What you suggest sounds like it would let anyone and anyone join mobius without any checkpoint like an admin letting them in. So who would kick them out when they don't behave? Unless you're also suggesting that if FDev did make Mobius as an Option that they also turn off PVP damage outside of conflict zones? That would work. Would almost get rid of the need for admins.
Reason i say almost is there would still be the occasional "Acorns" that do other things to grief like ramming, spilling biowaste in busy stations other silly stuff that would require a boot from the group.
Meaning: same Thing as Moebius now, just officially supervised instead of burdening a player with that work.SHOULD be easy to implement, could be even the same thing as now, just with a few paid FD personnell instead of one moebius at the helm.
The quickest way to get it implemented would be for Mobius to quit and close the group down. You'd have 6000 angry people posting on the forums everyday until it was implemented![]()
lol true that!.
it is a hard one tho because even amongst PvEers not everyone feels the same. Me for instance, I would hate to remove friendly fire, as it would be a nonsence and remove all tactical play.
I know it is horribly naive but I would love a world where people just stick to the spirit of the rules and run with that.
interestingly as i mentioned yesterday, in 10 for the developers 80% of people playing arena commander are currently playing either solo PvE or co-op PvE. us PvEers are a huge gaming group, way bigger than the pro PvPers would like you to believe. (and if need be i can dig out the link from the horses mouth to back that up)
I'm going to ignore the obvious challenge in reconciling the above post with your previous "no such thing as an easy change" arguments, and instead focus on the observation that FD have demonstrated enough mastery of software development to suggest that implementing *either* option is well within their capabilities.
Indeed,they should probably do both.
And nowhere did I say anything suggested here is beyond their capabilities. I said it is pointless, for multiple reasons, to devote time and resources on making a separate PvE mode when they can pick other options, some of which resolve several issues with the game at once (and by the way, do not end up segregating the community).
The arguments for a PvE mode have been thoroughly debunked, from a technical, financial and design perspective. I am always open to counter-arguments that go beyond mere unexplained disagreement, dogmatic PvE vs PvP thinking or quasi-mystical notions that game development is akin to magic and therefore only the wizards - in this case FD - can possibly know what can or cannot be done. So far I have not seen one such counter-argument in this thread.
There were a few good, creative ideas being thrown around (not talking about mine). Ironically, that was the part of the discussion that focused on improving existing Open play so that all players might find it more enjoyable.
rebuilding the group would be a massive undertaking
Nothing* that Frontier can do will encourage all players into open - therefore we already have (and will continue to have) a segregated community.
In the unlikely occurrence that Mobius can no longer function, it would take someone 3 minutes to set up a new group and perhaps 24H to get everyone in there.
Agreed, the ideal implementation would have friendly fire enabled. You're always going to get the odd kid that thinks it's funny to grief though so it would either require strong moderation or automatic mechanics as I mentioned earlier in the thread.lol true that!.
it is a hard one tho because even amongst PvEers not everyone feels the same. Me for instance, I would hate to remove friendly fire, as it would be a nonsence and remove all tactical play.
I know it is horribly naive but I would love a world where people just stick to the spirit of the rules and run with that.
interestingly as i mentioned yesterday, in 10 for the developers 80% of people playing arena commander are currently playing either solo PvE or co-op PvE. us PvEers are a huge gaming group, way bigger than the pro PvPers would like you to believe. (and if need be i can dig out the link from the horses mouth to back that up)
Nothing* that Frontier can do will encourage all players into open - therefore we already have (and will continue to have) a segregated community.
See, that is something I disagree with and this is why (pay attention folks, this is how you counter an argument):
Stuff..
I specifically said "all" rather than "some" - you seem to ignore that and then go on to paint a picture that might encourage "some" players into open - those players who might be content to play in a "PvP made more consequential" version of Open with enhanced NPC response. Your proposal fails to deal with those players who do not want to be targeted by other players *at*all*, therefore it's not dealing with the "all" part of my statement.
Why let perfect be the enemy of the good?
Those players have solo or private group modes available to them.
.... and the restrictions of private groups are what this thread is about - that hasn't changed - it would seem that there is a need for an Open-PvE mode with no (in my opinion) compelling argument against.
@Meritz
Logical and well stated. Repped for that.
I suggested a similar system long time ago where each player had a stigma or infamy that could not be paid down or zeroed. Kill a clean CMDR and your standing in the community would go down, sort of thing.
I'm speaking for myself when I say I'll play in Open when the disruptive elements are controlled. That is when the out-right cheaters and kill-thrill pilots are leashed and suffer penalties for their negative play. My losing several weeks of work/gains in literally a few seconds (for no reason other than lulz) is the reason I left Open. I want to play on a level playing field with everyone else, nothing more, nothing less.
Robert Maynard's statement of "Nothing* that Frontier can do will encourage all players into open," is correct (emphasis added). However, I'll bet 80% of players in solo and private groups would come back given the right game balance.
I gave you multiple compelling arguments. It takes away developer resources from other, more important issues. It is expensive. It doesn't address primary problems between PvE and PvP rulesets. It is difficult to implement without compromising core design of the game. It splits the community *firmly* apart instead of trying to bring it together.
No, there is no need for open PvE. Or rather, there is need for a lot of things, and open PvE mode is quite close to the bottom of that list.
I gave you multiple compelling arguments. It takes away developer resources from other, more important issues. It is expensive. It doesn't address primary problems between PvE and PvP rulesets. It is difficult to implement without compromising core design of the game. It splits the community *firmly* apart instead of trying to bring it together.
No, there is no need for open PvE. Or rather, there is need for a lot of things, and open PvE mode is quite close to the bottom of that list.