So, I am not asking for current alternatives, but more for future ones. Like, will there ever be a mechanic or a way of earning money that equals not time=Xcr ?
For example:
Trading. Best example. You clalculate your progress in cr/hour. This is, in my opinion, the greates that could ever happen to a simulation game. Pure grinding, nothing else, it is not even trading, it is called grinding. This is a task for a bot or something similar.
Or exploring. Also a good one. You will not really look exactly what you are scanning, you just scan. Amount of systems scanned (ofcourse there are some differences between planet types and stuff, but these are minor differences) equals amount of credits earned.
Combat isn't really an option, aside from the Lugh community goal. This was fairly lucrative but unfortunately, the one and only combat community goal.
Missions ... 15k cr for a fight mission, 200k for a conda mission ... ha-haha-hahahaha.
Now this came up in my head:
For the exploration part: (also inside civilisation) you can jump to signal sources, right? Usually you find normal things like gold, military plans, waste, etc. But how about a really rare artefact? You either sell it for a huge amount of credits or you use it to craft a really powerful engine/weapon/shield/FSD/etc.
Or on a boutny hunt mission, you will find suddenly, that your contact NPC is a hunted one, you decide to shoot it down and you may get some iformations from his ship whic htells you in which system a treasure is located. Find it, and you shall get rich (ofcourse protected by pirates and stuff).
Basically something that gives alternatives to this extremely boring cr/time formular. Depth!.
Thoguhts?
For example:
Trading. Best example. You clalculate your progress in cr/hour. This is, in my opinion, the greates that could ever happen to a simulation game. Pure grinding, nothing else, it is not even trading, it is called grinding. This is a task for a bot or something similar.
Or exploring. Also a good one. You will not really look exactly what you are scanning, you just scan. Amount of systems scanned (ofcourse there are some differences between planet types and stuff, but these are minor differences) equals amount of credits earned.
Combat isn't really an option, aside from the Lugh community goal. This was fairly lucrative but unfortunately, the one and only combat community goal.
Missions ... 15k cr for a fight mission, 200k for a conda mission ... ha-haha-hahahaha.
Now this came up in my head:
For the exploration part: (also inside civilisation) you can jump to signal sources, right? Usually you find normal things like gold, military plans, waste, etc. But how about a really rare artefact? You either sell it for a huge amount of credits or you use it to craft a really powerful engine/weapon/shield/FSD/etc.
Or on a boutny hunt mission, you will find suddenly, that your contact NPC is a hunted one, you decide to shoot it down and you may get some iformations from his ship whic htells you in which system a treasure is located. Find it, and you shall get rich (ofcourse protected by pirates and stuff).
Basically something that gives alternatives to this extremely boring cr/time formular. Depth!.
Thoguhts?