How many of you don't play anymore?

Jex =TE=

Banned
And David mentions "Big Game Hunting" again in recent interview:

I spotted this on way to forum, with the title "Elite: Dangerous has bold plans for the future" and thought, maybe now "Wings" is being play tested he'll talk a little about what's next and how it will address people's concerns. But no.

http://www.destructoid.com/elite-dangerous-has-bold-plans-for-the-future-288631.phtml

Seriously, does anyone want to know about possible big game hunting 3 years down the road, when many who bought the game can barely be bothered playing it now?

Wasn't going to reply to another thread like this, until I saw that.

Although, reading about the Code has sparked my interest a bit. So I'll go and check them out at least.

huh???

Big game hunting as in a gun and a large land animal that I shoot? What does that have to do with flying around space???
 
I've been playing everyday since Gamma and continue to play everyday, some people just have no imagination or stamina to keep playing.

I don't grind often, I may grind for an hour or so just get some CR for some piece of equipment or even just get to a set goal I've made for myself.

I don't bother chasing for the next bigger ship, I'll get a new ship when I can, I won't grind to do that.

I've flown every ship upto and including the Type 7 and I'll fly the others as and when I'm able.

I currently have 3 ships to do different jobs, Viper (Combat), Cobra (Bounty Hunting/Pirate), Asp anything apart from Anaconda Missions.

I could easily afford a D Rated Python, if I sold my current 3 ships, and earn more CR faster, but I want to keep them and earning CR's fast isn't one of my goals.

When I play I always have a goal for that gaming session, often I get side tracked and do something else entirely, I basically just do what takes my fancy in that moment of time.

Nothing in ED is boring to me, OH except Mining, of which I've done zero off, although with the new Commodity coming in 1.2, Painite with a Galactic Average of 33,000 CR I might give it a go soon, but then again I might not.
 

Jex =TE=

Banned
The big game hunting is just used by Braben as an example to indicate the enormous scope of the game. It is an image that has come to represent the game's vision into the future.
Of course we would like to know much more than we know, but the DDF is already an indication where FD wants to go with this project. We should leave the decision what to announce at which time to them.

Personally I consider many loudly voiced concerns on this forum to be rather nonsensical. These concerns only arise when you forget that the game is in full development still and when you lack patience, and also lack understanding of the fact that FD is not Rockstar or Ubisoft with many departements all over the world and thousands of employees dedicated to a large project. FD cannot do miracles and need time to flesh out the Elite universe. This is completely understandable.
So far the game is of exceptional quality and it is constantly improved and tweaked and debugged. FD is doing a great job.

Understanding and patience are virtues that are sorely needed when you as a gamer involve yourself with a huge ambitious project like this.

Nobody on these forums is lacking patience - show one post where someone is demanding they fix things right now. If anything, we're saying they shouldn't even have released it yet! We're all patient we just want a road map that will tell us what they're planning. There's no reason to withhold one at all however I can't wait to pick up the Xbox version.
 
I hadn't played for a month and decided Friday to load it up. I had reset my save in February, "just cuz" and started fresh. I found my Adder with a bit of dust and calculating what I needed for a "D" Cobra set up, almost logged out. But I did a couple of Lave-Witchhaul rare runs and purchased my cobra once again.

The immediate increase in my enthusiasm to play, once I was back in my beloved Cobra, was amazing.

I ended up spending about 15 hours in game this weekend and had a good time. I can't believe how much difference a ship can make.
 

Jex =TE=

Banned
That's the thing though isn't it. Star Citizen could well find itself in a similar position to ED where on release they are pushing out a diluted anaemic vision of what people bought into. As hard as the fall is here for some like myself as an alpha backer the fall out for team star citizen will be tsunami dwarfing in comparison.

Having said all that I have more faith at this point that team star citizen are going to do it right unlike the bunch here. Maybe that's down to effective regular and detailed communication also unlike here but who knows.

Especially those people that bought the $15,000 package...and the 10k one..and the 5k one not to mention the people who spent $500 on all those ships already....

OMG - the fury might be so bad it could break the internet!! :eek:

I need to call the president, quick!
 
some people just have no imagination or stamina to keep playing.

Woah there....

I have an extremely active imagination, I have had since I was a child.

This is precisely why I find myself not playing, there is not enough to feed it.

I need my imagination to be stimulated.

I could equally say that the fact that you are happy with it means that you have a shallow imagination that doesnt need as much fulfillment, but I wouldnt stoop to that ;)
 
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Jex =TE=

Banned
Well first off, all characters wouldn't be completely unique. They would have common traits with others across the galaxy. The procedural generation thing, doesn't just work with planets. That doesn't matter too much, because players wouldn't be working with all characters everywhere. Probably just a handful in a few systems. But they would still be the characters that that particular player is dealing with which I think is the important part.

As for for instancing and persistancy, all I can say is this:

https://forums.frontier.co.uk/showthread.php?t=7494

BTW, that design discussion thread more than anything else persuaded me to buy the game. I knew they could do space, I wasn't sure if they could fill it.

That thread reads kind of funny, now :/
 
Woah there....

I have an extremely active imagination, I have had since I was a child.

This is precisely why I find myself not playing, there is not enough to feed it.

I need my imagination to be stimulated.

