because they pay pennies for killing them and you need a lot for any upgrade), and nobody cares (in the background simulation) if you decide to kill all cops in sight because they keep spawning like in GTA.

I hoped by now the game would have sufficient stuff in it to do to distract me from it's faults, like things to aspire to, other than a "+1" in my rank stats that doesn't make a difference, because there appears to be not enough background sim for any NPCs or groups to care about it.

The whole imagination thing.

I read during beta or gamma someone say "I can use my imagination for free, for this game I payed", so yeah, I'll keep lurking around here reading the updates in case there are plans to make all aspects of the game equally fulfilling in real life (giving me fun) and also fulfilling in game (giving my character a meaningful progression) doing something I like, not having to sacrifice fun to get somewhere ingame. In the meantime I'll be going into the game to fly around a little when I feel like it and using my imagination when I'm not in the game since I don't need a 50€ game to switch ON my imagination.


-D, F.
 
I was exited for X rebirth but it launched is such terrible shape that I passed on it. Have they fix it yet?

I was the sap who bought it pre-order - apparently it isnt so utterly terrible now and some people seem to think it actually half decent but after the mental scarring of the initial release I have not ventured back to find out for myself heh
 
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I have started playing other games now. When the rift consumer version comes out I will proberly get back into it.
But as of now I only play a couple of times a week, and only for an hour or so.
 
W
In general, waiting to :
- build my own home somewhere
- take care of it
- run / manage its economy
- manage a certain sized NPC fleet around it all (I agree that needs reasonable limits)
n.

You want this game to be X. They already said that wasn't gonna happen. Considering this is an mmo it wouldn't make much sense for anyone to be able to have fleets. You may be able to hire a few wingmen for short periods of time at some point, but you'll never be able to run a fleet

Personally i'm happy, X is the only space sim series i never ended up liking. I want to fly a spaceship, not run an economy and fleet.

I would however like to have a place. Not my own station, just when they introduce walking out of ships, to be able to have a place, maybe houses/apartments you rent on stations. And you'd get to have your own hangar to look at your stored ships. Something like that.
 
I was the sap who bought it pre-order - apparently it isnt so utterly terrible now and some people seem to think it actually half decent but after the mental scarring of the initial release I have not ventured back to find out for myself heh

I actually got a Steam refund for that game, which is near impossible..so that tells you how bad that game is (was?)
 
When you consider how little this game costs it really is fantastic value for money.
A love for and fascination with astronomy certainly helps and of course plenty of imagination.
Just wish at least half of the whingers on this forum would leave and find something that suits them better, there's plenty else out there.
 
I played for a couple weeks

-Great graphics
-Award worthy Sound
-Fun flight model

All let down by the most bare bones absolute most minimal effort attempt at a sandbox game I've seen.

I wish I would have waited a year or so before I bought. Maybe Frontier has "magical" ideas they haven't shared with us that will turn this tech demo into the living galaxy they advertise but I doubt it.
 
But actually to get real space flight without load screens to the next area. I play Space Engineers, fly to infinity (if you have the time), far more of a sandbox, in-fact its way beyond ED in that respect.

You can fly to infinity in Elite as well. You only need to jump to get to another star system. But whats stopping you from just flying around one systems all you want?
 
I played for a couple weeks

-Great graphics
-Award worthy Sound
-Fun flight model

All let down by the most bare bones absolute most minimal effort attempt at a sandbox game I've seen.

I wish I would have waited a year or so before I bought. Maybe Frontier has "magical" ideas they haven't shared with us that will turn this tech demo into the living galaxy they advertise but I doubt it.


Yeah, it's not too far off from the game Universe Sandbox. Add a docking simulator and a trade screen. Pretty close to the experience I've been having.
 
Honestly, I don't play much.

And it's for the simple reason that in order to get any ships beyond a cobra, you'll have to grind alot of trading.

I don't play this game for the space trucking simulator part, I play it to have epic space battles as a bounty hunter.
But you can't make a living that way.
At least not enough to get an asp, clipper or python.
The asp is 6.5 million+ credits... for just the stock version.

With bounties averaging in the tens of thousands (and often less, rarely more), I'd have to do hundreds upon hundreds of bounty kills before I could get even the stock Asp.
Thousands to get the Clipper or Python.

That kind of thing just gets you down.

I'll pop in now that the new ships are coming, but I suspect that they (or at least the Fer-de-lance) will be just as pricey.
 
yes, I'm playing x-rebirth and I wonder if ED someday will have at least 20% of its features


I tried playing this about two months ago and I FORCED myself to do at least like ten hours but i found it to be the most boring unimmersive space sim i ever played. For one there is nothing to do in space. I mean, everything happens around stations. that's not a space sim. And combat is horrible.

The only thing i did like was the stations designs. the traffic around them, all the lights and stuff. Everything else is bland and souless.
 
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