Newcomer / Intro Docking for newbies is a nightmare (dev's U need to do something)

I played Elite years ago and docking without the auto docking was a nightmare.

...

For us older guys who played Elite back in the day we now don't have days on end to practise mundane stuff like this, we have lifes and families and can pick the game up for a few hours at most.

It looks such a great game and it's such a shame so please change this, thanks.

How old is 'old'?
I'm hitting 50 in July and feel that I can dock like a boss!

This new flight stick I'm helps - can't imagine doing it with a keyboard but I know some do.
 
How old is 'old'?
I'm hitting 50 in July and feel that I can dock like a boss!

This new flight stick I'm helps - can't imagine doing it with a keyboard but I know some do.

50 can't be old cuz I'm 54 and can dock with the best of them. But it is probably fair to say that I started playing computer games on my Apple II (revision 0).
 
Docking is challenging but fun! If it wasn't a challenge and fun no one would play the game at all considering the HUGE amount of time one spends ... you guessed it ... DOCKING! Docking should not be made easier for people who don't have the time to use the practice missions! Losers like that will not find the game interesting any way so Frontier should not listen to these whiners.

My worst nightmare would be getting on a plane flight and having a captain who is not comfortable and well skilled in docking aka landing!

May wings of pirates fly up the nose of those who think docking is too dangerous! ;)
 
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What? Docking is incredibly easy, even in larger ships. I got the hang of it after just a few minutes, although figuring out that I had to request docking permission was a bit irksome at first. Get close to a landing pad, press X to decelerate, inch forward or backwards as needed, and press F to land. Bam. Done. It's that freaking simple. You can do it within a few seconds once you get the hang of your particular ship's flight model.
 
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Docking with a keyboard? That is scary, but still not scary enough compared with ... nearly everything else in the game.
 
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My first week was to figuring out which orientation should I position my ship when landing/docking.
After than, i was coming in hot and landed/docked within 45 seconds.
I'm using the Thrustmasters joystick. It's a piece of cake, a walk in the park, a brownie in my mouth, and a few keystrokes on the keyboard. meh.

spend more time in the training mode first wd be the modus operandi.
 
Having no history with this game, I followed the tutorials and after a few failed attempts, figured out how to dock and take off without much issue. Using keyboard and mouse. The tutorials are actually quite nice for learning this.
 
Having no history with this game, I followed the tutorials and after a few failed attempts, figured out how to dock and take off without much issue. Using keyboard and mouse. The tutorials are actually quite nice for learning this.

Yep, credit where it's due, they did a good job of communicating the essentials. Anyone who actually takes the trouble to follow them* will have a solid grasp of the basics by the time they get to the "wave upon wave of demented avengers" tutorial. For the finer points of the wider game, people can experiment, read the manuals, or just ask on these wretched forums :D



*Apparently a vanishingly small percentage of players in this new "eternal September" that we're enjoying. Meow.
 
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I played the original Elite too, and was addicted of course. I'm now loving this version as much if not more. I find docking much easier than the original version, even as a trainee I found it one of the easiest things to overcome. As for age.. I'm 62 and coping with the game, family and life in general.

Keep practising Commander, it gets easier.
 
What? Docking is incredibly easy, even in larger ships. I got the hang of it after just a few minutes, although figuring out that I had to request docking permission was a bit irksome at first. Get close to a landing pad, press X to decelerate, inch forward or backwards as needed, and press F to land. Bam. Done. It's that freaking simple. You can do it within a few seconds once you get the hang of your particular ship's flight model.

Requesting permission to dock is easy with Voice Attack. I just say "Request Docking" and the VoiceAttack macro I wrote does the menus for me.
 
I agree that the docking is unnecessarily complicated. Why in hell does the ship need to be faced a specific direction, down to within a few degrees of perfection? Make the landing pad auto-rotate after touching down if it's so important. Oh and it has to be nearly perfectly centered on the pad.. Really? That's crap. A waste of time if you ask me. I'll just use the stupid docking computer and go grab a beer while I'm waiting.
 