I could equally say that the fact that you are happy with it means that you have a shallow imagination that doesnt need as much fulfillment, but I wouldnt stoop to that ;)

Yes, it seems there are some players happy to play with a thing as simple as an inch long nail. That's a merit for sure and I'm happy when they are happy.
But when they see others who would like to emphasize the gameplay, they turn to be real nerfers and demand everyone to play on the level what the inch long nail requires.
Just wodering if they still carving their wheels from a rock in a cave and using their imagination? Flintstone Fred-symptom. ;)
 
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I was very enthusiastic about ED, played since late beta/gamma and into the release. Then at some point I stopped playing a few weeks ago, as I simply didnt know what else to do really. I will check back in a few months but right now, I dont see the point of the game, once you managed to get a few credits to buy a nice ship and get tired of missions/trading. Guess PvP is where the fun is at, but I rarely ran into others tbh, and besides, there is just risk and no rewards really so why bother. Im glad I started though, as I bought a warthog HOTAS for ED, which eventually made me play DCS A-10C and man, that is fun! (and a real challenge!) :O
 
I stopped playing so that I could finally craft my legendary sword in Guild Wars 2, and be rid of my addiction to it. I managed to get it done on Friday and the feeling of liberation is both wonderful and scary (the scary part being the realisation that I was totally addicted to guild wars). I returned to Elite and checked out the 1.2 beta, but was disappointed. I've not bothered to check out the FDL since all indications suggest I won't be able to afford it, but the Vulture seemed to be in my price range. The thing is just an awful ship for so many reasons, not the least of which being the terrible placement of hard points that lead to a lack of convergence at close range - just like the Cobra, only worse thanks to the fact that there are only two of them. This disappointment led to a whole host of similarly depressing question / answer thought processes: Why does bounty hunting still suck? Why is super cruise still so flipping boring? Why is every fight with an AI still best solved by throwing your engines into reverse? Why do the police still attack you for no reason at all? And so on and so forth. Unfortunately it seems that this game has thoroughly lost my excitement. Perhaps it will be better in 20 years once there's actually something to do in it.
 
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May I say, I think it would help more if the suggestions some people have been making for how things can be improved were now discussed, instead of ever more posts that merely point out the flaws which 40+ pages of comments have already made clear. I made some suggestions, so have lots of others, so can we talk about them and be constructive now please? What could work, what wouldn't & why, etc.?

Ian.
 
It's a matter of how many hours you plan to play the game. I see that actually hardcore players are the most unsatisfied and concerned with ED.

Maybe more things to do (and making them hard to accomplish) will satisfy the more difficult tastes.
Dont forget, guys, that we come from a very long age of MMORPG's sovereignty and most of us are used to talk about (yes I begin to read this word on the forums!) END GAME.
Players want a driven storyline. Players want team based challenges and show their achievements to their friends.
Elite team doesnt seem to be intentioned to bring the game in that usual direction.

On the other hand, many players are bored of that kind of grindy game. So David and his task force are trying to give us a new gaming revolution (as he did at the times of the first Elites). I like the multi-platform/cross-genre target they are pointing at and I'm surprised to see so much criticism about a game that is going in a total new direction (it's hard to do that, guys, very hard).

Ok ED in the actual status can be boring, tedious, repetitive and sleepy, but it's because they released only the "first" game module and of course they had to challenge their competitors by taking the first step.

I think E:D is "unfinished" on principle. So just stay tuned ;)
 
May I say, I think it would help more if the suggestions some people have been making for how things can be improved were now discussed, instead of ever more posts that merely point out the flaws which 40+ pages of comments have already made clear. I made some suggestions, so have lots of others, so can we talk about them and be constructive now please? What could work, what wouldn't & why, etc.?

Ian.

Problem with the "Suggestions" forum is that there is no interaction from the dev team so it could be deduced that the forum is not even read by the dev team.
 
Monotonous repetition play too much of a part in the 'challenge'. Having tried and tried I can't see any reason to play further. The real nail in the coffin was highlighted when I was watching a episode of 'Black Sails' (a show about pirates). The pirate ship was positive that their mark would "heave too" and give up their cargo because it was insured, i.e. there would be no reason to fight. ... so cargo insurance made piracy possible as a going concern. Of course fighting was still an option... It's egregious death penalties that add insult to injury by a trader losing all their cargo, it simply injects frustration for no benefit, or rather to the detriment of the game. Without it there would be more risk taking and engagement, there would be more chance for having fun and less of an emphasis on grindy time wasting nonsense.
 
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Jex =TE=

Banned
Yeah I am somewhat in agreement with NewYears

1. Last shot means you could deal 99% of the damage to a target but an NPC or player hitting it once, by accident or causing negligible amounts of damage gets the bounty. I don't mind either way but it seems fairer to use another system.
2. I agree here - too many of them, but I do like the gameplay - would prefer them to be more meaningful. Like a pirate having a vendetta against you or the particular faction and voicing this when they come to you rather than seemingly playing aggressive just because. (Not that just because is not an equally decent reason just seems like the only reason).
3. As above.

A system that pays out the percentage of damage you did would be the obvious choice - so why wasn't it put in?
 
Problem with the "Suggestions" forum is that there is no interaction from the dev team so it could be deduced that the forum is not even read by the dev team.

This is soo true, no real engagement there either...

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A system that pays out the percentage of damage you did would be the obvious choice - so why wasn't it put in?

The intent was to make combat more competitive. Personally I believe this was a specious (sounds correct but actually wrong) decision that should have changed by now... much like many things...
 

Jex =TE=

Banned
There is indeed no comparison, nor will there be before 2016 at best.

Whereas I have my eyes peeled for No Man's Sky.

Something about an "Infinitely procedurally generated universe" just sounds boring. I'm never going to see it so why bother making it - oh because it's easier than designing the universe yourself - ok, great so I can expect huge amounts of repitition - "Procedurally Generated" is going to be a term people will be sick of in 6 months and game developers will be advertising, with glee, for the next two years as they think it's great!
 
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