The Star Citizen Thread v 3.0

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Enjoy your walks around your "real life cash ship"

Enjoy the one area that you have to pay in game creds to get into

repeat the above until your either loving it or die of boredom!

No need for that mate... he even seems to prefer ED and considering the conversations he's probably seen around here and there, he's aware of the state of the game.
 
Controls are fine in AC, if you use the mouse ;)

But eh, the main problem I have with it atm is the utter lack of "game". It really is little more than a tech demo. That, and the massive hot air coming from fanboys is debilitating. Just recently, a comment on an IGN article about Elite Dangerous read: "If you want to experience exploring planets, get StarCitizen."
And that just shows what's wrong about this. It's no longer about the merits of one game vs. another, it's purely about the hopes and dreams of future featres of one game vs. the existing features of another. Nevermind that Elite has planetary flight and exploration on the table for next year.

The game suffering the most from this unconditional, boundless faithy by fans is Star Citizen itself. There's no way they can hope to please them all, and the longer they delay releasing the actual game (meaning PU), the more the hopes and dreams build up. It'll all be crashing down on them once PU hits the servers and people see what they're getting in the end.

Remember how disappoining it was to learn that ED would release on December 16th, and that the features we had back then were essentially gonna make up the launch featureset? But the thing is, at least Elite had exploration, it had mining, it had seamless travel within systems. Most of these are not going to be part of PU at release, with exploration being pushed back "one or two years" according to CR.

Try telling that to the guy commenting that you should get Star Citizen over FD. Nevermind the current state of affairs, just think of all the shiny things they're promising us.
 
Sc has a lot of promise... but atm, its just a showroom!
You can play Star Citizen today. It has dogfighting and racing in Arena Commander. It's important to remember that the game is still in pre-alpha development stage and miss major modules, so it can't be fairly compared to games that are released.
 
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You can play Star Citizen today. It has dogfighting and racing in Arena Commander. It's important to remember that the game is still in pre-alpha development stage and miss major modules, so it can't be fairly compared to games that are released.

To be fair, it is now officially "alpha" since they went with the Star Citizen Alpha 1.1.1 tag.
 
It's important to remember that the game is still in pre-alpha development stage and miss major modules, so it can't be fairly compared to games that are released.

I'm disapointed to see you use that made up term Viking, especially as even CIG started calling it "Alpha" when AC hit 1.0
 
Controls are fine in AC, if you use the mouse ;)

But eh, the main problem I have with it atm is the utter lack of "game". It really is little more than a tech demo. That, and the massive hot air coming from fanboys is debilitating. Just recently, a comment on an IGN article about Elite Dangerous read: "If you want to experience exploring planets, get StarCitizen."
And that just shows what's wrong about this. It's no longer about the merits of one game vs. another, it's purely about the hopes and dreams of future featres of one game vs. the existing features of another. Nevermind that Elite has planetary flight and exploration on the table for next year.

The game suffering the most from this unconditional, boundless faithy by fans is Star Citizen itself. There's no way they can hope to please them all, and the longer they delay releasing the actual game (meaning PU), the more the hopes and dreams build up. It'll all be crashing down on them once PU hits the servers and people see what they're getting in the end.

Remember how disappoining it was to learn that ED would release on December 16th, and that the features we had back then were essentially gonna make up the launch featureset? But the thing is, at least Elite had exploration, it had mining, it had seamless travel within systems. Most of these are not going to be part of PU at release, with exploration being pushed back "one or two years" according to CR.

Try telling that to the guy commenting that you should get Star Citizen over FD. Nevermind the current state of affairs, just think of all the shiny things they're promising us.

No controls are not fine,I am tend to use mouse and I don't like what I am seeing at all,lack of content is the problem yes but even that is not bothering me so much as the huge problem in current FM.I will be more than happy if I can feel just a tiny tiny bit of the true flight mechanics that simulate space ship flight no matter what type of controls I been using it.I remember playing the Lunar Flight in a time when CR announce new Space Simulation,thinking how cool is that someone is going to make a simulator in space that will give us a pleasure to compete in massive multiplayer environment but instead of that I been seeing only a lame FM that feels much more like arcade FPS in space.To be honest I do not care that much for anything else anymore that comes out from mouth of that man,I guess he will make the game at the end that will maybe satisfied casual gamers and honestly that's ok,what bothers me is the way of money grab and constant lies that he and his team are been using it to get even more cash.If CIG expect that ppl. will stay silent after they spit in their faces,guess what they are very wrong and just because of that SC has a huge potential to be the biggest Flop in the gaming industry otherwise it could be just a solid average space-arcade mmo with nice&shiny GFX....
 