I agree that the docking is unnecessarily complicated. Why in hell does the ship need to be faced a specific direction, down to within a few degrees of perfection? Make the landing pad auto-rotate after touching down if it's so important. Oh and it has to be nearly perfectly centered on the pad.. Really? That's crap. A waste of time if you ask me. I'll just use the stupid docking computer and go grab a beer while I'm waiting.

Giggle, planting your ship faintly upright, the right way around, more or less in the middle of the pad.. is "unnecessarily complicated"? You'll love it when you start playing the game proper.

+ symptom of a certain bug that I still see from time to time :)

Trudat, the old outpost bug- but surely we won't see that now- it has been fixed :D
 
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I agree that the docking is unnecessarily complicated. Why in hell does the ship need to be faced a specific direction, down to within a few degrees of perfection? Make the landing pad auto-rotate after touching down if it's so important. Oh and it has to be nearly perfectly centered on the pad.. Really? That's crap. A waste of time if you ask me. I'll just use the stupid docking computer and go grab a beer while I'm waiting.

While I understand and agree with your viewpoint about the orientation (facing) of the craft while landing on a pad, the requirement of centering on the pad makes sense. I don't agree with your verbiage of "nearly perfect" because I believe there is a fair amount of leeway when landing. When creating a landing pad that supports a variety of sizes of spacecraft, you would like to reduce the likely hood of a damaging the landing pad and/or spacecraft when parts of the craft are hanging over the edge of the pad and therefore require the pilot to land generally around the center of the pad.
 
While I understand and agree with your viewpoint about the orientation (facing) of the craft while landing on a pad, the requirement of centering on the pad makes sense. I don't agree with your verbiage of "nearly perfect" because I believe there is a fair amount of leeway when landing. When creating a landing pad that supports a variety of sizes of spacecraft, you would like to reduce the likely hood of a damaging the landing pad and/or spacecraft when parts of the craft are hanging over the edge of the pad and therefore require the pilot to land generally around the center of the pad.

^this

It's all very well saying how unnecessary this landing discipline is in a sidewinder. But try landing an Imperial Clipper in a cavalier fashion and then complaining when a wing gets ripped off as it's being lowered into the hanger and see how much sympathy you get then.

NB the keyword above is discipline ;)
 
And for me, docking is somewhat fun anyway... it seems one place in particular where navigation in a 3D world really is really implemented well.
That said, someone else made note of docking computer, and it's need for a module space. That does seem somewhat overkill.
As I pointed out there, even a google car can navigate 2D without too much tech, so why would a leet spacecraft need a "special" upgrade

Anyway... if they made it easier, they might as well make combat easier, and that slippery slope of the "easy button" could be applied everywhere else :(
 
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And for me, docking is somewhat fun anyway... it seems one place in particular where navigation in a 3D world really is really implemented well.

Try landing a Vulture on an outpost at speed, in the Oculus Rift. It's weirdly compulsive and immersive :)
 
I love landing the Vulture at outposts (though sadly not using an OR).

Come in at any old angle and use the incredible manoeuvrability to sweep in over the pad. :)
 
Try landing a Vulture on an outpost at speed, in the Oculus Rift. It's weirdly compulsive and immersive :)

Hope to do so one day!

That said, and when you get MEDIUM and/or LARGE ships, you do get enough module slots to not really care about consuming one for the Docking module?
Guess I'm saying on smaller ships, because of size and maneuverability, perhaps a Docking module isn't as important as it is on a larger ship?
 
There's no way I'd trust a large ship to a docking computer.

I put one on my Asp to see what they were like and, the second or third time, the assigned dock was one of the ones right at the front of the station right under the letterbox.

You have never seen me move so fast to retake control from the DC before it could scrape and bounce my poor ship down the internal girder infrastructure any more than it had already.

NEVER AGAIN!!
 
There's no way I'd trust a large ship to a docking computer.

There is no way I'd trust a large ship to ME. Docking computer in everything bigger than a Cobra for me.

I have destroyed 4 or so ships while docking. Docking Computer has destroyed 1 (pre v1.2). More than 75% of my docking has been with DC
 
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