Clipper vs Vulture.

Clipper wins hands down. Proven.
Killed a couple of Vulture CMDR in a combat zone, and a third one combat logged when he realized he was going to no-escape dying. There's simply no game.
Vulture is a toy. I must reconsider my opinion. The price is OK at 5M.
Fly safe and beware of the fastest ship.
 

uberdude

Banned
Clipper wins hands down. Proven.
Killed a couple of Vulture CMDR in a combat zone, and a third one combat logged when he realized he was going to no-escape dying. There's simply no game.
Vulture is a toy. I must reconsider my opinion. The price is OK at 5M.
Fly safe and beware of the fastest ship.

Reading this makes me smile, have some rep!
 
1v1, the Clipper has a good chance of winning even in a trade config thanks to the new shield boosters. 2v1, i feel you really need a combat Clipper to win. I got ripped apart by a vulture wing when wings dropped, but can take them on 1v1 very Easily.

Anyone notice that Vulture pilots equip a lot of gimballed weapons? Why do they do that? Does convergence suck?
 
Much as I love my Vulture, I am still enamored with the Clipper. Someday, once I can afford to not just buy but also equip it decently...

It'll definitely replace the Asp as my travel/exploration vessel, maybe replace the Vulture as my bounty hunting vessel, too. Even if it's got a lower jump range than the Asp, my god, the canopy is amazing, and it's a neat ship to fly.

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Anyone notice that Vulture pilots equip a lot of gimballed weapons? Why do they do that? Does convergence suck?

Against a very small ship like a sidewinder or adder, sometimes even a Viper depending on what direction you come from, you'll often miss with one weapon at close range.

On the other hand, for those ships, one weapon is hardly insufficient by any means.
 
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1v1, the Clipper has a good chance of winning even in a trade config thanks to the new shield boosters. 2v1, i feel you really need a combat Clipper to win. I got ripped apart by a vulture wing when wings dropped, but can take them on 1v1 very Easily.

Anyone notice that Vulture pilots equip a lot of gimballed weapons? Why do they do that? Does convergence suck?

I see a lot of Vulture pilots with Mostly Harmless / Novice combat ranking

Fisher Price my first fighter!

Of course at that level you rely on gimbals, no matter how senseless that is
 
I see a lot of Vulture pilots with Mostly Harmless / Novice combat ranking

Fisher Price my first fighter!

Of course at that level you rely on gimbals, no matter how senseless that is
I can admit they could have been, if not stock, maybe not fully kitted Vultures. But I don't know.
 

uberdude

Banned
If I'm going to pull out a vulture for kicks I'm certainly going to A grade everything. Considering i know i can sell off all the parts at equal value and not lose credits that way. So if it was a rich trader I'd imagine it was kitted. Doesn't mean it was properly kitted and it doesn't mean it was flown very effectively because after all, its a trader flying it.

Assuming it was a trader.

But it still makes me happy to know the clipper steam rolled some vultures :p
 
The vultures obviously didn't fit double chaff, else it would be a draw, as the clipper can't hurt anything with double chaff. Well it can still have a C3 fixed beam on the target, but the DPS is pretty bad.
 
Killing a couple dudes, with no knowledge of their skill level, or their fittings, proves nothing. Just like people posted tests on the beta server of lone Vultures killing Clippers with ease. Proves nothing, really.

Also, Chaff > Clipper. Clipper has terrible convergence - you either use fixed weapons and give up on hitting with half of your hardpoints or you use gimbals and give up on hitting with any of your hardpoints against a chaffing target. Personally, I'd prefer an FdL to either one in pvp.
 
Is using gimballed weapons some kind of combat taboo or something?

Gimballed weapons do quite a bit less damage then fixed, and use more energy. Gimballed weapons are also made useless if your opponent chaffs, unless you un-lock your target and try to fire manually - but then your un-locked gimbals don't even track your target by as much as fixed weapons (fixed weapons do in fact follow the target a bit). All of these problems are exacerbated quite a bit on a ship with poor (or no) hard point convergence. Like the clipper.
 
If I'm going to pull out a vulture for kicks I'm certainly going to A grade everything...

Unfortunately the Vultures class 4 power plant means you can't run everything A-spec. Its a question of balancing what you want vs how strong you want it.
Its an interesting ship to fit out.
 
I was just curious, since a designer said the vulture didn't need them. The Clipper usually requires them. They deal less damage overall and are defeated by chaff, so they aren't ideal for a pure combat ship.
In a close turning fight, gimbals give you a much better firing arc, and this can outweigh its disadvantages.
 
Is using gimballed weapons some kind of combat taboo or something?

Only because the imperial clipper usually needs 4 of them, because they're so far apart from each other that you can't hit anything with them if they're fixed. Normally, a mix of gimbals and fixed is optimal, because you have a good balance between high damage, good tracking, and most of all something to do if your opponent use chaffs. However, in a clipper, when your opponent uses his chaff launcher there is nothing you can do until it's gone.
 
Only because the imperial clipper usually needs 4 of them, because they're so far apart from each other that you can't hit anything with them if they're fixed. Normally, a mix of gimbals and fixed is optimal, because you have a good balance between high damage, good tracking, and most of all something to do if your opponent use chaffs. However, in a clipper, when your opponent uses his chaff launcher there is nothing you can do until it's gone.

You can ram them ;)
 
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