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You can play Star Citizen today. It has dogfighting and racing in Arena Commander. It's important to remember that the game is still in pre-alpha development stage and miss major modules, so it can't be fairly compared to games that are released.

Yes it can be compared. They charge money for it, so they are subject to comparison. It's mid 2015 and CIG still haven't figured out the basic ship controls, only now thinking about changes to the mouse aim/steering coupling.

You people forget the simple truth that just like David Braben is making a game similar to the previous Elite games, Chris Roberts can't shake off the legacy of Freelancer. Which is why I doubt SC will ever go for the kind of scale seen in ED. It's always going to be rooms in space, "mission areas", limited first person maps, and cutscenes inbetween everything to mask Cryengine's loading another "map".

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No controls are not fine,I am tend to use mouse and I don't like what I am seeing at all

You missed my sarcasm there. To make it clear and sum up my experience with both: When I play AC, I feel like I'm playing a video game. When I play Elite, I feel like I'm piloting a starship.

And play AC with anything but a mouse against mouse players and you have no chance.
 
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I'm disapointed to see you use that made up term Viking, especially as even CIG started calling it "Alpha" when AC hit 1.0

When people ask me about Star Citizen (and they do), I always just say that it's in the early development stages. If they ask me do I recommend getting a package, I usually say "No" because at this stage of development I am not willing to give a recommendation. Once I see and play SQ42, I will have a decent enough idea.
 
Yes it can be compared. They charge money for it, so they are subject to comparison. It's mid 2015 and CIG still haven't figured out the basic ship controls, only now thinking about changes to the mouse aim/steering coupling.

You people forget the simple truth that just like David Braben is making a game similar to the previous Elite games, Chris Roberts can't shake off the legacy of Freelancer. Which is why I doubt SC will ever go for the kind of scale seen in ED. It's always going to be rooms in space, "mission areas", limited first person maps, and cutscenes inbetween everything to mask Cryengine's loading another "map".

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You missed my sarcasm there. To make it clear and sum up my experience with both: When I play AC, I feel like I'm playing a video game. When I play Elite, I feel like I'm piloting a starship.

And play AC with anything but a mouse against mouse players and you have no chance.

Yes I know that you are been sarcastic but I got the overall impression that ppl. think that everything will be just fine if the mouse controls get nerfed which is totally wrong,off course there is no controller balance at the moment but that for me is the minor issue...FM stinks and that's the huge problem from the first day of the pre pre pre alpha time....
 
But the thing is, at least Elite had exploration, it had mining, it had seamless travel within systems. Most of these are not going to be part of PU at release, with exploration being pushed back "one or two years" according to CR.

I would really like to see a quote for this claim. As far as I know SC will absolutely have mining/exploring/seamless travel at release, or are you talking about the very first alpha release of the PU?
 
I would really like to see a quote for this claim. As far as I know SC will absolutely have mining/exploring/seamless travel at release, or are you talking about the very first alpha release of the PU?

I'm guessing he is referring to CR saying they would attempt to do seamless docking / landings some time post release. CR did say that plantetary exploration would be quite minimal at release with the idea that they would explore procedural generation of ruins and the like, something they planned doing post release.
 
I'm guessing he is referring to CR saying they would attempt to do seamless docking / landings some time post release. CR did say that plantetary exploration would be quite minimal at release with the idea that they would explore procedural generation of ruins and the like, something they planned doing post release.

I agree that the whole planetary landing stuff will be a case of compromise, including at release (and quite likely for a substantial time after that, if not forever), but that has nothing to do with the three things he specifically mentioned (exploration, mining and seamless intersystem travel).

I'm not trying to pick a fight here, just really curious about this claim of SC not releasing with the above mentioned features, as it's the first I have heard of it.
 
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I agree that the whole planetary landing stuff will be a case of compromise, including at release (and quite likely for a substantial time after that, if not forever), but that has nothing to do with the three things he specifically mentioned (exploration, mining and seamless intersystem travel).

I'm not trying to pick a fight here, just really curious about this claim of SC not releasing with the above mentioned features, as it's the first I have heard of it.

