Hello Dev Team,
I do know that it is not the bug reporting forum, but I experienced several serious problems ever since the last 1.2.06 update I got to post here:
- Stuttering at RES is much worse, usually more than 1 second sometimes more. Unable to follow hostile ship movements,
- NPC AI: huh that is something I blinked when started dogfights. Like someone casted a bloodlust spell on them even novice pilots do manouvers I've never seen before, almost impossible to kill them with fixed weapons.
(I don't consider myself some sort of topdog pilot, but after destroying more than 1500 ships I've seen a "couple of" manouvers by all npc leveled fighters.)
- NPC big ships: Yesterday I was hanging at a RES and thank to the random generator there were several big ships in the area , frankly, so many were there I didn't know where to start. 2-3 wanted Imperial Clippers in the same place the paradise for a hunter.
I spotted a lonely wanted Federal Dropship with expert rank insulting a miner, so I targeted it's powerplant and as usual, the dance begun. More than 5(!) kitted out NPC Viper (Elite, Deadly) joined the party and took 5 mins(!) to take out the Federal Dropship with continous fire. Manouvering of big NPC ships are also incredible, again, never seen this before.
I think every players here do know that a minute should be enough to ghost a vessel like this if you're alone, and not more than 30 secs with backing.
Imperial Clipper and Anaconda? Even worse, I don't dare to write down how many minutes needed to ghost them. Oddly enough Pythons aren't involved in this matter.
Funny thing is: depleting their shield was quite easy even in my Cobra with two fixed pulse lasers. But the hull? NPCs used multi and fragment cannons, I used cannons, but no result.
I'm absolutely sure it's some sort of bug.
- Collisions/bumping: Yesterday was my Black Thursday (hmm it really was Thursday) in ED ever since I started playing... I collided a fatty asteroid at RES while doing an evasive manouver (around speed at 200), wasn't direct collision just a side push, that was enough to destroy my Cobra at full shield. Just a side note: it's a fully A-maxed Cobra with additional strenght.
I also had a disagreement with an asteroid in my Python yesterday absolutely the same situation, side bump at same speed ---> insta kill. 4.5m cost...
I don't give a rat &#ss about the money (it's not a complaint for) that can be earned in 1.5 hours by grinding, but this bug is a huge risk.
Let be honest: these things are impossible. I had several unwanted contacts with station inner hulls in my ASP (accidentaly press boost button instead of retracting landing gear (...)), direct hit on the wall at 300-320, low classed shield ---> lost shield and 70% hull, that's all.
My Cobra and Python got hull reinforcement packages, ASPy not. This bug might relate to this new loadout, don't know what else can be.
- Fixed canopy strenght: That's something I still cannot confirm. My Cobra's canopy got damage at hull 95%, 80% is enough to lose it.
- Disable modules: If I lost my shield and around 75% of hull, engine/thruster modules always go offline/disabled for a 5-7 secs, and "always" the key here.
- If my energy weapon got overheated, malfunction happened and it continously was firing if I used throttle (?!). It stopped after a couple of secs.
- Chaff Launcher: simply doesn't work against gimbaled weapons.
- Disappearing astronomical helpers (lines) at Supercruise.
That's all. This post is dragging on too long and you all might put me on KOS list for that, but I'd never had these problems prior to this 1.2.06 update.
I really hope Devs can fix these bugs.
In the meantime I go back to do some trade runs and hope letterbox insta-kill at stations avoids me...
Cheers