My bad. I read your reply and responded to that rather than reading the quote where he does say seamless travel within systems.
 

jcrg99

Banned
Hopefully Mass Effect 4 won't bring too much planet exploration, as well as Elite: Dangerous, No Man's Sky do nothing in such regard in any time soon or before the SC 1.0 release (which is not difficult to see, that if they decide to stick to their word of not delivering something broken, incomplete and with too much core features missing - I am not going even to mention many of their stretch goals - it's coming only by 2018).

That's the only way that SC could end to be considered, for real, the "best thing ever" in the sci-fi space theme, for more people than just its highly-monetary invested fans.
 
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For those who are wondering about the flight model, it's pretty much done and you shouldn't expect much else to change at the single fighter experience.




Hm..I thought that CIG were telling us some months ago that maneuvering thruster output and acceleration was too high (partly to account for some problems in the IFCS), and that would change in the future. It seems now that the current rates may be what CIG wanted from the start.

Not happy about this, I'll live with it though. I was really hoping for a system where acceleration and throttle control mattered a little more. I think that we will at least get that with the bigger ships though..C:
 
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For those who are wondering about the flight model, it's pretty much done and you shouldn't expect much else to change at the single fighter experience.

[url]https://i.imgur.com/dVPThfqm.png[/URL]


Hm..I thought that CIG were telling us some months ago that maneuvering thruster output and acceleration was too high (partly to account for some problems in the IFCS), and that would change in the future. It seems now that the current rates may be what CIG wanted from the start.

Not happy about this, I'll live with it though. I was really hoping for a system where acceleration and throttle control mattered a little more. I think that we will at least get that with the bigger ships though..C:

Sure it is done,when some of us point on FM issue back then we are been bombarded with usual responds: "hello it's a pre-alpha man",now it's to late when CIG is building a single player game(SQ42) based on the current FM and as well if the majority keep silent,for sure they are not going to change now anything.To be honest my personal opinion is that even if they really want to do that Crytek Engine limitation is going to make sure that something like that is not going to happend.How ever there is a small window pass that even in CE is possible to do at least some tweaking and to make a game more skill based and brain wise from where is it atm.
 
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For those who are wondering about the flight model, it's pretty much done and you shouldn't expect much else to change at the single fighter experience.

:(

At least they came out and said it so that we don't expect anything more.

FPS in space it is then. I would have hoped for more challenging flying but it is what it is.
Hopefully multiplayer will be fun and worth playing.
 
For those who are wondering about the flight model, it's pretty much done and you shouldn't expect much else to change at the single fighter experience.

https://i.imgur.com/dVPThfqm.png


Hm..I thought that CIG were telling us some months ago that maneuvering thruster output and acceleration was too high (partly to account for some problems in the IFCS), and that would change in the future. It seems now that the current rates may be what CIG wanted from the start.

Not happy about this, I'll live with it though. I was really hoping for a system where acceleration and throttle control mattered a little more. I think that we will at least get that with the bigger ships though..C:

I'm a bit out of the loop - who is Calix Renaux?
 
For those who are wondering about the flight model, it's pretty much done and you shouldn't expect much else to change at the single fighter experience.

[url]https://i.imgur.com/dVPThfqm.png[/URL]


Hm..I thought that CIG were telling us some months ago that maneuvering thruster output and acceleration was too high (partly to account for some problems in the IFCS), and that would change in the future. It seems now that the current rates may be what CIG wanted from the start.

Not happy about this, I'll live with it though. I was really hoping for a system where acceleration and throttle control mattered a little more. I think that we will at least get that with the bigger ships though..C:

Wow that is a real damn shame, so now we are stuck with a Freelancer/War Thunder in space clone? :-(......I really hoped that they would get away from the FPS feel and AIM centered model to one where flight is more important and you can actually use tactics and manuvering that mattered.

Just wow, I really hope this is not true....but then again, given that SQ 42 will launch in < 6-7 months its shocking.
 
For those who are wondering about the flight model, it's pretty much done and you shouldn't expect much else to change at the single fighter experience.

[url]https://i.imgur.com/dVPThfqm.png[/URL]


Hm..I thought that CIG were telling us some months ago that maneuvering thruster output and acceleration was too high (partly to account for some problems in the IFCS), and that would change in the future. It seems now that the current rates may be what CIG wanted from the start.

Yup. It's Freelancer 2 essentially. And where are all the people boldly proclaiming that ED's flight model was sluggish, where are the yaw-debaters, where are the people parroting CIG's claims about just how complex the flight model is (remember, if it doesn't work you're just holding it wrong) and that it's just feeling so bad because it is really that good. Gone. They're probably playing GTA V now.
 
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